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audio-binding.cpp
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Implement F12 game reset (MRI only)
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2014-09-26 06:25:47 +02:00 |
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binding-mri.cpp
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Gutted more unused features
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2016-02-29 15:40:10 -05:00 |
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binding-types.h
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binding-util.cpp
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Preliminary i18n improvements
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2016-02-29 01:41:37 -05:00 |
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binding-util.h
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Pass value object attributes by reference (instead of pointer)
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2014-10-25 23:33:41 +02:00 |
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bitmap-binding.cpp
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Revert "check Ruby strings for embedded null bytes"
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2015-05-11 23:13:02 +02:00 |
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disposable-binding.h
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Bindings: Viewport: Don't dispose children in RGSS2/3
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2014-10-24 18:55:03 +02:00 |
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etc-binding.cpp
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Core/MRI: Fix handling of Etc/Font properties
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2014-09-05 01:58:41 +02:00 |
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filesystem-binding.cpp
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Use FS::openReadRaw() where ext supplementing makes no sense
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2015-07-09 12:58:01 +02:00 |
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flashable-binding.h
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MRI-Binding: Typo in Flashable binding
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2014-08-09 21:21:38 +02:00 |
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font-binding.cpp
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Font/MRI: Improve handling of (default_)name attributes
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2016-01-05 08:47:52 +01:00 |
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graphics-binding.cpp
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Graphics: Stub out play_movie
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2015-10-30 08:01:36 -07:00 |
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input-binding.cpp
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overhauled input symbols to be more gamepad-friendly
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2016-01-05 14:50:17 -05:00 |
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module_rpg.cpp
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Gutted more unused features
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2016-02-29 15:40:10 -05:00 |
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module_rpg1.rb
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Improved internationalization support
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2016-04-06 13:45:36 -04:00 |
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module_rpg1.rb.xxd
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Merge separate RGSS version build configs into one
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2014-08-28 23:22:05 +02:00 |
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oneshot-binding.cpp
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Preliminary i18n improvements
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2016-02-29 01:41:37 -05:00 |
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plane-binding.cpp
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Added footprints and src_rect to Plane class
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2016-04-11 21:33:54 -04:00 |
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sceneelement-binding.h
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serializable-binding.h
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sprite-binding.cpp
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Added obscured/scratched window puzzle
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2016-02-17 17:14:16 -05:00 |
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steam-binding.cpp
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Preliminary i18n improvements
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2016-02-29 01:41:37 -05:00 |
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table-binding.cpp
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use std::max instead of ?:
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2014-08-31 11:10:57 +02:00 |
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tilemap-binding.cpp
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Rudimentary map wrapping added
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2016-01-05 14:50:18 -05:00 |
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viewport-binding.cpp
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Pass value object attributes by reference (instead of pointer)
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2014-10-25 23:33:41 +02:00 |
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viewportelement-binding.h
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Added cheap hack for sprite lighting occlusion
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2016-03-11 02:28:26 -05:00 |
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window-binding.cpp
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Pass value object attributes by reference (instead of pointer)
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2014-10-25 23:33:41 +02:00 |