Small cahnges,fixes,renames and other idk plz kill me already
This commit is contained in:
parent
bb75ba21f4
commit
a7e38b0a77
|
|
@ -72,8 +72,8 @@ class Scene_Title
|
||||||
@menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
|
@menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
|
||||||
@menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
|
@menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
|
||||||
#Debug info like in minecraft Forge :P
|
#Debug info like in minecraft Forge :P
|
||||||
@menu.bitmap.draw_text(5, 5, 150, 20, tr("Ruby: #{RUBY_VERSION}"))
|
@menu.bitmap.draw_text(5, 5, 150, 20, tr("Ruby #{RUBY_VERSION}"))
|
||||||
@menu.bitmap.draw_text(5, 25, 150, 20, tr("SDL: #{SDLVer}"))
|
@menu.bitmap.draw_text(5, 25, 150, 20, tr("SDL#{SDLVer}"))
|
||||||
if $game_switches[160] && $game_switches[152]
|
if $game_switches[160] && $game_switches[152]
|
||||||
@menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
|
@menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
|
||||||
end
|
end
|
||||||
|
|
@ -90,7 +90,7 @@ class Scene_Title
|
||||||
@cursor_pos = 0
|
@cursor_pos = 0
|
||||||
# Play title BGM
|
# Play title BGM
|
||||||
if File.exist?("badend.lock")
|
if File.exist?("badend.lock")
|
||||||
#TODO: fitx
|
#TODO: fix
|
||||||
Audio.bgm_play("Audio/BGM/MyBurdenIsDead.ogg", 100, 100)
|
Audio.bgm_play("Audio/BGM/MyBurdenIsDead.ogg", 100, 100)
|
||||||
else
|
else
|
||||||
$game_system.bgm_play($data_system.title_bgm)
|
$game_system.bgm_play($data_system.title_bgm)
|
||||||
|
|
@ -137,8 +137,8 @@ class Scene_Title
|
||||||
@menu.bitmap.draw_text(MENU_X, MENU_Y, 150, 24, tr("Start"))
|
@menu.bitmap.draw_text(MENU_X, MENU_Y, 150, 24, tr("Start"))
|
||||||
@menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
|
@menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
|
||||||
@menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
|
@menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
|
||||||
@menu.bitmap.draw_text(5, 5, 150, 20, tr("Ruby: #{RUBY_VERSION}"))
|
@menu.bitmap.draw_text(5, 5, 150, 20, tr("Ruby #{RUBY_VERSION}"))
|
||||||
@menu.bitmap.draw_text(5, 25, 150, 20, tr("SDL: #{SDLVer}"))
|
@menu.bitmap.draw_text(5, 25, 150, 20, tr("SDL#{SDLVer}"))
|
||||||
if $game_switches[160] && $game_switches[152]
|
if $game_switches[160] && $game_switches[152]
|
||||||
@menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
|
@menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
|
||||||
end
|
end
|
||||||
|
|
@ -185,7 +185,7 @@ class Scene_Title
|
||||||
if File.exist?("badend.lock")
|
if File.exist?("badend.lock")
|
||||||
case @cursor_pos
|
case @cursor_pos
|
||||||
when 0 # Continue
|
when 0 # Continue
|
||||||
EdText.info(tr("Savior not found"))
|
EdText.info(tr("You killed niko."))
|
||||||
when 1 # Settings
|
when 1 # Settings
|
||||||
command_settings
|
command_settings
|
||||||
when 2 # Shutdown
|
when 2 # Shutdown
|
||||||
|
|
|
||||||
|
|
@ -78,10 +78,10 @@ class Window_Message < Window_Selectable
|
||||||
@choice_start = -1
|
@choice_start = -1
|
||||||
@number_start = -1
|
@number_start = -1
|
||||||
@skip_message_proc = false
|
@skip_message_proc = false
|
||||||
$game_system.windowskin_name = "normal"
|
|
||||||
self.active = false
|
self.active = false
|
||||||
self.pause = false
|
self.pause = false
|
||||||
self.index = -1
|
self.index = -1
|
||||||
|
$game_system.windowskin_name = "normal"
|
||||||
end
|
end
|
||||||
#--------------------------------------------------------------------------
|
#--------------------------------------------------------------------------
|
||||||
# * Refresh: Load new message text and pre-process it
|
# * Refresh: Load new message text and pre-process it
|
||||||
|
|
|
||||||
|
|
@ -162,7 +162,7 @@ class Window_Settings
|
||||||
tr('In-Game Timer'),
|
tr('In-Game Timer'),
|
||||||
tr('Language'),
|
tr('Language'),
|
||||||
tr('Debug mode(!)'),
|
tr('Debug mode(!)'),
|
||||||
tr('One Shot Mode(!)'),
|
tr('Freeware Mode(!)'),
|
||||||
]
|
]
|
||||||
|
|
||||||
@index = 0
|
@index = 0
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue