shader fix idk

This commit is contained in:
Issac332 2026-05-26 21:00:50 +03:00
parent 3a2cfe6ded
commit 1419293295

View file

@ -46,7 +46,7 @@ void main(){
frag *= modulate;
/* glitch effect */
float randTime = rand(floor(uTime * 15.0));
float randTime = rand(floor(uTime * 15.0)).x;
vec4 glitchFrag1 = clampedTexture2D(texture, v_texCoord + floor(randTime * 2.0 - 0.5) * texSizeInv);
vec4 glitchFrag2 = clampedTexture2D(texture, v_texCoord + floor(rand(floor(uTime * 15.0 + 67.6767)) * 2.0 - 0.5) * texSizeInv);
vec4 glitchFrag3 = clampedTexture2D(texture, v_texCoord + floor(rand(floor(uTime * 15.0 + 42.5252)) * 2.0 - 0.5) * texSizeInv);