diff --git a/assets/AppRun b/assets/AppRun old mode 100755 new mode 100644 diff --git a/cleanup.sh b/cleanup.sh old mode 100755 new mode 100644 diff --git a/journal/unix/macOS/Python b/journal/unix/macOS/Python old mode 100755 new mode 100644 diff --git a/make-appimage.sh b/make-appimage.sh old mode 100755 new mode 100644 diff --git a/make-journal-linux.sh b/make-journal-linux.sh old mode 100755 new mode 100644 diff --git a/make-oneshot-linux.sh b/make-oneshot-linux.sh old mode 100755 new mode 100644 diff --git a/mklang.rb b/mklang.rb old mode 100755 new mode 100644 diff --git a/mklangsrc.rb b/mklangsrc.rb old mode 100755 new mode 100644 diff --git a/oclint.sh b/oclint.sh old mode 100755 new mode 100644 diff --git a/patches/mac/CreateBundle.sh b/patches/mac/CreateBundle.sh old mode 100755 new mode 100644 diff --git a/patches/mac/Info.plist.in b/patches/mac/Info.plist.in old mode 100755 new mode 100644 diff --git a/patches/mac/oneshot.sh b/patches/mac/oneshot.sh old mode 100755 new mode 100644 diff --git a/scripts/Scene_Title.rb b/scripts/Scene_Title.rb index c9cd168..6ec959f 100644 --- a/scripts/Scene_Title.rb +++ b/scripts/Scene_Title.rb @@ -53,13 +53,14 @@ class Scene_Title if File.exists?("Graphics/Titles/#{translation_name}.png") @sprite.bitmap = RPG::Cache.title(translation_name) else - if File.exist?("badend.lock") - @sprite.bitmap = RPG::Cache.title("badend") - else - @sprite.bitmap = RPG::Cache.title($data_system.title_name) - end - end - + if Window_Settings.OneShotMode = true + if File.exist?("badend.lock") + @sprite.bitmap = RPG::Cache.title("badend") + else + @sprite.bitmap = RPG::Cache.title($data_system.title_name) + end + end + end # check for debug file to add debug items if Window_Settings.DebugIsEnabled = true # debug save