diff --git a/scripts/SaveLoad.rb b/scripts/SaveLoad.rb index 3df65f6..47a725a 100644 --- a/scripts/SaveLoad.rb +++ b/scripts/SaveLoad.rb @@ -50,7 +50,9 @@ def load if $game_system.magic_number != $data_system.magic_number # Load map $game_map.setup($game_map.map_id) - $game_player.center($game_player.x, $game_player.y) + if !$game_switches[100] + $game_player.center($game_player.x, $game_player.y) + end end # Refresh party members $game_party.refresh