diff --git a/scripts/Scene_Map.rb b/scripts/Scene_Map.rb index f79c1d0..616f87e 100644 --- a/scripts/Scene_Map.rb +++ b/scripts/Scene_Map.rb @@ -173,13 +173,11 @@ class Scene_Map translation_name = "#{$persistent.langcode}/#{name}" if File.exists?("Graphics/Icons/#{translation_name}.png") @item_icon.bitmap = RPG::Cache.icon(translation_name) - @item_icon.zoom_x = 1.0 - @item_icon.zoom_y = 1.0 else @item_icon.bitmap = RPG::Cache.icon(name) - @item_icon.zoom_x = 2.0 - @item_icon.zoom_y = 2.0 end + @item_icon.zoom_x = 2.0 + @item_icon.zoom_y = 2.0 if @item_id == 58 #clover @item_icon_flash.bitmap = RPG::Cache.icon($data_items[@item_id].icon_name + "2") diff --git a/scripts/Sprite_Character.rb b/scripts/Sprite_Character.rb index d45a4c7..d200981 100644 --- a/scripts/Sprite_Character.rb +++ b/scripts/Sprite_Character.rb @@ -53,8 +53,16 @@ class Sprite_Character self.oy = 32 # If tile ID value is invalid else - @sprite.bitmap = RPG::Cache.character(@character.character_name, - @character.character_hue) + name = @character.character_name + translation_name = "#{$persistent.langcode}/#{name}" + if File.exists?("Graphics/Characters/#{translation_name}.png") + @sprite.bitmap = RPG::Cache.character(translation_name, + @character.character_hue) + else + @sprite.bitmap = RPG::Cache.character(name, + @character.character_hue) + end + begin @light_sprite.bitmap = RPG::Cache.lightmap(@character.character_name) @light_sprite.visible = true