squares when dialog skipping fixed
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681fc6a456
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a2a12a61e8
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@ -214,7 +214,7 @@ class Window_Message < Window_Selectable
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# Don't do anything if we're done
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return if !@drawing_text
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autoMash = (Input.press?(Input::R) && $game_switches[253])
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autoMash = (Input.press?(Input::R) && $game_switches[253]) || (Settings[:debug] && Input.press?(Input::DEBUGACTION))
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# Get 1 text character in c (loop until unable to get text)
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while ((c = @text.slice!(0)) != nil)
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@ -236,13 +236,13 @@ class Window_Message < Window_Selectable
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next
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end
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# \.
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if c == "\001" && !(Input.press?(Input::DEBUGACTION) && Settings[:debug])
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if c == "\001"
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# Pause
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@text_pause = autoMash ? 0 : 10
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return
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end
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# \|
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if c == "\002" && !(Input.press?(Input::DEBUGACTION) && Settings[:debug])
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if c == "\002"
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# Pause
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@text_pause = autoMash ? 0 : 10*4
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return
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