diff --git a/scripts/Scene_Map.rb b/scripts/Scene_Map.rb index 580644d..4cc0d19 100644 --- a/scripts/Scene_Map.rb +++ b/scripts/Scene_Map.rb @@ -232,6 +232,16 @@ class Scene_Map end # Update fast travel @fast_travel.update + + if Input.trigger?(Input::F8) + if Graphics.fullscreen == true + Graphics.fullscreen = false + $console = false + else + Graphics.fullscreen = true + $console = true + end + end # If showing message window if $game_temp.message_window_showing || @ed_message.visible || @doc_message.visible || @desktop_message.visible || @credits_message.visible return @@ -262,9 +272,6 @@ class Scene_Map # Set debug calling flag $game_temp.debug_calling = true end - if $GDC && Input.press?(Input::F8) - $game_temp.to_title = true - end # If player is not moving unless $game_player.moving? # Run calling of each screen diff --git a/scripts/Scene_Title.rb b/scripts/Scene_Title.rb index c3ec516..2182d78 100644 --- a/scripts/Scene_Title.rb +++ b/scripts/Scene_Title.rb @@ -115,6 +115,15 @@ class Scene_Title update_cursor = true end end + if Input.trigger?(Input::F8) + if Graphics.fullscreen == true + Graphics.fullscreen = false + $console = false + else + Graphics.fullscreen = true + $console = true + end + end if update_cursor Audio.se_play('Audio/SE/title_cursor.wav', 40) @cursor.y = MENU_Y + (24 - @cursor.bitmap.height) / 2 + 24 * @cursor_pos