commit
dc060a4b1d
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@ -9,14 +9,26 @@ class Doc_Message
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def initialize
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@viewport = Viewport.new(0, 0, 640, 480)
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@sprite_bg = Sprite.new(@viewport)
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@sprite_scroll_up = Sprite.new(@viewport)
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@sprite_scroll_down = Sprite.new(@viewport)
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if $game_switches[124] == true
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@sprite_bg.bitmap = RPG::Cache.picture('lined_paper_red')
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@sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_red')
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@sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_red')
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else
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@sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue') #Bitmap.new(640, 480)
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@sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_blue')
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@sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_blue')
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end
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@sprite_bg.zoom_x = @sprite_bg.zoom_y = 2
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@sprite_bg.x = 120
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@sprite_bg.y = 24
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@sprite_scroll_up.zoom_x = @sprite_scroll_up.zoom_y = 2
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@sprite_scroll_up.x = 524
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@sprite_scroll_up.y = 24
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@sprite_scroll_down.zoom_x = @sprite_scroll_down.zoom_y = 2
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@sprite_scroll_down.x = 524
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@sprite_scroll_down.y = 424
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#@sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128))
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@sprite_text = Sprite.new(@viewport)
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@contents = Bitmap.new(200, 216)
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@ -33,6 +45,11 @@ class Doc_Message
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@sprite_bg.opacity = 0
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@sprite_text.opacity = 0
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@sprite_scroll_down.opacity = 0
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@sprite_scroll_up.opacity = 0
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@y_offset = 0
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@scroll_limit = 0
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# Animation flags
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@fade_in = false
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@ -59,6 +76,7 @@ class Doc_Message
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$game_temp.message_proc = nil
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end
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$game_temp.message_doc_text = nil
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@y_offset = 0
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end
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#--------------------------------------------------------------------------
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# * Refresh: Load new message text and pre-process it
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@ -92,7 +110,8 @@ class Doc_Message
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text_raw.gsub!("\\\\", "\\")
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# Now split text into lines by measuring text metrics
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x = y = 0
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x = 0
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y = 1
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maxwidth = @contents.width - HORIZ_MARGIN * 2
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spacesize = @contents.text_size(' ')
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for i in text_raw.split(/ /)
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@ -126,6 +145,11 @@ class Doc_Message
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end
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end
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@scroll_limit = 11 - y
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if @scroll_limit > 0
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@scroll_limit = 0
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end
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# Prepare renderer
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@contents.clear
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@contents.font.color = Color.new(100, 92, 255, 255)
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@ -133,7 +157,7 @@ class Doc_Message
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@contents.font.color = Color.new(255, 92, 100, 255)
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end
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x = 0
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y = 0
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y = 1
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# Get 1 text character in c (loop until unable to get text)
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while ((c = text.slice!(/./m)) != nil)
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@ -155,7 +179,7 @@ class Doc_Message
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next
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end
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# Draw text
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@contents.draw_text(HORIZ_MARGIN + x, VERT_MARGIN + (y + 1) * 18 - spacesize.height, 40, 18, c)
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@contents.draw_text(HORIZ_MARGIN + x, VERT_MARGIN + (y + @y_offset) * 18 - spacesize.height, 40, 18, c)
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# Add x to drawn text width
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x += @contents.text_size(c).width
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end
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@ -176,7 +200,6 @@ class Doc_Message
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@viewport.visible = false
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$game_temp.message_window_showing = false
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end
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return
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end
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# Handle fade-in effect
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@ -189,6 +212,23 @@ class Doc_Message
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@fade_in = false
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$game_temp.message_window_showing = true
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end
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end
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# set the scroll indicators to the opacity of the bg,
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# or 0 if they cannot scroll further
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if @y_offset < 0
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@sprite_scroll_up.opacity = @sprite_bg.opacity
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else
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@sprite_scroll_up.opacity = 0
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end
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if @y_offset > @scroll_limit
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@sprite_scroll_down.opacity = @sprite_bg.opacity
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else
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@sprite_scroll_down.opacity = 0
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end
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# don't perform control actions while fading msg box
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if @fade_in || @fade_out
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return
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end
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@ -197,6 +237,14 @@ class Doc_Message
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terminate_message
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@fade_out = true
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end
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if Input.trigger?(Input::UP) && @y_offset < 0
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@y_offset += 1
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refresh()
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end
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if Input.trigger?(Input::DOWN) && @y_offset > @scroll_limit
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@y_offset -= 1
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refresh()
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end
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end
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# Message is over and should be hidden or advanced to next
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@ -11,7 +11,11 @@ class Interpreter
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#--------------------------------------------------------------------------
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def command_101
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# If other text has been set to message_text
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if $game_temp.message_text != nil || $game_temp.message_ed_text != nil || $game_temp.message_doc_text != nil || $game_temp.message_desktop_text != nil || $game_temp.message_credits_text != nil
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if $game_temp.message_text != nil ||
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$game_temp.message_ed_text != nil ||
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$game_temp.message_doc_text != nil ||
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$game_temp.message_desktop_text != nil ||
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$game_temp.message_credits_text != nil
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# End
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return false
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end
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@ -42,17 +42,3 @@ class Tone
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self.red == 0 && self.green == 0 && self.blue == 0 && self.gray == 0
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end
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end
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module Graphics
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class << self
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alias_method :update_native, :update
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def update
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#if $game_map.map_id == 97
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# Oneshot.allow_exit false
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#elsif $game_system.map_interpreter
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# Oneshot.allow_exit ($scene == nil)
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#end
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update_native
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end
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end
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end
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@ -373,11 +373,11 @@ module Script
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end
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def self.copy_journal
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Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games")
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Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games\\Oneshot") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot")
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Dir.mkdir(Oneshot::DOCS_PATH + "/My Games") unless File.exists?(Oneshot::DOCS_PATH + "/My Games")
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Dir.mkdir(Oneshot::DOCS_PATH + "/My Games/Oneshot") unless File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot")
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begin
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File.open("_______.exe", "rb") do |input|
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File.open(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\_______.exe","wb") do |output|
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File.open(Oneshot::DOCS_PATH + "/My Games/Oneshot/_______.exe","wb") do |output|
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while buff = input.read(4096)
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output.write(buff)
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end
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@ -388,7 +388,7 @@ module Script
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end
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if File.exists?("README.txt")
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File.open("README.txt", "rb") do |input|
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File.open(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\README.txt","wb") do |output|
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File.open(Oneshot::DOCS_PATH + "/My Games/Oneshot/README.txt","wb") do |output|
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while buff = input.read(4096)
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output.write(buff)
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end
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@ -398,12 +398,12 @@ module Script
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end
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def self.create_boxes
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Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games")
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Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games\\Oneshot") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot")
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Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal1") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal1")
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Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal2") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal2")
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Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal3") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal3")
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Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigPortal") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigPortal")
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Dir.mkdir(Oneshot::DOCS_PATH + "/My Games") unless File.exists?(Oneshot::DOCS_PATH + "/My Games")
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Dir.mkdir(Oneshot::DOCS_PATH + "/My Games/Oneshot") unless File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot")
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Dir.mkdir(Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal1") unless File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal1")
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Dir.mkdir(Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal2") unless File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal2")
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Dir.mkdir(Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal3") unless File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal3")
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Dir.mkdir(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigPortal") unless File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigPortal")
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end
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def self.delete_if_exists(f_name)
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@ -412,25 +412,25 @@ module Script
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def self.clear_boxes
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for i in 1..3
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portal_path = Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal" + i.to_s
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portal_path = Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal" + i.to_s
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case i
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when 1
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delete_if_exists(portal_path + "\\blue_npc_prototype.png")
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delete_if_exists(portal_path + "\\proto1.png")
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delete_if_exists(portal_path + "\\keyB.txt")
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delete_if_exists(portal_path + "/blue_npc_prototype.png")
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delete_if_exists(portal_path + "/proto1.png")
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delete_if_exists(portal_path + "/keyB.txt")
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when 2
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delete_if_exists(portal_path + "\\green_npc_cedric.png")
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delete_if_exists(portal_path + "\\cedric.png")
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delete_if_exists(portal_path + "\\keyG.txt")
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delete_if_exists(portal_path + "/green_npc_cedric.png")
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delete_if_exists(portal_path + "/cedric.png")
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delete_if_exists(portal_path + "/keyG.txt")
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when 3
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delete_if_exists(portal_path + "\\red_rue.png")
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delete_if_exists(portal_path + "\\rue.png")
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delete_if_exists(portal_path + "\\keyR.txt")
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delete_if_exists(portal_path + "/red_rue.png")
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delete_if_exists(portal_path + "/rue.png")
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delete_if_exists(portal_path + "/keyR.txt")
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end
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end
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delete_if_exists(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigPortal\\keyB.txt")
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delete_if_exists(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigPortal\\keyG.txt")
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delete_if_exists(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigPortal\\keyR.txt")
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delete_if_exists(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigPortal/keyB.txt")
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delete_if_exists(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigPortal/keyG.txt")
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delete_if_exists(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigPortal/keyR.txt")
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end
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def self.copy_file(src, dst)
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@ -454,20 +454,20 @@ module Script
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end
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def self.put_key_in_box(numb)
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portal_path = Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal" + numb.to_s
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portal_path = Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal" + numb.to_s
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case numb
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when 1
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copy_file("Graphics\\Characters\\blue_npc_prototype.png", portal_path + "\\blue_npc_prototype.png")
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copy_file("Graphics\\Faces\\proto1.png", portal_path + "\\proto1.png")
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write_key(portal_path + "\\keyB.txt", PROTO_TEXT)
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copy_file("Graphics/Characters/blue_npc_prototype.png", portal_path + "/blue_npc_prototype.png")
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copy_file("Graphics/Faces/proto1.png", portal_path + "/proto1.png")
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write_key(portal_path + "/keyB.txt", PROTO_TEXT)
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when 2
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copy_file("Graphics\\Characters\\green_npc_cedric.png", portal_path + "\\green_npc_cedric.png")
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copy_file("Graphics\\Faces\\cedric.png", portal_path + "\\cedric.png")
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write_key(portal_path + "\\keyG.txt", CEDRIC_TEXT)
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copy_file("Graphics/Characters/green_npc_cedric.png", portal_path + "/green_npc_cedric.png")
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copy_file("Graphics/Faces/cedric.png", portal_path + "/cedric.png")
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write_key(portal_path + "/keyG.txt", CEDRIC_TEXT)
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when 3
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copy_file("Graphics\\Characters\\red_rue.png", portal_path + "\\red_rue.png")
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copy_file("Graphics\\Faces\\rue.png", portal_path + "\\rue.png")
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write_key(portal_path + "\\keyR.txt", RUE_TEXT)
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copy_file("Graphics/Characters/red_rue.png", portal_path + "/red_rue.png")
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copy_file("Graphics/Faces/rue.png", portal_path + "/rue.png")
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write_key(portal_path + "/keyR.txt", RUE_TEXT)
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end
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end
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@ -477,11 +477,11 @@ module Script
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if !Language::LANGUAGES.include? locale
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locale = 'en'
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end
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source_dir = "Graphics\\Fogs\\_\\scenario1\\" + locale.downcase
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copy_file(source_dir + "\\pw1.png", Oneshot::DOCS_PATH + "\\ONESHOT_password1.png")
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copy_file(source_dir + "\\pw2.png", Oneshot::DOCS_PATH + "\\ONESHOT_password2.png")
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copy_file(source_dir + "\\pw3.png", Oneshot::DOCS_PATH + "\\ONESHOT_password3.png")
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copy_file(source_dir + "\\pw4.png", Oneshot::DOCS_PATH + "\\ONESHOT_password4.png")
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source_dir = "Graphics/Fogs/_/scenario1/" + locale.downcase
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copy_file(source_dir + "/pw1.png", Oneshot::DOCS_PATH + "/ONESHOT_password1.png")
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copy_file(source_dir + "/pw2.png", Oneshot::DOCS_PATH + "/ONESHOT_password2.png")
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copy_file(source_dir + "/pw3.png", Oneshot::DOCS_PATH + "/ONESHOT_password3.png")
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copy_file(source_dir + "/pw4.png", Oneshot::DOCS_PATH + "/ONESHOT_password4.png")
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end
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def self.password2
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@ -489,46 +489,46 @@ module Script
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if !Language::LANGUAGES.include? locale
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locale = 'en'
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end
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source_dir = "Graphics\\Fogs\\_\\scenario2\\" + locale.downcase
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copy_file(source_dir + "\\pw1.png", Oneshot::DOCS_PATH + "\\ONESHOT_password1.png")
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copy_file(source_dir + "\\pw2.png", Oneshot::DOCS_PATH + "\\ONESHOT_password2.png")
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copy_file(source_dir + "\\pw3.png", Oneshot::DOCS_PATH + "\\ONESHOT_password3.png")
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copy_file(source_dir + "\\pw4.png", Oneshot::DOCS_PATH + "\\ONESHOT_password4.png")
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source_dir = "Graphics/Fogs/_/scenario2/" + locale.downcase
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copy_file(source_dir + "/pw1.png", Oneshot::DOCS_PATH + "/ONESHOT_password1.png")
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copy_file(source_dir + "/pw2.png", Oneshot::DOCS_PATH + "/ONESHOT_password2.png")
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copy_file(source_dir + "/pw3.png", Oneshot::DOCS_PATH + "/ONESHOT_password3.png")
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copy_file(source_dir + "/pw4.png", Oneshot::DOCS_PATH + "/ONESHOT_password4.png")
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end
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=begin
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def self.take_key_out_of_box(numb)
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if File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Box" + numb.to_s + "\\key" + numb.to_s + ".png")
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File.delete(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Box" + numb.to_s + "\\key" + numb.to_s + ".png")
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if File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot/Box" + numb.to_s + "/key" + numb.to_s + ".png")
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File.delete(Oneshot::DOCS_PATH + "/My Games/Oneshot/Box" + numb.to_s + "/key" + numb.to_s + ".png")
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end
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if File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigBox\\key" + numb.to_s + ".png")
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File.delete(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigBox\\key" + numb.to_s + ".png")
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if File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigBox/key" + numb.to_s + ".png")
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File.delete(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigBox/key" + numb.to_s + ".png")
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end
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end
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=end
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def self.is_key_in_box(numb)
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portal_path = Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal" + numb.to_s
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portal_path = Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal" + numb.to_s
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case numb
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when 1
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return File.exists?(portal_path + "\\keyB.txt")
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return File.exists?(portal_path + "/keyB.txt")
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when 2
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return File.exists?(portal_path + "\\keyG.txt")
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return File.exists?(portal_path + "/keyG.txt")
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when 3
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return File.exists?(portal_path + "\\keyR.txt")
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return File.exists?(portal_path + "/keyR.txt")
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end
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return false
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end
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def self.is_key_in_bigbox(numb)
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portal_path = Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigPortal"
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portal_path = Oneshot::DOCS_PATH + "/My Games/Oneshot/BigPortal"
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case numb
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when 1
|
||||
return File.exists?(portal_path + "\\keyB.txt")
|
||||
return File.exists?(portal_path + "/keyB.txt")
|
||||
when 2
|
||||
return File.exists?(portal_path + "\\keyG.txt")
|
||||
return File.exists?(portal_path + "/keyG.txt")
|
||||
when 3
|
||||
return File.exists?(portal_path + "\\keyR.txt")
|
||||
return File.exists?(portal_path + "/keyR.txt")
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
|
|
|||
|
|
@ -7,9 +7,14 @@ class Sprite_MapText < Sprite
|
|||
@real_x = x * 4 * 32
|
||||
@real_y = y * 4 * 32
|
||||
|
||||
self.bitmap = Bitmap.new(200, 24)
|
||||
if (Language::FONT_WESTERN == Font.default_name)
|
||||
self.zoom_x = 2
|
||||
self.zoom_y = 2
|
||||
self.bitmap = Bitmap.new(200, 24)
|
||||
else
|
||||
self.zoom_x = 1.5
|
||||
self.zoom_y = 1.5
|
||||
end
|
||||
|
||||
#calculate text width
|
||||
spacewidth = self.bitmap.text_size(' ').width
|
||||
|
|
|
|||
|
|
@ -51,14 +51,13 @@ class Language
|
|||
# Translate some text
|
||||
def tr(string)
|
||||
#dbg_print(caller_locations(1, 1).first.tap{|loc| puts "#{loc.path}:#{loc.lineno}"})
|
||||
dbg_print(string)
|
||||
if @data
|
||||
rv = @data[Zlib::crc32(string)] || string
|
||||
else
|
||||
rv = string
|
||||
end
|
||||
dbg_print(rv)
|
||||
return rv
|
||||
dbg_print(string + " -> " + rv)
|
||||
return String.new(rv)
|
||||
end
|
||||
|
||||
# Turn all database items into translatable strings
|
||||
|
|
|
|||
Loading…
Reference in New Issue