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Minor config tweaks
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3 changed files with 0 additions and 12 deletions
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@ -73,7 +73,6 @@ void Config::read(int argc, char *argv[])
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PO_DESC(gameFolder, std::string, ".") \
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PO_DESC(gameFolder, std::string, ".") \
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PO_DESC(allowSymlinks, bool, false) \
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PO_DESC(allowSymlinks, bool, false) \
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PO_DESC(iconPath, std::string, "") \
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PO_DESC(iconPath, std::string, "") \
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PO_DESC(execName, std::string, "Game") \
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PO_DESC(SE.sourceCount, int, 6) \
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PO_DESC(SE.sourceCount, int, 6) \
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PO_DESC(pathCache, bool, true)
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PO_DESC(pathCache, bool, true)
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@ -53,7 +53,6 @@ struct Config
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bool pathCache;
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bool pathCache;
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std::string iconPath;
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std::string iconPath;
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std::string execName;
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struct
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struct
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{
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{
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@ -122,16 +122,6 @@ struct SharedStatePrivate
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if (gl.ReleaseShaderCompiler)
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if (gl.ReleaseShaderCompiler)
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gl.ReleaseShaderCompiler();
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gl.ReleaseShaderCompiler();
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std::string archPath = config.execName + gameArchExt();
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/* Check if a game archive exists */
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FILE *tmp = fopen(archPath.c_str(), "rb");
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if (tmp)
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{
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fileSystem.addPath(archPath.c_str());
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fclose(tmp);
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}
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fileSystem.addPath(".");
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fileSystem.addPath(".");
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if (config.pathCache)
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if (config.pathCache)
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