fixed lighiting with default map transition
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parent
e33ba85c03
commit
c7f5c28760
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@ -256,6 +256,7 @@ class Scene_Map
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$game_temp.transition_processing = false
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$game_temp.transition_processing = false
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# Execute transition
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# Execute transition
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if $game_temp.transition_name == ""
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if $game_temp.transition_name == ""
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update
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Graphics.transition(20)
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Graphics.transition(20)
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elsif $game_temp.transition_name == "black"
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elsif $game_temp.transition_name == "black"
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@blackfade.visible = true
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@blackfade.visible = true
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@ -400,18 +401,6 @@ class Scene_Map
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Graphics.frame_reset
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Graphics.frame_reset
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end
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end
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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# * Lighting operations
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#--------------------------------------------------------------------------
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def add_light(id, filename, intensity, x, y)
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@spriteset.add_light(id, filename, intensity, x, y)
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end
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def del_light(id)
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@spriteset.del_light(id)
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end
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def clear_lights
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@spriteset.clear_lights
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end
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#--------------------------------------------------------------------------
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# * Particle operations
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# * Particle operations
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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def particles=(val)
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def particles=(val)
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