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1 changed files with 3 additions and 3 deletions
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@ -4,7 +4,7 @@ uniform int lightSourcesCount;
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uniform float ambientLight;
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uniform sampler2D texture;
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uniform sampler2D wallMapTexture;
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//uniform sampler2D wallMapTexture;
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uniform vec2 wallMapResolution;
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@ -24,8 +24,8 @@ float distance(vec2 a, vec2 b){
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void main(){
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vec2 screenPoint = v_texCoord / texSizeInv;
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vec2 mapPoint = cameraPosition + screenPoint;
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vec2 wallmapUV = mapPoint / tileSize / wallMapResolution;
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//vec2 mapPoint = cameraPosition + screenPoint;
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//vec2 wallmapUV = mapPoint / tileSize / wallMapResolution;
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vec3 light = vec3(0, 0, 0);
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