From 0ef68d8ad3eb3046f5457c5dd03f2cf91c00673d Mon Sep 17 00:00:00 2001 From: DepressedTWM Date: Wed, 3 Jun 2026 09:10:33 -0400 Subject: [PATCH] sprite.cpp cleanup --- CMakeLists.txt | 4 ++-- src/meow.cpp | 1 + src/security.cpp | 3 ++- src/sprite.cpp | 10 +--------- 4 files changed, 6 insertions(+), 12 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 2a64333..0ea7b8c 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,5 +1,5 @@ cmake_minimum_required(VERSION 3.28.3) -project(sunshine) +project(oneshot) ## Setup options ## set(CMAKE_DISABLE_IN_SOURCE_BUILD TRUE) set(VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION "5.1.2600.0") @@ -7,7 +7,7 @@ include(FindPackageHandleStandardArgs) option(STEAM "Build for Steam" OFF) set(STEAMWORKS_PATH "${CMAKE_CURRENT_SOURCE_DIR}/steamworks" CACHE PATH "Path to Steamworks folder") -option(DEBUG "Debug mode" ON) +option(DEBUG "Debug mode" OFF) #For paranoicws:3 option(EXTRA_SECURITY "Extra security" OFF) set(ZLIB_USE_STATIC_LIBS ON) diff --git a/src/meow.cpp b/src/meow.cpp index 8a9e16d..d35bd4d 100644 --- a/src/meow.cpp +++ b/src/meow.cpp @@ -13,6 +13,7 @@ #include "config.h" #include "gl-debug.h" #include "gl-fun.h" +#include "debugwriter.h" #include #include #include diff --git a/src/security.cpp b/src/security.cpp index c4c7354..b85d57c 100644 --- a/src/security.cpp +++ b/src/security.cpp @@ -1,6 +1,7 @@ // https://github.com/moby/profiles/blob/main/seccomp/default.json #include "security.h" #include "meow.h" +#include "debugwriter.h" #include #ifdef __linux__ @@ -11,7 +12,7 @@ #endif void SecurityManagerInit(){ - log("Initializing SecurityEngine", 3); + Debug() << "Initializing SecurityEngine"; #ifdef __linux__ printf("[SECURITY] initializing SECCOMP filter...\n"); ctx = seccomp_init(SCMP_ACT_ALLOW); // Default action: Kill the process diff --git a/src/sprite.cpp b/src/sprite.cpp index d3cd7f2..7e345a4 100644 --- a/src/sprite.cpp +++ b/src/sprite.cpp @@ -360,11 +360,6 @@ void Sprite::setY(int value){ return; p->trans.setPosition(Vec2(getX(), value)); - - if (rgssVer >= 2){ - p->wave.dirty = true; - setSpriteY(value); - } } void Sprite::setOX(int value){ @@ -402,9 +397,6 @@ void Sprite::setZoomY(float value){ p->trans.setScale(Vec2(getZoomX(), value)); p->recomputeBushDepth(); - - if (rgssVer >= 2) - p->wave.dirty = true; } void Sprite::setAngle(float value){ @@ -628,4 +620,4 @@ void Sprite::defaultSpriteShaderInit(SpriteShaderBase &shader){ shader.setColor(*blend); shader.setModulate(p->modulate->norm); -} \ No newline at end of file +}