Commit graph

9 commits

Author SHA1 Message Date
Michael Shirt
5d30984821 Camera functionality added
With this we can now fix the camera to a set position.  I also added
script functions to get the X and Y of an npc, which is useful for
events.
2016-09-28 22:43:14 -06:00
Michael Shirt
9514e2dfa3 More changes to player footstep sfx 2016-09-27 10:30:10 -06:00
Michael Shirt
4ebcd19352 Made auto saving/loading fully functional
With this, autoloading upon launching the game should be fully working.
Also added some randomness to the pitch of step_sfx to make them sound a
bit less repetitive, and made it so the game can only save if the
current scene is a Scene_Map (because auto_saving at the titlescreen
breaks things pretty badly).
2016-09-26 08:59:21 -06:00
Mathew Velasquez
302ec6dd02 I stopped making commits for a good while. Here's the latest junk. 2016-09-19 13:54:38 -04:00
Mathew Velasquez
62418329d4 Tweaks for footsteps and timer 2016-03-11 02:29:08 -05:00
Mathew Velasquez
49e9f81953 Dynamic footsteps 2016-02-25 19:32:40 -05:00
Mathew Velasquez
2df5fd29de Renamed $DEBUG to $debug to avoid verbose mode.
Also made GL debug functions print less stuff.
2016-02-17 17:14:16 -05:00
Mathew Velasquez
d27c32f23f Tweaked footsteps 2016-01-05 14:50:18 -05:00
Mathew Velasquez
965f88ef83 Added scripts 2016-01-05 14:50:18 -05:00