settings in a separate ruby source file and some code changes, going to rewrite settings menu next
This commit is contained in:
parent
1419293295
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@ -106,7 +106,9 @@ set(scripts
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Window_Target.rb
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Window_Target.rb
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i18n_English.rb
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i18n_English.rb
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i18n_Japanese.rb
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i18n_Japanese.rb
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i18n_Language.rb)
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i18n_Language.rb
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Settings.rb)
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find_program(RUBY_EXE ruby
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find_program(RUBY_EXE ruby
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DOC "Location of the Ruby executable")
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DOC "Location of the Ruby executable")
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@ -123,7 +123,7 @@ class Scene_Map
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EdText.info(tr("You cannot perform this action during cutscenes."))
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EdText.info(tr("You cannot perform this action during cutscenes."))
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return
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return
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else
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else
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if Window_Settings.OneShotMode == true
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if Settings[:oneshot_mode] == true
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File.new("badend.lock", "w")
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File.new("badend.lock", "w")
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$game_temp.common_event_id = 35
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$game_temp.common_event_id = 35
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else
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else
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@ -9,36 +9,33 @@ class Scene_Title
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MENU_Y = Graphics.height - 100
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MENU_Y = Graphics.height - 100
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SDLVer = "#{Sunshine::SDLVersion_major}.#{Sunshine::SDLVersion_minor}.#{Sunshine::SDLVersion_micro}"
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SDLVer = "#{Sunshine::SDLVersion_major}.#{Sunshine::SDLVersion_minor}.#{Sunshine::SDLVersion_micro}"
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SunshineVer = "0.1-dev"
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SunshineVer = "0.1-dev"
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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# * Main Processing
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# * Main Processing
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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def main
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def main
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# Load database
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# Load database
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$data_actors = load_data("Data/Actors.rxdata")
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$data_actors = load_data("Data/Actors.rxdata")
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#$data_classes = load_data("Data/Classes.rxdata")
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#$data_skills = load_data("Data/Skills.rxdata")
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$data_items = load_data("Data/Items.rxdata")
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$data_items = load_data("Data/Items.rxdata")
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#$data_weapons = load_data("Data/Weapons.rxdata")
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$data_armors = load_data("Data/Armors.rxdata")
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$data_armors = load_data("Data/Armors.rxdata")
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#$data_enemies = load_data("Data/Enemies.rxdata")
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#$data_troops = load_data("Data/Troops.rxdata")
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#$data_states = load_data("Data/States.rxdata")
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$data_animations = load_data("Data/Animations.rxdata")
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$data_animations = load_data("Data/Animations.rxdata")
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$data_tilesets = load_data("Data/Tilesets.rxdata")
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$data_tilesets = load_data("Data/Tilesets.rxdata")
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$data_common_events = load_data("Data/CommonEvents.rxdata")
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$data_common_events = load_data("Data/CommonEvents.rxdata")
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$data_system = load_data("Data/System.rxdata")
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$data_system = load_data("Data/System.rxdata")
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Language.initialize_database
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Language.initialize_database
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# Load save game/initialize data
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$game_temp = Game_Temp.new
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$game_temp = Game_Temp.new
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new_game #unless load
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new_game
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# Make system object
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$game_system = Game_System.new
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$game_system = Game_System.new
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Settings.load! # loading settings
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load_perma_flags
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load_perma_flags
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Window_Settings.load_settings
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Oneshot.allow_exit true
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Oneshot.allow_exit true
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@window_settings_title = Window_Settings.new
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@window_settings_title = Window_Settings.new
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# Make title graphic
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# Make title graphic
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@sprite = Sprite.new
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@sprite = Sprite.new
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@ -61,15 +58,13 @@ class Scene_Title
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end
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end
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end
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end
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end
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end
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# check for debug file to add debug items
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if Window_Settings.DebugIsEnabled
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# check for debug file to add debug items
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# debug save
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if Settings[:debug]
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$game_party.gain_item(54, 1)
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$game_party.gain_item(54, 1) # debug save
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# plight skip
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$game_party.gain_item(82, 1) # plight skip
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$game_party.gain_item(82, 1)
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$game_party.gain_item(81, 1) #George reroler
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#George reroler
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end
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$game_party.gain_item(81, 1)
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end
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@sprite.zoom_x = 2.0
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@sprite.zoom_x = 2.0
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@sprite.zoom_y = 2.0
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@sprite.zoom_y = 2.0
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@ -80,14 +75,18 @@ class Scene_Title
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@menu.bitmap.draw_text(MENU_X, MENU_Y, 150, 24, tr("Start"))
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@menu.bitmap.draw_text(MENU_X, MENU_Y, 150, 24, tr("Start"))
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@menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
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@menu.bitmap.draw_text(MENU_X, MENU_Y + 25, 150, 24, tr("Settings"))
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@menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
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@menu.bitmap.draw_text(MENU_X, MENU_Y + 50, 150, 24, tr("Exit"))
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#Debug info like in minecraft Forge :P
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#Debug info like in minecraft Forge :P
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@menu.bitmap.draw_text(5, 5, 150, 20, tr("Ruby #{RUBY_VERSION}"))
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@menu.bitmap.draw_text(5, 5, 150, 20, tr("Ruby #{RUBY_VERSION}"))
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@menu.bitmap.draw_text(5, 25, 150, 20, tr("SDL #{SDLVer}"))
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@menu.bitmap.draw_text(5, 25, 150, 20, tr("SDL #{SDLVer}"))
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@menu.bitmap.draw_text(5, 45, 150, 20, tr("Sunshine #{SunshineVer}"))
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@menu.bitmap.draw_text(5, 45, 150, 20, tr("Sunshine #{SunshineVer}"))
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if $game_switches[160] && $game_switches[152]
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@menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
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if $game_switches[160] && $game_switches[152]
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end
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@menu.bitmap.draw_text(MENU_X, MENU_Y + 75, 150, 24, tr("..."))
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Language.register_text_sprite(self.class.name + "_contents", @menu.bitmap)
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end
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Language.register_text_sprite(self.class.name + "_contents", @menu.bitmap)
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# Make cursor graphic
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# Make cursor graphic
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@cursor = Sprite.new
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@cursor = Sprite.new
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@cursor.zoom_x = @cursor.zoom_y = 2
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@cursor.zoom_x = @cursor.zoom_y = 2
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@ -96,8 +95,10 @@ class Scene_Title
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@cursor.bitmap = RPG::Cache.menu('cursor')
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@cursor.bitmap = RPG::Cache.menu('cursor')
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@cursor.x = MENU_X - 12
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@cursor.x = MENU_X - 12
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@cursor.y = MENU_Y + (22 - @cursor.bitmap.height) / 2
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@cursor.y = MENU_Y + (22 - @cursor.bitmap.height) / 2
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# Initialize cursor position
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# Initialize cursor position
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@cursor_pos = 0
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@cursor_pos = 0
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# Play title BGM
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# Play title BGM
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if File.exist?("badend.lock")
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if File.exist?("badend.lock")
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#TODO: fix audio values
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#TODO: fix audio values
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@ -108,6 +109,7 @@ class Scene_Title
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# Stop playing ME and BGS
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# Stop playing ME and BGS
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Audio.me_stop
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Audio.me_stop
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Audio.bgs_stop
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Audio.bgs_stop
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# Execute transition
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# Execute transition
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Graphics.transition(40)
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Graphics.transition(40)
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# Main loop
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# Main loop
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@ -118,7 +120,7 @@ class Scene_Title
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Input.update
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Input.update
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# Frame update
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# Frame update
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update
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update
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@window_settings_title.update
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@window_settings_title.update
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# Abort loop if screen is changed
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# Abort loop if screen is changed
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if $scene != self
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if $scene != self
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break
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break
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@ -133,7 +135,7 @@ class Scene_Title
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@menu.dispose
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@menu.dispose
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@cursor.bitmap.dispose
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@cursor.bitmap.dispose
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@cursor.dispose
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@cursor.dispose
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@window_settings_title.dispose
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@window_settings_title.dispose
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Audio.bgm_fade(60)
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Audio.bgm_fade(60)
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Graphics.transition(60)
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Graphics.transition(60)
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# Run automatic change for BGM and BGS set with map
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# Run automatic change for BGM and BGS set with map
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@ -233,7 +235,6 @@ class Scene_Title
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$game_screen = Game_Screen.new
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$game_screen = Game_Screen.new
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$game_actors = Game_Actors.new
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$game_actors = Game_Actors.new
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$game_party = Game_Party.new
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$game_party = Game_Party.new
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#$game_troop = Game_Troop.new
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$game_map = Game_Map.new
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$game_map = Game_Map.new
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$game_player = Game_Player.new
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$game_player = Game_Player.new
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$game_followers = []
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$game_followers = []
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@ -257,7 +258,7 @@ class Scene_Title
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# Play decision SE
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# Play decision SE
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Audio.se_play('Audio/SE/title_decision.wav')
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Audio.se_play('Audio/SE/title_decision.wav')
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# Update map (run parallel process event)
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# Update map (run parallel process event)
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Oneshot.allow_exit false
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Oneshot.allow_exit false
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$game_map.update
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$game_map.update
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# Switch to map screen
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# Switch to map screen
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$scene = Scene_Map.new
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$scene = Scene_Map.new
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@ -0,0 +1,113 @@
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module Settings
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FILE_PATH = [Oneshot::SAVE_PATH, 'settings.sunshine.dat'].join '/'
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class << self
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def reset!
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@data = {
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:debug => false,
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:oneshot_mode => false
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}
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end
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def [](k)
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@data[k]
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end
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def []=(k, v)
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if @data[k] == false or @data[k] == true
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if not (v == false or v == true)
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return
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end
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elsif @data[k] == NilClass
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return
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elsif @data[k].class != v.class
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return
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end
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@data[k] = v;
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end
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def load!
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Settings::Legacy.load!
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Settings.reset!
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if FileTest.exist?(Settings::FILE_PATH)
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File.open(Settings::FILE_PATH, "r") do |f|
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settings = Marshal.load(f) rescue return
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if settings.class == Hash
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settings.each do |key, value|
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Settings[key] = value;
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end
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end
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end
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end
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Settings.save!
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end
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def save!
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Settings::Legacy.save!
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if @data
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File.write(Settings::FILE_PATH, Marshal.dump(@data))
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end
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end
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end
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module Legacy
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FILE_PATH = [Oneshot::SAVE_PATH, 'settings.conf'].join '/'
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def self.load!
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if not FileTest.exist?(Settings::Legacy::FILE_PATH)
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Settings::Legacy.save!
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return
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end
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File.foreach(Settings::Legacy::FILE_PATH) do |line|
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if not line.include? "="
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next
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end
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key, value = line.strip.split("=", 2)
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puts ([key, value].join '=')
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case key
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when "bgm_volume"
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Audio.bgm_volume = value.to_i
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when "sfx_volume"
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Audio.sfx_volume = value.to_i
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when "fullscreen"
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Graphics.fullscreen = (value.casecmp "true") == 0
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when "default_run"
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$game_switches[251] = (value.casecmp "true") == 0
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when "colorblind_mode"
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$game_switches[252] = (value.casecmp "true") == 0
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when "automash_enabled"
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$game_switches[253] = (value.casecmp "true") == 0
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when "frameskip"
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Graphics.frameskip = (value.casecmp "true") == 0
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when "in_game_timer"
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$game_temp.igt_timer_visible = (value.casecmp "true") == 0
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$scene.in_game_timer.visible = $game_temp.igt_timer_visible if $scene.is_a?(Scene_Map)
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end
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end
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end
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def self.save!
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$persistent.save
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File.open(Settings::Legacy::FILE_PATH, 'w') do |f|
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f.puts (["bgm_volume", Audio.bgm_volume].join '=')
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f.puts (["sfx_volume", Audio.sfx_volume].join '=')
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f.puts (["fullscreen", Graphics.fullscreen].join '=')
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f.puts (["default_run", ($game_switches[251])].join '=')
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f.puts (["colorblind_mode", ($game_switches[252])].join '=')
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f.puts (["automash_enabled", ($game_switches[253])].join '=')
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f.puts (["frameskip", Graphics.frameskip].join '=')
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f.puts (["in_game_timer", $game_temp.igt_timer_visible].join '=')
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end
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end
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end
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end
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@ -5,105 +5,7 @@ class Window_Settings
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ITEM_SPACING = 20
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ITEM_SPACING = 20
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VALUE_MARGIN = 270
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VALUE_MARGIN = 270
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ACTIVE_MARGIN = MARGIN * 2 + 20
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ACTIVE_MARGIN = MARGIN * 2 + 20
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SETTINGS_FILE_NAME = Oneshot::SAVE_PATH + '/settings.conf'
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class << self
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attr_accessor :DebugIsEnabled
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attr_accessor :OneShotMode
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def OneShotMode?
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!!@OneShotMode
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end
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def DebugIsEnabled?
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!!@DebugIsEnabled
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end
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end
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@DebugIsEnabled = false
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#You have only ONE shot!
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@OneShotMode = false
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def save_settings
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$persistent.save
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File.open(SETTINGS_FILE_NAME, 'w') do |file|
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file.puts('bgm_volume=' + Audio.bgm_volume.to_s)
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file.puts('sfx_volume=' + Audio.sfx_volume.to_s)
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file.puts('fullscreen=' + Graphics.fullscreen.to_s)
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file.puts('default_run=' + $game_switches[251].to_s)
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file.puts('colorblind_mode=' + $game_switches[252].to_s)
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file.puts('automash_enabled=' + $game_switches[253].to_s)
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file.puts('frameskip=' + Graphics.frameskip.to_s)
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file.puts('in_game_timer=' + $game_temp.igt_timer_visible.to_s)
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file.puts('debug=' + Window_Settings.DebugIsEnabled.to_s)
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file.puts('oneshotmode=' + Window_Settings.OneShotMode.to_s)
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end
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end
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def self.load_settings
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return false if !FileTest.exist?(SETTINGS_FILE_NAME)
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File.foreach(SETTINGS_FILE_NAME).with_index do |line, line_num|
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if !line.include? "="
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next
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end
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vals = line.strip.split("=")
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case vals[0]
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when "bgm_volume"
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if !!(vals[1] =~ /\A[-+]?[0-9]+\z/) #is a number
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number = vals[1].to_i
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Audio.bgm_volume = number
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end
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when "sfx_volume"
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if !!(vals[1] =~ /\A[-+]?[0-9]+\z/) #is a number
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number = vals[1].to_i
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Audio.sfx_volume = number
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end
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when "fullscreen"
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if vals[1] == "true"
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Graphics.fullscreen = true
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$console = true
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elsif vals[1] == "false"
|
|
||||||
Graphics.fullscreen = false
|
|
||||||
$console = false
|
|
||||||
end
|
|
||||||
when "default_run"
|
|
||||||
if vals[1] == "true"
|
|
||||||
$game_switches[251] = true
|
|
||||||
elsif vals[1] == "false"
|
|
||||||
$game_switches[251] = false
|
|
||||||
end
|
|
||||||
when "colorblind_mode"
|
|
||||||
if vals[1] == "true"
|
|
||||||
$game_switches[252] = true
|
|
||||||
elsif vals[1] == "false"
|
|
||||||
$game_switches[252] = false
|
|
||||||
end
|
|
||||||
when "automash_enabled"
|
|
||||||
if vals[1] == "true"
|
|
||||||
$game_switches[253] = true
|
|
||||||
elsif vals[1] == "false"
|
|
||||||
$game_switches[253] = false
|
|
||||||
end
|
|
||||||
when "in_game_timer"
|
|
||||||
timer_enabled = vals[1] == "true"
|
|
||||||
$game_temp.igt_timer_visible = timer_enabled
|
|
||||||
$scene.in_game_timer.visible = timer_enabled if $scene.is_a?(Scene_Map)
|
|
||||||
when "frameskip"
|
|
||||||
if vals[1] == "true"
|
|
||||||
Graphics.frameskip = true
|
|
||||||
elsif vals[1] == "false"
|
|
||||||
Graphics.frameskip = false
|
|
||||||
end
|
|
||||||
when "debug"
|
|
||||||
if vals[1] == "true"
|
|
||||||
Window_Settings.DebugIsEnabled = true
|
|
||||||
elsif vals[1] == "false"
|
|
||||||
Window_Settings.DebugIsEnabled = false
|
|
||||||
end
|
|
||||||
when "oneshotmode"
|
|
||||||
if vals[1] == "true"
|
|
||||||
Window_Settings.OneShotMode = true
|
|
||||||
elsif vals[1] == "false"
|
|
||||||
Window_Settings.OneShotMode = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
def initialize
|
def initialize
|
||||||
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||||
@bg = Sprite.new(@viewport)
|
@bg = Sprite.new(@viewport)
|
||||||
|
|
@ -243,13 +145,13 @@ class Window_Settings
|
||||||
l = Language::LANGUAGES[@lang_index] rescue Language::LANGUAGES[0]
|
l = Language::LANGUAGES[@lang_index] rescue Language::LANGUAGES[0]
|
||||||
spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr(l))
|
spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr(l))
|
||||||
when 10
|
when 10
|
||||||
if(Window_Settings.DebugIsEnabled == true)
|
if(Settings[:debug] == true)
|
||||||
spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("ON"))
|
spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("ON"))
|
||||||
else
|
else
|
||||||
spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("OFF"))
|
spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("OFF"))
|
||||||
end
|
end
|
||||||
when 11
|
when 11
|
||||||
if(Window_Settings.OneShotMode == true)
|
if(Settings[:oneshot_mode] == true)
|
||||||
spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("ON"))
|
spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("ON"))
|
||||||
else
|
else
|
||||||
spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("OFF"))
|
spr.bitmap.draw_text(VALUE_MARGIN, 0, spr.bitmap.width, spr.bitmap.height, tr("OFF"))
|
||||||
|
|
@ -509,13 +411,13 @@ class Window_Settings
|
||||||
when 10
|
when 10
|
||||||
if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
|
if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
|
||||||
$game_system.se_play($data_system.decision_se)
|
$game_system.se_play($data_system.decision_se)
|
||||||
Window_Settings.DebugIsEnabled = !Window_Settings.DebugIsEnabled
|
Settings[:debug] = !Settings[:debug]
|
||||||
redraw_all_settings()
|
redraw_all_settings()
|
||||||
end
|
end
|
||||||
when 11
|
when 11
|
||||||
if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
|
if Input.trigger?(Input::ACTION) || Input.trigger?(Input::LEFT) || Input.trigger?(Input::RIGHT)
|
||||||
$game_system.se_play($data_system.decision_se)
|
$game_system.se_play($data_system.decision_se)
|
||||||
Window_Settings.OneShotMode = !Window_Settings.OneShotMode
|
Settings[:oneshot_mode] = !Settings[:oneshot_mode]
|
||||||
redraw_all_settings()
|
redraw_all_settings()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
@ -523,7 +425,8 @@ class Window_Settings
|
||||||
if Input.trigger?(Input::CANCEL)
|
if Input.trigger?(Input::CANCEL)
|
||||||
$game_system.se_play($data_system.cancel_se)
|
$game_system.se_play($data_system.cancel_se)
|
||||||
@fade_out = true
|
@fade_out = true
|
||||||
save_settings
|
|
||||||
|
Settings.save!
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
@ -544,4 +447,3 @@ class Window_Settings
|
||||||
@bg.opacity
|
@bg.opacity
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -27,6 +27,9 @@ Game_Oneshot
|
||||||
Game_Follower
|
Game_Follower
|
||||||
Game_FastTravel
|
Game_FastTravel
|
||||||
|
|
||||||
|
# yes.
|
||||||
|
Settings
|
||||||
|
|
||||||
Sprite_Character
|
Sprite_Character
|
||||||
Sprite_Battler
|
Sprite_Battler
|
||||||
Sprite_Picture
|
Sprite_Picture
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue