Commit graph

96 commits

Author SHA1 Message Date
ZakatTeamI2P
94b77c141e IAAAAAAAAAAAAAA PIDORAAAAAAAAAAAAAAAAAAAAAAAAAS 2026-04-19 10:58:40 +02:00
ZakatTeamI2P
799370de98 Debuging ruby error + added One shot mode 2026-04-12 12:49:07 +04:00
ZakatTeamI2P
e7363348ef FUUUUUUUUCKK 2026-04-03 14:39:49 +04:00
ZakatTeamI2P
a94cfc3372 FUUUUUUUUCL 2026-04-03 14:39:19 +04:00
ZakatTeamI2P
aace283683 a 2026-04-03 14:38:30 +04:00
ZakatTeamI2P
3c13926f25 dgjmfrslkghr 2026-03-31 01:08:11 +04:00
ZakatTeamI2P
ceceda1f04 Added https://github.com/elizagamedev/mkxp-oneshot/pull/44, added https://github.com/elizagamedev/mkxp-oneshot/pull/51, added Debug mode! 2026-03-30 14:42:20 +04:00
Speak2Erase2
64ad8dee19 Update readme and conafile to make everything compilable 2021-11-15 11:39:56 -08:00
Eliza Velasquez
4a76d7d2c4 Even more linux/itch fixes 2020-06-17 19:11:11 -07:00
Eliza Velasquez
8572f65917 Linux AppImage support 2020-06-16 15:53:22 -07:00
Eliza Velasquez
2b1b8e943f Update readme with clearer build instructions 2020-05-31 18:04:00 -07:00
Vinyl Darkscratch
704202141d
Swap QMake and Conan instructions placement 2019-04-21 03:32:31 -07:00
Vinyl Darkscratch
8aa3f1dcfc Look for Steamworks in local path 2018-10-07 10:53:34 -07:00
Vinyl Darkscratch
a813c5aecd Update Readme for Conan noobs like myself on Windows 2018-10-04 11:22:22 -07:00
Vinyl Darkscratch
2c937a8f1c Update conanfile and readme 2018-10-02 18:51:36 -07:00
Vinyl Darkscratch
07f0b1ca13 Update readme 2018-10-02 14:28:54 -07:00
Vinyl Darkscratch
9121d2d8fa Adapt Readme to conform to new Conan build system 2018-10-02 12:54:50 -07:00
Vinyl Darkscratch
e09072c800 Update dependencies list
Fixes #48
2018-05-21 16:24:37 -07:00
Vinyl Darkscratch
ba36f35dd4 Update readme 2018-03-21 00:55:32 -07:00
Vinyl Darkscratch
898528f84d Update in accordance to #24 2018-03-21 00:55:23 -07:00
Vinyl Darkscratch
10004b2eb7 Update dependency list in Readme 2018-03-13 14:55:37 -07:00
Vinyl Darkscratch
cd9597010a Update readme 2018-03-08 02:04:09 -08:00
Vinyl Darkscratch
3b386259b1 Update dependencies list 2018-03-01 15:48:21 -08:00
Vinyl Darkscratch
ef7ad36e60 Update readme 2018-02-26 20:10:39 -08:00
Vinyl Darkscratch
60fdf29f98 Remove troubleshooting from Readme (as it is in the release info) 2018-02-26 00:37:42 -08:00
Vinyl Darkscratch
32c1c7c102 Pull commands from popkirby/oneshot-macos-installer
Thank you to @popkirby for this great installer!
2018-02-26 00:08:23 -08:00
Vinyl Darkscratch
379718f5ff Update README.md 2017-10-07 16:45:57 -07:00
Vinyl Darkscratch
483cfddeb3 Update dependencies list (Qt is always required) 2017-05-06 14:39:26 -07:00
Vinyl Darkscratch
08b90de8d1 Add journal reimplementation, update for Solstice update 2017-03-30 02:22:48 -07:00
Vinyl Darkscratch
c1f3e9889d Add resources from https://github.com/hunternet93/OneShot-Journal 2017-03-30 00:11:14 -07:00
Mathew Velasquez
99ae7b35ad Minor engine tweaks
Made OneShot the standard spelling, adjusted keybindings, removed jpeg dependency, and turned vsync on by default
2016-03-11 00:30:20 -05:00
Mathew Velasquez
498ca7c640 Updated documentation 2016-02-29 15:39:51 -05:00
Mathew Velasquez
71b2187e50 Added notice in readme 2016-01-05 14:50:18 -05:00
Jonas Kulla
1e9e24e45c README: Add note about RGSS version support 2015-07-09 12:33:55 +02:00
Jonas Kulla
e778dc17c5 Relocate SDL_sound patches into forked repo 2015-06-18 07:11:38 +02:00
Jonas Kulla
064b7ac80d README: Add link to dependency kit 2015-06-03 16:01:29 +02:00
Jonas Kulla
e339964076 MidiSource: Fix some channels being mute after looping 2015-01-22 13:13:57 +01:00
Jonas Kulla
64a3ac3769 README: Add soundfont link and mark font outlines as done 2015-01-21 14:58:54 +01:00
Jonas Kulla
faef0e8503 README: Add prebuilt windows binaries link 2014-11-30 17:41:34 +01:00
Jonas Kulla
1c1d72b03e README: VX / VX Ace support is no longer experimental 2014-10-18 02:21:19 +02:00
Jonas Kulla
e1a45c29e2 README: Add OSX build by Ali and clarify SDL2 patch note 2014-10-18 02:15:00 +02:00
Jonas Kulla
19b1c3d7c2 README: Mention SDL patch needed for F1 menu 2014-10-12 14:54:30 +02:00
Jonas Kulla
64a26b4911 README: Add link to prebuilt binaries 2014-10-12 02:38:28 +02:00
Jonas Kulla
af145c3a01 mkxp.pro: Make MRI version a qmake config option
Example: qmake MRIVERSION=2.2
2014-10-11 15:36:21 +02:00
Jonas Kulla
51a0f3903c Audio: Clean up threading and add AudioStream fadein (RGSS3) 2014-09-30 09:13:12 +02:00
Jonas Kulla
4a015c6397 Bitmap: Add font shadow rendering 2014-09-29 10:30:41 +02:00
Jonas Kulla
d223d83cbf Implement F12 game reset (MRI only)
Can be disabled with "enableReset=false".

While at it, also replace the flakey volatile bool flags
with proper atomics.
2014-09-26 06:25:47 +02:00
Jonas Kulla
5c3c73ee94 README: Remove erroneous line about cmake 2014-09-15 09:42:09 +02:00
Jonas Kulla
757a1d5e39 Load fluidsynth entrypoints dynamically (and make them optional)
This removes the static dependency on fluidsynth being present
at buildtime (even headers aren't needed anymore).

Even though midi is a default format for the RPG XP/VX series,
it has fallen more and more out of use, with VX Ace completely
abandoning it from the RTP and making ogg vorbis the de facto
standard. Midi support is kept for legacy reasons, but isn't
encouraged. On top of all this, fluidsynth together with glib
is a heavy dependency that often times won't even be used.
Making it optional at build time is an attempt to unify and
keep build config fragmentation low.

In RGSS3, fluidsynth / midi is not initialized at all by
default, but rather on demand when either a midi track is
played back or Audio.setup_midi is called.
2014-09-09 00:08:32 +02:00
Jonas Kulla
55f1542c76 Merge separate RGSS version build configs into one
Setup active RGSS version at runtime. Desired version can be
specified via config, or as default, auto detected from the game
files. This removes the need to build specifically for each
version, which should help packaging a lot.

This also greatly reduces the danger of introducing code that
wouldn't compile on all RGSS version paths (as certain code paths
were completely ifdef'd out).

This can be optimized more, eg. not compiling shaders that aren't
needed in the active version.
2014-08-28 23:22:05 +02:00