Added fullscreen toggle (F8)

This commit is contained in:
mshirt 2016-11-26 12:55:05 -06:00
parent a229d8862f
commit ce147a44a5
2 changed files with 19 additions and 3 deletions

View File

@ -232,6 +232,16 @@ class Scene_Map
end end
# Update fast travel # Update fast travel
@fast_travel.update @fast_travel.update
if Input.trigger?(Input::F8)
if Graphics.fullscreen == true
Graphics.fullscreen = false
$console = false
else
Graphics.fullscreen = true
$console = true
end
end
# If showing message window # If showing message window
if $game_temp.message_window_showing || @ed_message.visible || @doc_message.visible || @desktop_message.visible || @credits_message.visible if $game_temp.message_window_showing || @ed_message.visible || @doc_message.visible || @desktop_message.visible || @credits_message.visible
return return
@ -262,9 +272,6 @@ class Scene_Map
# Set debug calling flag # Set debug calling flag
$game_temp.debug_calling = true $game_temp.debug_calling = true
end end
if $GDC && Input.press?(Input::F8)
$game_temp.to_title = true
end
# If player is not moving # If player is not moving
unless $game_player.moving? unless $game_player.moving?
# Run calling of each screen # Run calling of each screen

View File

@ -115,6 +115,15 @@ class Scene_Title
update_cursor = true update_cursor = true
end end
end end
if Input.trigger?(Input::F8)
if Graphics.fullscreen == true
Graphics.fullscreen = false
$console = false
else
Graphics.fullscreen = true
$console = true
end
end
if update_cursor if update_cursor
Audio.se_play('Audio/SE/title_cursor.wav', 40) Audio.se_play('Audio/SE/title_cursor.wav', 40)
@cursor.y = MENU_Y + (24 - @cursor.bitmap.height) / 2 + 24 * @cursor_pos @cursor.y = MENU_Y + (24 - @cursor.bitmap.height) / 2 + 24 * @cursor_pos