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@ -48,8 +48,16 @@ Next, you can install all the required packages:
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conan install . --build=missing
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```
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Finally, you can build the project by running the following:
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```sh
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conan build .
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```
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### Building with QMake (Old)
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The `make-oneshot-mac.command` and `make-oneshot-linux.sh` files automate the entire process for you. Just run the applicable file to compile and install the engine into OneShot's default Steam directory.
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qmake will use pkg-config to locate the respective include/library paths. If you installed any dependencies into non-standard prefixes, make sure to adjust your `PKG_CONFIG_PATH` variable accordingly.
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The exception is boost, which is weird in that it still hasn't managed to pull off pkg-config support (seriously?). *If you installed boost in a non-standard prefix*, you will need to pass its include path via `BOOST_I` and library path via `BOOST_L`, either as direct arguments to qmake (`qmake BOOST_I="/usr/include" ...`) or via environment variables. You can specify a library suffix (eg. "-mt") via `BOOST_LIB_SUFFIX` if needed.
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