From 07f0b1ca13116354deb6d7e22c0c280963e59a53 Mon Sep 17 00:00:00 2001 From: Vinyl Darkscratch Date: Tue, 2 Oct 2018 14:28:54 -0700 Subject: [PATCH] Update readme --- README.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/README.md b/README.md index 57d7402..a23c59b 100644 --- a/README.md +++ b/README.md @@ -48,8 +48,16 @@ Next, you can install all the required packages: conan install . --build=missing ``` +Finally, you can build the project by running the following: + +```sh +conan build . +``` + ### Building with QMake (Old) +The `make-oneshot-mac.command` and `make-oneshot-linux.sh` files automate the entire process for you. Just run the applicable file to compile and install the engine into OneShot's default Steam directory. + qmake will use pkg-config to locate the respective include/library paths. If you installed any dependencies into non-standard prefixes, make sure to adjust your `PKG_CONFIG_PATH` variable accordingly. The exception is boost, which is weird in that it still hasn't managed to pull off pkg-config support (seriously?). *If you installed boost in a non-standard prefix*, you will need to pass its include path via `BOOST_I` and library path via `BOOST_L`, either as direct arguments to qmake (`qmake BOOST_I="/usr/include" ...`) or via environment variables. You can specify a library suffix (eg. "-mt") via `BOOST_LIB_SUFFIX` if needed.