Made loading respect the fixed camera
Switch 100 is the fixed camera switch, this makes sure the game won't try to focus on the player for the first frame.
This commit is contained in:
parent
4939d4678d
commit
ab9856ef22
|
|
@ -50,8 +50,10 @@ def load
|
||||||
if $game_system.magic_number != $data_system.magic_number
|
if $game_system.magic_number != $data_system.magic_number
|
||||||
# Load map
|
# Load map
|
||||||
$game_map.setup($game_map.map_id)
|
$game_map.setup($game_map.map_id)
|
||||||
|
if !$game_switches[100]
|
||||||
$game_player.center($game_player.x, $game_player.y)
|
$game_player.center($game_player.x, $game_player.y)
|
||||||
end
|
end
|
||||||
|
end
|
||||||
# Refresh party members
|
# Refresh party members
|
||||||
$game_party.refresh
|
$game_party.refresh
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue