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Bug fixes and other
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13 changed files with 8 additions and 7 deletions
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assets/AppRun
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assets/AppRun
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cleanup.sh
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cleanup.sh
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journal/unix/macOS/Python
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journal/unix/macOS/Python
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make-appimage.sh
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make-appimage.sh
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make-journal-linux.sh
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make-journal-linux.sh
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make-oneshot-linux.sh
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make-oneshot-linux.sh
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mklang.rb
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mklang.rb
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mklangsrc.rb
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mklangsrc.rb
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oclint.sh
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oclint.sh
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patches/mac/CreateBundle.sh
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patches/mac/CreateBundle.sh
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patches/mac/Info.plist.in
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patches/mac/Info.plist.in
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patches/mac/oneshot.sh
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patches/mac/oneshot.sh
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@ -53,13 +53,14 @@ class Scene_Title
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if File.exists?("Graphics/Titles/#{translation_name}.png")
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if File.exists?("Graphics/Titles/#{translation_name}.png")
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@sprite.bitmap = RPG::Cache.title(translation_name)
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@sprite.bitmap = RPG::Cache.title(translation_name)
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else
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else
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if Window_Settings.OneShotMode = true
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if File.exist?("badend.lock")
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if File.exist?("badend.lock")
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@sprite.bitmap = RPG::Cache.title("badend")
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@sprite.bitmap = RPG::Cache.title("badend")
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else
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else
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@sprite.bitmap = RPG::Cache.title($data_system.title_name)
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@sprite.bitmap = RPG::Cache.title($data_system.title_name)
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end
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end
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end
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end
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end
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# check for debug file to add debug items
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# check for debug file to add debug items
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if Window_Settings.DebugIsEnabled = true
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if Window_Settings.DebugIsEnabled = true
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# debug save
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# debug save
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