More changes to player footstep sfx
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@ -282,7 +282,8 @@ class Game_Player < Game_Character
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name += '%02d' % [rand(FOOTSTEP_AMT[name]) + 1]
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name += '%02d' % [rand(FOOTSTEP_AMT[name]) + 1]
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end
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end
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pitch = 85 + rand(30)
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pitch = 85 + rand(30)
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Audio.se_play("Audio/SE/#{name}.wav", (80 * volume).to_i, pitch.to_i)
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vol = 70 + rand(20)
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Audio.se_play("Audio/SE/#{name}.wav", (vol * volume).to_i, pitch.to_i)
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end
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end
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end
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end
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end
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end
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