Fixing balcony event
Would trigger twice if you were at the top of the railing during a cutscene.
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@ -437,5 +437,5 @@ def activate_balcony?(ypos)
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!$scene.menu_open? &&
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!$scene.menu_open? &&
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$game_player.y == ypos &&
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$game_player.y == ypos &&
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$game_player.direction == 8 &&
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$game_player.direction == 8 &&
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Input.trigger?(Input::ACTION)
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Input.trigger?(Input::ACTION) && !$game_system.map_interpreter.running?
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end
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end
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