gamepad icons (post)

This commit is contained in:
Issac332 2026-08-02 00:20:53 +03:00
parent d0f2f211c3
commit 5d4e2fbf61
2 changed files with 148 additions and 22 deletions

View file

@ -221,7 +221,22 @@ module GamepadMapColors
end
module GamepadIcons
ICONS_CACHE = []
GAMEPADS = [nil,
Input::GamepadType::XBOX360,
Input::GamepadType::XBOXONE,
:series_x,
Input::GamepadType::PS3,
Input::GamepadType::PS4,
Input::GamepadType::PS5,
Input::GamepadType::SWITCH_PRO,
Input::GamepadType::JOYCON_PAIR,
:luna,
:ouya,
:stadia,
:steam_controller,
:steam_deck,
Input::GamepadType::GAMECUBE
]
ICONS = {
# SDL supported types, can be detected automatically
@ -244,6 +259,7 @@ module GamepadIcons
},
Input::GamepadType::STANDART => {
:icon => [10, 13],
:face_skinnable => true,
:buttons => {
Input::GamepadButton::INVALID => [9, 16],
Input::GamepadButton::SOUTH => [0, 0],
@ -338,16 +354,6 @@ module GamepadIcons
Input::GamepadButton::MISC1 => [7, 11],
}
},
Input::GamepadType::PS5 => {
:extends => Input::GamepadType::PS4,
:icon => [10, 12],
:buttons => {
Input::GamepadButton::BACK => [4, 9],
Input::GamepadButton::START => [5, 9],
Input::GamepadButton::TOUCHPAD => [4, 10],
Input::GamepadButton::MISC1 => [7, 11],
}
},
Input::GamepadType::SWITCH_PRO => {
:extends => Input::GamepadType::JOYCON_PAIR,
:icon => [10, 13],
@ -391,6 +397,7 @@ module GamepadIcons
},
Input::GamepadType::GAMECUBE => {
:extends => Input::GamepadType::STANDART,
:face_skinnable => false,
:icon => [8, 11],
:buttons => {
Input::GamepadButton::SOUTH => [8, 10],
@ -422,7 +429,7 @@ module GamepadIcons
},
:luna => {
:extends => Input::GamepadType::XBOXONE,
:icon => [8, 11],
:icon => [10, 11],
:buttons => {
Input::GamepadButton::BACK => [7, 13],
Input::GamepadButton::GUIDE => [7, 12],
@ -597,6 +604,54 @@ module GamepadIcons
}
class << self
def icon(gamepad_type = nil)
current_gamepad = get_gamepad_type(gamepad_type)
debug_string = ""
iterations = 0
result = nil
while !result
if !ICONS[current_gamepad].has_key?(:icon)
current_gamepad = ICONS[current_gamepad][:extends]
debug_string << "gamepad " << current_gamepad << "\n"
iterations += 1
if iterations > 10
puts debug_string
result = [8, 16]
end
next
end
result = ICONS[current_gamepad][:icon].clone
current_gamepad = ICONS[current_gamepad][:extends]
end
result
end
def face_skinnable(gamepad_type = nil)
current_gamepad = get_gamepad_type(gamepad_type)
debug_string = ""
iterations = 0
result = nil
while result == nil
if !ICONS[current_gamepad].has_key?(:face_skinnable)
current_gamepad = ICONS[current_gamepad][:extends]
debug_string << "gamepad " << current_gamepad << "\n"
iterations += 1
if iterations > 10
puts debug_string
result = false
end
next
end
result = ICONS[current_gamepad][:face_skinnable]
current_gamepad = ICONS[current_gamepad][:extends]
end
result
end
def button(id, skinned = true, gamepad_type = nil)
current_gamepad = get_gamepad_type(gamepad_type)
@ -647,14 +702,15 @@ module GamepadIcons
end
next
end
result = ICONS[current_gamepad][:axes][id][1 - dir].clone
axis = ICONS[current_gamepad][:axes][id]
result = axis[1 - dir].clone if axis
current_gamepad = ICONS[current_gamepad][:extends]
end
result
end
def get_gamepad_type(gamepad_override = nil)
current_gamepad = gamepad_override
current_gamepad = gamepad_override || GamepadIcons::GAMEPADS[Settings[:gamepad_type]]
if !ICONS.has_key?(current_gamepad)
current_gamepad = GUIDS[Input::GamepadType.current_guid]
if !ICONS.has_key?(current_gamepad)

View file

@ -294,25 +294,42 @@ class Window_Settings
{ :type => :sep, :name => "Gamepad" },
{
:type => :custom,
:name => "Face buttons style",
:parameter => :gamepad_face_style,
:name => "Your gamepad type",
:parameter => :gamepad_type,
:default => 0,
:callbacks => {
:init => proc { |super_proc|
@max_value = 5
@max_value = GamepadIcons::GAMEPADS.length
@texts = [
"Auto",
"XBOX 360",
"XBOX One",
"XBOX Series X",
"PS 3",
"PS 4",
"PS 5",
"Nintendo Switch Pro",
"Nintendo Joycons",
"Amazon Luna",
"OUYA",
"Google Stadia",
"Steam Controller",
"Steam Deck",
"Nintendo GAMECUBE"
]
super_proc.call
},
:get_display_value => proc { |super_proc|
"" # meow >w<
""
},
:redraw => proc { |super_proc|
super_proc.call
x, y = GamepadIcons.button(Input::GamepadButton::SOUTH, false)
y += self.value * ICON_SIZE
x, y = GamepadIcons.icon()
@sprite.bitmap.stretch_blt(Rect.new(PARAMETER_WIDTH - ICON_SIZE * 4 * 2, (PARAMETER_HEIGHT - ICON_SIZE * 2) / 2, ICON_SIZE * 4 * 2, ICON_SIZE * 2), RPG::Cache.menu("gamepad_icons"), Rect.new(x, y, ICON_SIZE * 4, ICON_SIZE))
@sprite.bitmap.stretch_blt(Rect.new(PARAMETER_WIDTH - ICON_SIZE * 2, PARAMETER_HEIGHT / 2 - ICON_SIZE, ICON_SIZE * 2, ICON_SIZE * 2), RPG::Cache.menu("gamepad_icons"), Rect.new(x * ICON_SIZE, y * ICON_SIZE, ICON_SIZE, ICON_SIZE))
@sprite.bitmap.draw_text(@sprite.bitmap.width - @value_width - ICON_SIZE * 2 - 8, 0, @value_width, @sprite.bitmap.height, tr(@texts[self.value]), 2)
},
:value_set => proc { |super_proc, value|
if (value != self.value)
@ -332,9 +349,62 @@ class Window_Settings
}
}
},
{
:type => :custom,
:name => "Face buttons style",
:parameter => :gamepad_face_style,
:default => 0,
:callbacks => {
:init => proc { |super_proc|
@max_value = 5
super_proc.call
},
:get_display_value => proc { |super_proc|
"" # meow >w<
},
:redraw => proc { |super_proc|
@disabled = !GamepadIcons.face_skinnable
super_proc.call
sx, sy = GamepadIcons.button(Input::GamepadButton::SOUTH, false)
wx, wy = GamepadIcons.button(Input::GamepadButton::WEST, false)
nx, ny = GamepadIcons.button(Input::GamepadButton::NORTH, false)
ex, ey = GamepadIcons.button(Input::GamepadButton::EAST, false)
if GamepadIcons.face_skinnable
sy += self.value
wy += self.value
ny += self.value
ey += self.value
end
@sprite.bitmap.stretch_blt(Rect.new(PARAMETER_WIDTH - ICON_SIZE * 8, PARAMETER_HEIGHT / 2 - ICON_SIZE, ICON_SIZE * 2, ICON_SIZE * 2), RPG::Cache.menu("gamepad_icons"), Rect.new(sx * ICON_SIZE, sy * ICON_SIZE, ICON_SIZE, ICON_SIZE))
@sprite.bitmap.stretch_blt(Rect.new(PARAMETER_WIDTH - ICON_SIZE * 6, PARAMETER_HEIGHT / 2 - ICON_SIZE, ICON_SIZE * 2, ICON_SIZE * 2), RPG::Cache.menu("gamepad_icons"), Rect.new(wx * ICON_SIZE, wy * ICON_SIZE, ICON_SIZE, ICON_SIZE))
@sprite.bitmap.stretch_blt(Rect.new(PARAMETER_WIDTH - ICON_SIZE * 4, PARAMETER_HEIGHT / 2 - ICON_SIZE, ICON_SIZE * 2, ICON_SIZE * 2), RPG::Cache.menu("gamepad_icons"), Rect.new(nx * ICON_SIZE, ny * ICON_SIZE, ICON_SIZE, ICON_SIZE))
@sprite.bitmap.stretch_blt(Rect.new(PARAMETER_WIDTH - ICON_SIZE * 2, PARAMETER_HEIGHT / 2 - ICON_SIZE, ICON_SIZE * 2, ICON_SIZE * 2), RPG::Cache.menu("gamepad_icons"), Rect.new(ex * ICON_SIZE, ey * ICON_SIZE, ICON_SIZE, ICON_SIZE))
},
:value_set => proc { |super_proc, value|
if (value != self.value)
Audio.se_play(PARAMETER_CHANGE_AUDIO, 70, (value.to_f / @max_value.to_f * 50.0).to_i + 75)
end
super_proc.call(value)
},
:value_left => proc { |super_proc|
next if @disabled
self.value = (self.value - 1) % @max_value
@settings_content.redraw_all
},
:value_right => proc { |super_proc|
next if @disabled
self.value = (self.value + 1) % @max_value
@settings_content.redraw_all
}
}
},
{
:type => :bool,
:name => "Control LED lighting on gamepads",
:name => "Control LED lighting",
:parameter => :gamepad_led
},
{ :type => :sep, :name => "Walk" },