diff --git a/scripts/Doc_Message.rb b/scripts/Doc_Message.rb index 26fd329..3f2b363 100644 --- a/scripts/Doc_Message.rb +++ b/scripts/Doc_Message.rb @@ -9,14 +9,26 @@ class Doc_Message def initialize @viewport = Viewport.new(0, 0, 640, 480) @sprite_bg = Sprite.new(@viewport) - if $game_switches[124] == true - @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_red') - else + @sprite_scroll_up = Sprite.new(@viewport) + @sprite_scroll_down = Sprite.new(@viewport) + if $game_switches[124] == true + @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_red') + @sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_red') + @sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_red') + else @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue') #Bitmap.new(640, 480) - end + @sprite_scroll_up.bitmap = RPG::Cache.picture('scroll_up_blue') + @sprite_scroll_down.bitmap = RPG::Cache.picture('scroll_down_blue') + end @sprite_bg.zoom_x = @sprite_bg.zoom_y = 2 @sprite_bg.x = 120 @sprite_bg.y = 24 + @sprite_scroll_up.zoom_x = @sprite_scroll_up.zoom_y = 2 + @sprite_scroll_up.x = 524 + @sprite_scroll_up.y = 24 + @sprite_scroll_down.zoom_x = @sprite_scroll_down.zoom_y = 2 + @sprite_scroll_down.x = 524 + @sprite_scroll_down.y = 424 #@sprite_bg.bitmap.fill_rect(0, 0, 640, 480, Color.new(0, 0, 0, 128)) @sprite_text = Sprite.new(@viewport) @contents = Bitmap.new(200, 216) @@ -33,6 +45,11 @@ class Doc_Message @sprite_bg.opacity = 0 @sprite_text.opacity = 0 + @sprite_scroll_down.opacity = 0 + @sprite_scroll_up.opacity = 0 + + @y_offset = 0 + @scroll_limit = 0 # Animation flags @fade_in = false @@ -59,6 +76,7 @@ class Doc_Message $game_temp.message_proc = nil end $game_temp.message_doc_text = nil + @y_offset = 0 end #-------------------------------------------------------------------------- # * Refresh: Load new message text and pre-process it @@ -68,11 +86,11 @@ class Doc_Message text = '' y = -1 - if $game_switches[124] == true - @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_red') - else + if $game_switches[124] == true + @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_red') + else @sprite_bg.bitmap = RPG::Cache.picture('lined_paper_blue') #Bitmap.new(640, 480) - end + end # Pre-process text text_raw = $game_temp.message_doc_text.to_str @@ -92,7 +110,8 @@ class Doc_Message text_raw.gsub!("\\\\", "\\") # Now split text into lines by measuring text metrics - x = y = 0 + x = 0 + y = 1 maxwidth = @contents.width - HORIZ_MARGIN * 2 spacesize = @contents.text_size(' ') for i in text_raw.split(/ /) @@ -126,6 +145,11 @@ class Doc_Message end end + @scroll_limit = 11 - y + if @scroll_limit > 0 + @scroll_limit = 0 + end + # Prepare renderer @contents.clear @contents.font.color = Color.new(100, 92, 255, 255) @@ -133,7 +157,7 @@ class Doc_Message @contents.font.color = Color.new(255, 92, 100, 255) end x = 0 - y = 0 + y = 1 # Get 1 text character in c (loop until unable to get text) while ((c = text.slice!(/./m)) != nil) @@ -155,7 +179,7 @@ class Doc_Message next end # Draw text - @contents.draw_text(HORIZ_MARGIN + x, VERT_MARGIN + (y + 1) * 18 - spacesize.height, 40, 18, c) + @contents.draw_text(HORIZ_MARGIN + x, VERT_MARGIN + (y + @y_offset) * 18 - spacesize.height, 40, 18, c) # Add x to drawn text width x += @contents.text_size(c).width end @@ -176,7 +200,6 @@ class Doc_Message @viewport.visible = false $game_temp.message_window_showing = false end - return end # Handle fade-in effect @@ -189,6 +212,23 @@ class Doc_Message @fade_in = false $game_temp.message_window_showing = true end + end + + # set the scroll indicators to the opacity of the bg, + # or 0 if they cannot scroll further + if @y_offset < 0 + @sprite_scroll_up.opacity = @sprite_bg.opacity + else + @sprite_scroll_up.opacity = 0 + end + if @y_offset > @scroll_limit + @sprite_scroll_down.opacity = @sprite_bg.opacity + else + @sprite_scroll_down.opacity = 0 + end + + # don't perform control actions while fading msg box + if @fade_in || @fade_out return end @@ -197,6 +237,14 @@ class Doc_Message terminate_message @fade_out = true end + if Input.trigger?(Input::UP) && @y_offset < 0 + @y_offset += 1 + refresh() + end + if Input.trigger?(Input::DOWN) && @y_offset > @scroll_limit + @y_offset -= 1 + refresh() + end end # Message is over and should be hidden or advanced to next diff --git a/scripts/Interpreter 3.rb b/scripts/Interpreter 3.rb index 616d100..b255c64 100644 --- a/scripts/Interpreter 3.rb +++ b/scripts/Interpreter 3.rb @@ -11,7 +11,11 @@ class Interpreter #-------------------------------------------------------------------------- def command_101 # If other text has been set to message_text - if $game_temp.message_text != nil || $game_temp.message_ed_text != nil || $game_temp.message_doc_text != nil || $game_temp.message_desktop_text != nil || $game_temp.message_credits_text != nil + if $game_temp.message_text != nil || + $game_temp.message_ed_text != nil || + $game_temp.message_doc_text != nil || + $game_temp.message_desktop_text != nil || + $game_temp.message_credits_text != nil # End return false end diff --git a/scripts/RPG.rb b/scripts/RPG.rb index 0a3bee3..1a18a88 100644 --- a/scripts/RPG.rb +++ b/scripts/RPG.rb @@ -42,17 +42,3 @@ class Tone self.red == 0 && self.green == 0 && self.blue == 0 && self.gray == 0 end end - -module Graphics - class << self - alias_method :update_native, :update - def update - #if $game_map.map_id == 97 - # Oneshot.allow_exit false - #elsif $game_system.map_interpreter - # Oneshot.allow_exit ($scene == nil) - #end - update_native - end - end -end diff --git a/scripts/Script.rb b/scripts/Script.rb index 88898f5..6f6565f 100644 --- a/scripts/Script.rb +++ b/scripts/Script.rb @@ -140,7 +140,7 @@ module Script end return false end - + def self.countdown_extend_over equinox = Time.new(2017, 03, 27) diff = equinox - Time.now @@ -149,7 +149,7 @@ module Script end return false end - + def self.cdown_update(equinox) diff = equinox - Time.now if(diff < 0) @@ -217,7 +217,7 @@ module Script def self.countdown_update return cdown_update(Time.new(2017, 03, 27)) end - + def self.countdown_extend_update return cdown_update(Time.new(2017, 03, 27)) end @@ -254,7 +254,7 @@ module Script end end end - + def self.niko_reflection_enc_update for event in $game_map.events.values if event.name == "niko reflection" @@ -268,7 +268,7 @@ module Script if event.real_y > 19*128 event.real_y = 19*128 end - + if event.x > 14 event.x = 14 elsif event.x < 6 @@ -279,7 +279,7 @@ module Script elsif event.real_x < (6*128) + 32 event.real_x = (6*128) + 32 end - + event.direction = $game_player.direction event.pattern = $game_player.pattern case event.direction @@ -292,8 +292,8 @@ module Script end end end - - + + def self.niko_reflection_peng_update for event in $game_map.events.values if event.name == "niko reflection" @@ -307,7 +307,7 @@ module Script if event.real_y > 19*128 event.real_y = 19*128 end - + if event.x > 14 event.x = 14 elsif event.x < 6 @@ -318,7 +318,7 @@ module Script elsif event.real_x < (6*128) + 32 event.real_x = (6*128) + 32 end - + return end end @@ -373,11 +373,11 @@ module Script end def self.copy_journal - Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games") - Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games\\Oneshot") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot") + Dir.mkdir(Oneshot::DOCS_PATH + "/My Games") unless File.exists?(Oneshot::DOCS_PATH + "/My Games") + Dir.mkdir(Oneshot::DOCS_PATH + "/My Games/Oneshot") unless File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot") begin File.open("_______.exe", "rb") do |input| - File.open(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\_______.exe","wb") do |output| + File.open(Oneshot::DOCS_PATH + "/My Games/Oneshot/_______.exe","wb") do |output| while buff = input.read(4096) output.write(buff) end @@ -388,7 +388,7 @@ module Script end if File.exists?("README.txt") File.open("README.txt", "rb") do |input| - File.open(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\README.txt","wb") do |output| + File.open(Oneshot::DOCS_PATH + "/My Games/Oneshot/README.txt","wb") do |output| while buff = input.read(4096) output.write(buff) end @@ -396,43 +396,43 @@ module Script end end end - + def self.create_boxes - Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games") - Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games\\Oneshot") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot") - Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal1") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal1") - Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal2") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal2") - Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal3") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal3") - Dir.mkdir(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigPortal") unless File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigPortal") + Dir.mkdir(Oneshot::DOCS_PATH + "/My Games") unless File.exists?(Oneshot::DOCS_PATH + "/My Games") + Dir.mkdir(Oneshot::DOCS_PATH + "/My Games/Oneshot") unless File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot") + Dir.mkdir(Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal1") unless File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal1") + Dir.mkdir(Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal2") unless File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal2") + Dir.mkdir(Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal3") unless File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal3") + Dir.mkdir(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigPortal") unless File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigPortal") end - + def self.delete_if_exists(f_name) File.delete(f_name) unless !File.exists?(f_name) end - + def self.clear_boxes for i in 1..3 - portal_path = Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal" + i.to_s + portal_path = Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal" + i.to_s case i when 1 - delete_if_exists(portal_path + "\\blue_npc_prototype.png") - delete_if_exists(portal_path + "\\proto1.png") - delete_if_exists(portal_path + "\\keyB.txt") + delete_if_exists(portal_path + "/blue_npc_prototype.png") + delete_if_exists(portal_path + "/proto1.png") + delete_if_exists(portal_path + "/keyB.txt") when 2 - delete_if_exists(portal_path + "\\green_npc_cedric.png") - delete_if_exists(portal_path + "\\cedric.png") - delete_if_exists(portal_path + "\\keyG.txt") + delete_if_exists(portal_path + "/green_npc_cedric.png") + delete_if_exists(portal_path + "/cedric.png") + delete_if_exists(portal_path + "/keyG.txt") when 3 - delete_if_exists(portal_path + "\\red_rue.png") - delete_if_exists(portal_path + "\\rue.png") - delete_if_exists(portal_path + "\\keyR.txt") + delete_if_exists(portal_path + "/red_rue.png") + delete_if_exists(portal_path + "/rue.png") + delete_if_exists(portal_path + "/keyR.txt") end end - delete_if_exists(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigPortal\\keyB.txt") - delete_if_exists(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigPortal\\keyG.txt") - delete_if_exists(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigPortal\\keyR.txt") + delete_if_exists(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigPortal/keyB.txt") + delete_if_exists(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigPortal/keyG.txt") + delete_if_exists(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigPortal/keyR.txt") end - + def self.copy_file(src, dst) begin File.open(src, "rb") do |input| @@ -446,89 +446,89 @@ module Script #this probably means the file already exists and is open, so no need to create it again end end - + def self.write_key(dst, str) File.open(dst, 'w') do |file| file.puts(str) end end - + def self.put_key_in_box(numb) - portal_path = Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal" + numb.to_s + portal_path = Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal" + numb.to_s case numb when 1 - copy_file("Graphics\\Characters\\blue_npc_prototype.png", portal_path + "\\blue_npc_prototype.png") - copy_file("Graphics\\Faces\\proto1.png", portal_path + "\\proto1.png") - write_key(portal_path + "\\keyB.txt", PROTO_TEXT) + copy_file("Graphics/Characters/blue_npc_prototype.png", portal_path + "/blue_npc_prototype.png") + copy_file("Graphics/Faces/proto1.png", portal_path + "/proto1.png") + write_key(portal_path + "/keyB.txt", PROTO_TEXT) when 2 - copy_file("Graphics\\Characters\\green_npc_cedric.png", portal_path + "\\green_npc_cedric.png") - copy_file("Graphics\\Faces\\cedric.png", portal_path + "\\cedric.png") - write_key(portal_path + "\\keyG.txt", CEDRIC_TEXT) + copy_file("Graphics/Characters/green_npc_cedric.png", portal_path + "/green_npc_cedric.png") + copy_file("Graphics/Faces/cedric.png", portal_path + "/cedric.png") + write_key(portal_path + "/keyG.txt", CEDRIC_TEXT) when 3 - copy_file("Graphics\\Characters\\red_rue.png", portal_path + "\\red_rue.png") - copy_file("Graphics\\Faces\\rue.png", portal_path + "\\rue.png") - write_key(portal_path + "\\keyR.txt", RUE_TEXT) + copy_file("Graphics/Characters/red_rue.png", portal_path + "/red_rue.png") + copy_file("Graphics/Faces/rue.png", portal_path + "/rue.png") + write_key(portal_path + "/keyR.txt", RUE_TEXT) end - + end - + def self.password1 locale = $persistent.langcode if !Language::LANGUAGES.include? locale locale = 'en' end - source_dir = "Graphics\\Fogs\\_\\scenario1\\" + locale.downcase - copy_file(source_dir + "\\pw1.png", Oneshot::DOCS_PATH + "\\ONESHOT_password1.png") - copy_file(source_dir + "\\pw2.png", Oneshot::DOCS_PATH + "\\ONESHOT_password2.png") - copy_file(source_dir + "\\pw3.png", Oneshot::DOCS_PATH + "\\ONESHOT_password3.png") - copy_file(source_dir + "\\pw4.png", Oneshot::DOCS_PATH + "\\ONESHOT_password4.png") + source_dir = "Graphics/Fogs/_/scenario1/" + locale.downcase + copy_file(source_dir + "/pw1.png", Oneshot::DOCS_PATH + "/ONESHOT_password1.png") + copy_file(source_dir + "/pw2.png", Oneshot::DOCS_PATH + "/ONESHOT_password2.png") + copy_file(source_dir + "/pw3.png", Oneshot::DOCS_PATH + "/ONESHOT_password3.png") + copy_file(source_dir + "/pw4.png", Oneshot::DOCS_PATH + "/ONESHOT_password4.png") end - + def self.password2 locale = $persistent.langcode if !Language::LANGUAGES.include? locale locale = 'en' end - source_dir = "Graphics\\Fogs\\_\\scenario2\\" + locale.downcase - copy_file(source_dir + "\\pw1.png", Oneshot::DOCS_PATH + "\\ONESHOT_password1.png") - copy_file(source_dir + "\\pw2.png", Oneshot::DOCS_PATH + "\\ONESHOT_password2.png") - copy_file(source_dir + "\\pw3.png", Oneshot::DOCS_PATH + "\\ONESHOT_password3.png") - copy_file(source_dir + "\\pw4.png", Oneshot::DOCS_PATH + "\\ONESHOT_password4.png") + source_dir = "Graphics/Fogs/_/scenario2/" + locale.downcase + copy_file(source_dir + "/pw1.png", Oneshot::DOCS_PATH + "/ONESHOT_password1.png") + copy_file(source_dir + "/pw2.png", Oneshot::DOCS_PATH + "/ONESHOT_password2.png") + copy_file(source_dir + "/pw3.png", Oneshot::DOCS_PATH + "/ONESHOT_password3.png") + copy_file(source_dir + "/pw4.png", Oneshot::DOCS_PATH + "/ONESHOT_password4.png") end - + =begin def self.take_key_out_of_box(numb) - if File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Box" + numb.to_s + "\\key" + numb.to_s + ".png") - File.delete(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Box" + numb.to_s + "\\key" + numb.to_s + ".png") + if File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot/Box" + numb.to_s + "/key" + numb.to_s + ".png") + File.delete(Oneshot::DOCS_PATH + "/My Games/Oneshot/Box" + numb.to_s + "/key" + numb.to_s + ".png") end - if File.exists?(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigBox\\key" + numb.to_s + ".png") - File.delete(Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigBox\\key" + numb.to_s + ".png") + if File.exists?(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigBox/key" + numb.to_s + ".png") + File.delete(Oneshot::DOCS_PATH + "/My Games/Oneshot/BigBox/key" + numb.to_s + ".png") end end =end - + def self.is_key_in_box(numb) - portal_path = Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\Portal" + numb.to_s + portal_path = Oneshot::DOCS_PATH + "/My Games/Oneshot/Portal" + numb.to_s case numb when 1 - return File.exists?(portal_path + "\\keyB.txt") + return File.exists?(portal_path + "/keyB.txt") when 2 - return File.exists?(portal_path + "\\keyG.txt") + return File.exists?(portal_path + "/keyG.txt") when 3 - return File.exists?(portal_path + "\\keyR.txt") + return File.exists?(portal_path + "/keyR.txt") end return false end - + def self.is_key_in_bigbox(numb) - portal_path = Oneshot::DOCS_PATH + "\\My Games\\Oneshot\\BigPortal" + portal_path = Oneshot::DOCS_PATH + "/My Games/Oneshot/BigPortal" case numb when 1 - return File.exists?(portal_path + "\\keyB.txt") + return File.exists?(portal_path + "/keyB.txt") when 2 - return File.exists?(portal_path + "\\keyG.txt") + return File.exists?(portal_path + "/keyG.txt") when 3 - return File.exists?(portal_path + "\\keyR.txt") + return File.exists?(portal_path + "/keyR.txt") end return false end @@ -569,10 +569,10 @@ def check_exit(min, max, x: -1, y: -1) end def loadQASave(fname) - filename = "testing_saves/" + fname + ".rxdata" + filename = "testing_saves/" + fname + ".rxdata" # If file doesn't exist unless FileTest.exist?(filename) - filename = "testing_saves_postgame/" + fname + ".rxdata" + filename = "testing_saves_postgame/" + fname + ".rxdata" unless FileTest.exist?(filename) # Play buzzer SE $game_system.se_play($data_system.buzzer_se) @@ -581,7 +581,7 @@ def loadQASave(fname) end # Play load SE $game_system.se_play($data_system.load_se) - + # Read save data file = File.open(filename, "rb") # Read character data for drawing save file diff --git a/scripts/Sprite_MapText.rb b/scripts/Sprite_MapText.rb index e60c550..ad3b713 100644 --- a/scripts/Sprite_MapText.rb +++ b/scripts/Sprite_MapText.rb @@ -7,9 +7,14 @@ class Sprite_MapText < Sprite @real_x = x * 4 * 32 @real_y = y * 4 * 32 - self.zoom_x = 2 - self.zoom_y = 2 self.bitmap = Bitmap.new(200, 24) + if (Language::FONT_WESTERN == Font.default_name) + self.zoom_x = 2 + self.zoom_y = 2 + else + self.zoom_x = 1.5 + self.zoom_y = 1.5 + end #calculate text width spacewidth = self.bitmap.text_size(' ').width diff --git a/scripts/i18n_Language.rb b/scripts/i18n_Language.rb index 2bc51bf..881341c 100644 --- a/scripts/i18n_Language.rb +++ b/scripts/i18n_Language.rb @@ -13,7 +13,7 @@ class Language 'en', 'fr', 'pt_BR', 'es' ] LANG_J = [ - 'ja' + 'ja' ] LANG_CK = [ 'ko', 'zh_CN' @@ -34,13 +34,13 @@ class Language @data = Marshal.load(file) if LANG_CK.include? name Font.default_name = FONT_CK - elsif LANG_J.include? name - Font.default_name = FONT_J + elsif LANG_J.include? name + Font.default_name = FONT_J else Font.default_name = FONT_WESTERN end Journal.setLang(name) - dbg_print(Font.default_name) + dbg_print(Font.default_name) end end end @@ -51,14 +51,13 @@ class Language # Translate some text def tr(string) #dbg_print(caller_locations(1, 1).first.tap{|loc| puts "#{loc.path}:#{loc.lineno}"}) - dbg_print(string) if @data rv = @data[Zlib::crc32(string)] || string else rv = string end - dbg_print(rv) - return rv + dbg_print(string + " -> " + rv) + return String.new(rv) end # Turn all database items into translatable strings