mirror of
https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
synced 2026-08-19 13:29:54 +00:00
Merge pull request #37 from elizagamedev/gir/quickLocFixes
Quick Loc Fixes:
This commit is contained in:
commit
7a5deedf7d
2 changed files with 12 additions and 6 deletions
|
|
@ -173,13 +173,11 @@ class Scene_Map
|
||||||
translation_name = "#{$persistent.langcode}/#{name}"
|
translation_name = "#{$persistent.langcode}/#{name}"
|
||||||
if File.exists?("Graphics/Icons/#{translation_name}.png")
|
if File.exists?("Graphics/Icons/#{translation_name}.png")
|
||||||
@item_icon.bitmap = RPG::Cache.icon(translation_name)
|
@item_icon.bitmap = RPG::Cache.icon(translation_name)
|
||||||
@item_icon.zoom_x = 1.0
|
|
||||||
@item_icon.zoom_y = 1.0
|
|
||||||
else
|
else
|
||||||
@item_icon.bitmap = RPG::Cache.icon(name)
|
@item_icon.bitmap = RPG::Cache.icon(name)
|
||||||
|
end
|
||||||
@item_icon.zoom_x = 2.0
|
@item_icon.zoom_x = 2.0
|
||||||
@item_icon.zoom_y = 2.0
|
@item_icon.zoom_y = 2.0
|
||||||
end
|
|
||||||
|
|
||||||
if @item_id == 58 #clover
|
if @item_id == 58 #clover
|
||||||
@item_icon_flash.bitmap = RPG::Cache.icon($data_items[@item_id].icon_name + "2")
|
@item_icon_flash.bitmap = RPG::Cache.icon($data_items[@item_id].icon_name + "2")
|
||||||
|
|
|
||||||
|
|
@ -53,8 +53,16 @@ class Sprite_Character
|
||||||
self.oy = 32
|
self.oy = 32
|
||||||
# If tile ID value is invalid
|
# If tile ID value is invalid
|
||||||
else
|
else
|
||||||
@sprite.bitmap = RPG::Cache.character(@character.character_name,
|
name = @character.character_name
|
||||||
|
translation_name = "#{$persistent.langcode}/#{name}"
|
||||||
|
if File.exists?("Graphics/Characters/#{translation_name}.png")
|
||||||
|
@sprite.bitmap = RPG::Cache.character(translation_name,
|
||||||
@character.character_hue)
|
@character.character_hue)
|
||||||
|
else
|
||||||
|
@sprite.bitmap = RPG::Cache.character(name,
|
||||||
|
@character.character_hue)
|
||||||
|
end
|
||||||
|
|
||||||
begin
|
begin
|
||||||
@light_sprite.bitmap = RPG::Cache.lightmap(@character.character_name)
|
@light_sprite.bitmap = RPG::Cache.lightmap(@character.character_name)
|
||||||
@light_sprite.visible = true
|
@light_sprite.visible = true
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue