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This commit is contained in:
Issac332 2026-08-02 10:22:40 +03:00
parent 5d4e2fbf61
commit b9cd221a9e

View file

@ -4,7 +4,7 @@ uniform int lightSourcesCount;
uniform float ambientLight;
uniform sampler2D texture;
uniform sampler2D wallMapTexture;
//uniform sampler2D wallMapTexture;
uniform vec2 wallMapResolution;
@ -24,8 +24,8 @@ float distance(vec2 a, vec2 b){
void main(){
vec2 screenPoint = v_texCoord / texSizeInv;
vec2 mapPoint = cameraPosition + screenPoint;
vec2 wallmapUV = mapPoint / tileSize / wallMapResolution;
//vec2 mapPoint = cameraPosition + screenPoint;
//vec2 wallmapUV = mapPoint / tileSize / wallMapResolution;
vec3 light = vec3(0, 0, 0);