Commit Graph

1572 Commits

Author SHA1 Message Date
Mathew Velasquez 4d18909386 Fixed build on Windows 2016-02-17 19:01:58 -05:00
Mathew Velasquez ae82a61ca7 Fix build on Ubuntu 2016-02-17 17:37:39 -05:00
Mathew Velasquez 21fcc9e19c Basic Steamworks API support 2016-02-17 17:16:22 -05:00
Mathew Velasquez 2df5fd29de Renamed $DEBUG to $debug to avoid verbose mode.
Also made GL debug functions print less stuff.
2016-02-17 17:14:16 -05:00
Mathew Velasquez ba0203169e Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
Mathew Velasquez 71b2187e50 Added notice in readme 2016-01-05 14:50:18 -05:00
Mathew Velasquez 97368dd79c Added paths for OpenAL on unix 2016-01-05 14:50:18 -05:00
Mathew Velasquez c9e41621ed Fixed up mkxp.pro for OS X 2016-01-05 14:50:18 -05:00
Mathew Velasquez 48b8838ff0 Removed personal rules from .gitignore 2016-01-05 14:50:18 -05:00
Mathew 5f91c4d780 Remove actor names from messagebox 2016-01-05 14:50:18 -05:00
Mathew 5cee14c537 Footsteps updated for red factory interior 2016-01-05 14:50:18 -05:00
Mathew 1be4cd927e Fix light layer shake 2016-01-05 14:50:18 -05:00
Mathew 8818bf7ba3 Added !bed as special event 2016-01-05 14:50:18 -05:00
Mathew b874ee8815 Puzzle code for demo, etc 2016-01-05 14:50:18 -05:00
Mathew 90cf07c825 Linked to debugMode option, gutted RTP config 2016-01-05 14:50:18 -05:00
Mathew 26be2f2aea Added list of panoramas clamped by default 2016-01-05 14:50:18 -05:00
Mathew dd8bbcad97 Fixed username detection bug 2016-01-05 14:50:18 -05:00
Mathew Velasquez b625d2e891 Renamed Scripts.rxdata to xScripts.rxdata so that editor won't overwrite scripts 2016-01-05 14:50:18 -05:00
Mathew Velasquez d27c32f23f Tweaked footsteps 2016-01-05 14:50:18 -05:00
Mathew Velasquez a7fd6c7aee Adjustments for red area 2016-01-05 14:50:18 -05:00
Mathew Velasquez da948348ac Consistent, proper CJK support 2016-01-05 14:50:18 -05:00
Mathew Velasquez fe65d7dd29 HACK to fix text rendering 2016-01-05 14:50:18 -05:00
Mathew Velasquez fa11f04426 Changed Sprite to RPG::Sprite in Sprite_Character 2016-01-05 14:50:18 -05:00
Mathew Velasquez e9f53af625 Re-implemented ambient light and bulb glow 2016-01-05 14:50:18 -05:00
Mathew Velasquez 90f2586304 Reorganized files 2016-01-05 14:50:18 -05:00
Mathew Velasquez 973dc85c16 Debug mode instantly starts game 2016-01-05 14:50:18 -05:00
Mathew Velasquez 0007939ded Re-implemented lights as another viewport layer 2016-01-05 14:50:18 -05:00
Mathew Velasquez f4b33ad5bf Changed c++11 to gnu11 to fix windows build 2016-01-05 14:50:18 -05:00
Mathew Velasquez d3aab843b9 Added additional rule to gitignore 2016-01-05 14:50:18 -05:00
Mathew Velasquez 5ff71744b5 Rudimentary map wrapping added 2016-01-05 14:50:18 -05:00
Mathew Velasquez b320dc3873 Started on light viewport, reorganized viewports 2016-01-05 14:50:18 -05:00
Mathew Velasquez c515b06e33 Message blip delay changed 2016-01-05 14:50:18 -05:00
Mathew Velasquez 2e474a5dc4 Removed dataPathOrg/App config options, changed example config 2016-01-05 14:50:18 -05:00
Mathew Velasquez 965f88ef83 Added scripts 2016-01-05 14:50:18 -05:00
Mathew Velasquez 6384696bcf Tweaked configuration options 2016-01-05 14:50:18 -05:00
Mathew Velasquez a702d9639b Raise exception on FileSystem::openReadRaw 2016-01-05 14:50:18 -05:00
Mathew Velasquez e0548d1d3c Added C++11 to project 2016-01-05 14:50:18 -05:00
Mathew Velasquez 10f3419ac6 Maps no longer wrap at edges, but display blank tiles 2016-01-05 14:50:18 -05:00
Mathew Velasquez d84c534af8 updated windows build 2016-01-05 14:50:18 -05:00
Mathew Velasquez 1deef29c1a removed all traces of INI_ENCODING 2016-01-05 14:50:17 -05:00
Mathew Velasquez 10e0aaabd1 fixed OS X build 2016-01-05 14:50:17 -05:00
Mathew Velasquez 1c5d4c2645 added SDL controller support 2016-01-05 14:50:17 -05:00
Mathew Velasquez 3c6cef9aeb overhauled input symbols to be more gamepad-friendly 2016-01-05 14:50:17 -05:00
Mathew Velasquez 3d2d1a9150 Manually rebased over latest mkxp commit. Some features, such as lighting, are not reimplemented yet. 2016-01-05 14:50:17 -05:00
Jonas Kulla 5d776319b5 Font/MRI: Improve handling of (default_)name attributes
More accurate behavior, such as Font objects properly inheriting
their name attributes, and centralization of code for picking
the first existing name from a passed string array.

Also centralizes initial default_name population in core.

Note: This currently breaks the mruby binding build.
2016-01-05 08:47:52 +01:00
Jonas Kulla 53b5b923d4 Merge pull request #138 from mook/graphics-playmovie-stub
MRI: Stub out Graphics.play_movie
2015-10-30 16:20:47 +01:00
Mook 8e411cbcfe Graphics: Stub out play_movie
Some people are using it to detect the RGSS version.
2015-10-30 08:01:36 -07:00
Jonas Kulla 7bf6eca362 EventThread: Comment out unneeded SDL2 constants 2015-07-26 23:56:50 +02:00
Jonas Kulla 4d97a17c44 TilemapVX: Ensure legs of out-of-view table tiles are drawn 2015-07-21 12:13:25 +02:00
Jonas Kulla 7017ca1c53 Use static lifetime for constant array 2015-07-21 12:13:25 +02:00