diff --git a/scripts/Scene_Title.rb b/scripts/Scene_Title.rb index 01d0b7f..216c129 100644 --- a/scripts/Scene_Title.rb +++ b/scripts/Scene_Title.rb @@ -72,8 +72,8 @@ class Scene_Title @menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings")) @menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit")) #Debug info like in minecraft Forge :P - @menu.bitmap.draw_text(5, 5, 150, 20, tr("Ruby: #{RUBY_VERSION}")) - @menu.bitmap.draw_text(5, 25, 150, 20, tr("SDL: #{SDLVer}")) + @menu.bitmap.draw_text(5, 5, 150, 20, tr("Ruby #{RUBY_VERSION}")) + @menu.bitmap.draw_text(5, 25, 150, 20, tr("SDL#{SDLVer}")) if $game_switches[160] && $game_switches[152] @menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("...")) end @@ -90,7 +90,7 @@ class Scene_Title @cursor_pos = 0 # Play title BGM if File.exist?("badend.lock") - #TODO: fitx + #TODO: fix Audio.bgm_play("Audio/BGM/MyBurdenIsDead.ogg", 100, 100) else $game_system.bgm_play($data_system.title_bgm) @@ -137,8 +137,8 @@ class Scene_Title @menu.bitmap.draw_text(MENU_X, MENU_Y, 150, 24, tr("Start")) @menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings")) @menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit")) - @menu.bitmap.draw_text(5, 5, 150, 20, tr("Ruby: #{RUBY_VERSION}")) - @menu.bitmap.draw_text(5, 25, 150, 20, tr("SDL: #{SDLVer}")) + @menu.bitmap.draw_text(5, 5, 150, 20, tr("Ruby #{RUBY_VERSION}")) + @menu.bitmap.draw_text(5, 25, 150, 20, tr("SDL#{SDLVer}")) if $game_switches[160] && $game_switches[152] @menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("...")) end @@ -185,7 +185,7 @@ class Scene_Title if File.exist?("badend.lock") case @cursor_pos when 0 # Continue - EdText.info(tr("Savior not found")) + EdText.info(tr("You killed niko.")) when 1 # Settings command_settings when 2 # Shutdown diff --git a/scripts/Window_Message.rb b/scripts/Window_Message.rb index c0a1423..6e787c5 100644 --- a/scripts/Window_Message.rb +++ b/scripts/Window_Message.rb @@ -78,10 +78,10 @@ class Window_Message < Window_Selectable @choice_start = -1 @number_start = -1 @skip_message_proc = false - $game_system.windowskin_name = "normal" self.active = false self.pause = false self.index = -1 + $game_system.windowskin_name = "normal" end #-------------------------------------------------------------------------- # * Refresh: Load new message text and pre-process it diff --git a/scripts/Window_Settings.rb b/scripts/Window_Settings.rb index 3fda4f3..c5e4591 100644 --- a/scripts/Window_Settings.rb +++ b/scripts/Window_Settings.rb @@ -162,7 +162,7 @@ class Window_Settings tr('In-Game Timer'), tr('Language'), tr('Debug mode(!)'), - tr('One Shot Mode(!)'), + tr('Freeware Mode(!)'), ] @index = 0