Small cahnges,fixes,renames and other idk plz kill me already

This commit is contained in:
DepressedTWM 2026-05-14 23:37:47 +04:00
parent bb75ba21f4
commit a7e38b0a77
3 changed files with 8 additions and 8 deletions

View File

@ -72,8 +72,8 @@ class Scene_Title
@menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings")) @menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
@menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit")) @menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
#Debug info like in minecraft Forge :P #Debug info like in minecraft Forge :P
@menu.bitmap.draw_text(5, 5, 150, 20, tr("Ruby: #{RUBY_VERSION}")) @menu.bitmap.draw_text(5, 5, 150, 20, tr("Ruby #{RUBY_VERSION}"))
@menu.bitmap.draw_text(5, 25, 150, 20, tr("SDL: #{SDLVer}")) @menu.bitmap.draw_text(5, 25, 150, 20, tr("SDL#{SDLVer}"))
if $game_switches[160] && $game_switches[152] if $game_switches[160] && $game_switches[152]
@menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("...")) @menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
end end
@ -90,7 +90,7 @@ class Scene_Title
@cursor_pos = 0 @cursor_pos = 0
# Play title BGM # Play title BGM
if File.exist?("badend.lock") if File.exist?("badend.lock")
#TODO: fitx #TODO: fix
Audio.bgm_play("Audio/BGM/MyBurdenIsDead.ogg", 100, 100) Audio.bgm_play("Audio/BGM/MyBurdenIsDead.ogg", 100, 100)
else else
$game_system.bgm_play($data_system.title_bgm) $game_system.bgm_play($data_system.title_bgm)
@ -137,8 +137,8 @@ class Scene_Title
@menu.bitmap.draw_text(MENU_X, MENU_Y, 150, 24, tr("Start")) @menu.bitmap.draw_text(MENU_X, MENU_Y, 150, 24, tr("Start"))
@menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings")) @menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
@menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit")) @menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
@menu.bitmap.draw_text(5, 5, 150, 20, tr("Ruby: #{RUBY_VERSION}")) @menu.bitmap.draw_text(5, 5, 150, 20, tr("Ruby #{RUBY_VERSION}"))
@menu.bitmap.draw_text(5, 25, 150, 20, tr("SDL: #{SDLVer}")) @menu.bitmap.draw_text(5, 25, 150, 20, tr("SDL#{SDLVer}"))
if $game_switches[160] && $game_switches[152] if $game_switches[160] && $game_switches[152]
@menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("...")) @menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
end end
@ -185,7 +185,7 @@ class Scene_Title
if File.exist?("badend.lock") if File.exist?("badend.lock")
case @cursor_pos case @cursor_pos
when 0 # Continue when 0 # Continue
EdText.info(tr("Savior not found")) EdText.info(tr("You killed niko."))
when 1 # Settings when 1 # Settings
command_settings command_settings
when 2 # Shutdown when 2 # Shutdown

View File

@ -78,10 +78,10 @@ class Window_Message < Window_Selectable
@choice_start = -1 @choice_start = -1
@number_start = -1 @number_start = -1
@skip_message_proc = false @skip_message_proc = false
$game_system.windowskin_name = "normal"
self.active = false self.active = false
self.pause = false self.pause = false
self.index = -1 self.index = -1
$game_system.windowskin_name = "normal"
end end
#-------------------------------------------------------------------------- #--------------------------------------------------------------------------
# * Refresh: Load new message text and pre-process it # * Refresh: Load new message text and pre-process it

View File

@ -162,7 +162,7 @@ class Window_Settings
tr('In-Game Timer'), tr('In-Game Timer'),
tr('Language'), tr('Language'),
tr('Debug mode(!)'), tr('Debug mode(!)'),
tr('One Shot Mode(!)'), tr('Freeware Mode(!)'),
] ]
@index = 0 @index = 0