From a2a12a61e88ac6dacb578e5180b8c5a76b780af3 Mon Sep 17 00:00:00 2001 From: Issac332 <119879937+Issac8658@users.noreply.github.com> Date: Sun, 5 Jul 2026 15:13:08 +0300 Subject: [PATCH] squares when dialog skipping fixed --- scripts/Window_Message.rb | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/scripts/Window_Message.rb b/scripts/Window_Message.rb index 4b38eae..8747ad2 100644 --- a/scripts/Window_Message.rb +++ b/scripts/Window_Message.rb @@ -214,7 +214,7 @@ class Window_Message < Window_Selectable # Don't do anything if we're done return if !@drawing_text - autoMash = (Input.press?(Input::R) && $game_switches[253]) + autoMash = (Input.press?(Input::R) && $game_switches[253]) || (Settings[:debug] && Input.press?(Input::DEBUGACTION)) # Get 1 text character in c (loop until unable to get text) while ((c = @text.slice!(0)) != nil) @@ -236,13 +236,13 @@ class Window_Message < Window_Selectable next end # \. - if c == "\001" && !(Input.press?(Input::DEBUGACTION) && Settings[:debug]) + if c == "\001" # Pause @text_pause = autoMash ? 0 : 10 return end # \| - if c == "\002" && !(Input.press?(Input::DEBUGACTION) && Settings[:debug]) + if c == "\002" # Pause @text_pause = autoMash ? 0 : 10*4 return