parent
c2af9b3ff9
commit
6b4e0a92b4
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@ -571,8 +571,9 @@ static void mriBindingExecute(){
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char **argv = 0;
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char **argv = 0;
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char options_argv1[] = "oneshot", options_argv2[] = "-evd", options_argv3[] = "--jit";
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char options_argv1[] = "oneshot", options_argv2[] = "-evd", options_argv3[] = "--jit";
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char* options_argv[] = {options_argv1, options_argv2, options_argv3, NULL};
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char* options_argv[] = {options_argv1, options_argv2, options_argv3, NULL};
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ruby_setup();
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ruby_sysinit(&argc, &argv);
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ruby_sysinit(&argc, &argv);
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RUBY_INIT_STACK;
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ruby_setup();
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rb_enc_set_default_external(rb_enc_from_encoding(rb_utf8_encoding()));
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rb_enc_set_default_external(rb_enc_from_encoding(rb_utf8_encoding()));
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Config &conf = shState->rtData().config;
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Config &conf = shState->rtData().config;
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10
src/main.cpp
10
src/main.cpp
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@ -185,7 +185,7 @@ static void setupWindowIcon(const Config &conf, SDL_Window *win){
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static void setGamePathInRegistry() {
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static void setGamePathInRegistry() {
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#if defined WIN32
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#if defined WIN32
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// this logic is currently windows specific
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// this logic is currently windows specific
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char* dataDir = SDL_GetBasePath();
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const char* dataDir = SDL_GetBasePath();
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if (dataDir){
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if (dataDir){
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HKEY key;
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HKEY key;
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long keyOpenError = RegOpenKey(HKEY_CURRENT_USER, TEXT("Software\\OneShot\\"), &key);
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long keyOpenError = RegOpenKey(HKEY_CURRENT_USER, TEXT("Software\\OneShot\\"), &key);
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@ -212,12 +212,14 @@ static void setGamePathInRegistry() {
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}
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}
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RegCloseKey(key);
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RegCloseKey(key);
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}
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}
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SDL_free(dataDir);
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//SDL_free(dataDir); // not needed in sdl3
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}
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}
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#endif
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#endif
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//TODO handle this for Linux/Mac
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//TODO handle this for Linux/Mac
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}
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}
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int main(int argc, char *argv[]){
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int main(int argc, char *argv[]){
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loadLanguageMetadata(); //there will be a segfault on fclose if I don't move it here
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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SDL_SetHint(SDL_HINT_APP_ID, "OneshotSunshine");
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SDL_SetHint(SDL_HINT_APP_ID, "OneshotSunshine");
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SDL_SetHint(SDL_HINT_APP_NAME, "Oneshot: Sunshine");
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SDL_SetHint(SDL_HINT_APP_NAME, "Oneshot: Sunshine");
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@ -264,8 +266,6 @@ int main(int argc, char *argv[]){
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/* Initialize physfs here so that config can call PHYSFS_getPrefDir */
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/* Initialize physfs here so that config can call PHYSFS_getPrefDir */
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PHYSFS_init(argv[0]);
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PHYSFS_init(argv[0]);
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loadLanguageMetadata();
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/* now we load the config */
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/* now we load the config */
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Config conf;
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Config conf;
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conf.read(argc, argv);
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conf.read(argc, argv);
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@ -405,7 +405,7 @@ int main(int argc, char *argv[]){
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Sound_Quit();
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Sound_Quit();
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TTF_Quit();
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TTF_Quit();
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SDL_Quit();
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SDL_Quit(); // i got "Thread 1 received signal ?, Unknown signal" here on windows after closing game
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#ifdef STEAM
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#ifdef STEAM
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STEAMSHIM_deinit();
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STEAMSHIM_deinit();
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