mkxp-sunshine/CMakeLists.txt
DepressedTWM be64964206 Meow
2026-06-28 00:45:42 +04:00

391 lines
9.6 KiB
CMake

cmake_minimum_required(VERSION 3.28.3)
project(oneshot)
include(FindPackageHandleStandardArgs)
# Options
option(STEAM "Build for Steam" OFF)
option(DEBUG "Debug mode" OFF)
option(NATIVE "Use native instructions(for local use only)" OFF)
option(MODLOADER "Build with modloader" ON)
#Configuration
set(CMAKE_DISABLE_IN_SOURCE_BUILD TRUE)
set(VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION "5.1.2600.0")
set(STEAMWORKS_PATH "${CMAKE_CURRENT_SOURCE_DIR}/steamworks" CACHE PATH "Path to Steamworks folder")
set(ZLIB_USE_STATIC_LIBS ON)
set(OPENSSL_USE_STATIC_LIBS ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
# main stuff
set(MAIN_HEADERS
src/quadarray.h
src/audio.h
src/binding.h
src/bitmap.h
src/disposable.h
src/etc.h
src/etc-internal.h
src/eventthread.h
src/flashable.h
src/font.h
src/input.h
src/plane.h
src/scene.h
src/sprite.h
src/table.h
src/texpool.h
src/tilequad.h
src/transform.h
src/viewport.h
src/window.h
src/serializable.h
src/shader.h
src/glstate.h
src/quad.h
src/tilemap.h
src/tilemap-common.h
src/graphics.h
src/gl-debug.h
src/global-ibo.h
src/exception.h
src/filesystem.h
src/serial-util.h
src/intrulist.h
src/gl-util.h
src/util.h
src/config.h
src/settingsmenu.h
src/keybindings.h
src/tileatlas.h
src/sharedstate.h
src/al-util.h
src/boost-hash.h
src/debugwriter.h
src/gl-fun.h
src/gl-meta.h
src/vertex.h
src/soundemitter.h
src/security.h
src/aldatasource.h
src/alstream.h
src/audiostream.h
src/rgssad.h
src/sdl-util.h
src/oneshot.h
src/pipe.h
src/i18n.h
src/meow.h
src/modloader.h
src/sunshine.h
)
set(MAIN_SOURCE
src/main.cpp
src/audio.cpp
src/bitmap.cpp
src/eventthread.cpp
src/filesystem.cpp
src/font.cpp
src/input.cpp
src/plane.cpp
src/scene.cpp
src/sprite.cpp
src/table.cpp
src/tilequad.cpp
src/viewport.cpp
src/window.cpp
src/texpool.cpp
src/shader.cpp
src/glstate.cpp
src/tilemap.cpp
src/autotiles.cpp
src/graphics.cpp
src/gl-debug.cpp
src/etc.cpp
src/config.cpp
src/settingsmenu.cpp
src/security.cpp
src/keybindings.cpp
src/tileatlas.cpp
src/sharedstate.cpp
src/gl-fun.cpp
src/gl-meta.cpp
src/vertex.cpp
src/soundemitter.cpp
src/sdlsoundsource.cpp
src/alstream.cpp
src/audiostream.cpp
src/rgssad.cpp
src/vorbissource.cpp
src/oneshot.cpp
src/screen.cpp
src/i18n.cpp
src/meow.cpp
src/modloader.cpp
src/sunshine.cpp
)
if(WIN32)
list(APPEND MAIN_SOURCE assets/resources.rc)
list(APPEND DEFINES UNICODE)
list(APPEND PLATFORM_LIBRARIES Secur32 Shlwapi winmm z)
include_directories( ${CMAKE_CURRENT_BINARY_DIR}/windows )
elseif(APPLE)
list(APPEND MAIN_HEADERS src/mac-desktop.h)
list(APPEND MAIN_SOURCE src/mac-desktop.mm)
elseif(LINUX)
find_package(PkgConfig REQUIRED)
pkg_check_modules(LINUXPKGS REQUIRED gtk+-3.0 libxfconf-0 libseccomp)
include_directories(${LINUXPKGS_INCLUDE_DIRS})
add_compile_options(${LINUXPKGS_CFLAGS_OTHER})
list(APPEND PLATFORM_LIBRARIES ${LINUXPKGS_LDFLAGS})
list(APPEND MAIN_SOURCE src/xdg-user-dir-lookup.c)
list(APPEND MAIN_HEADERS src/xdg-user-dir-lookup.h)
elseif(BSD)
find_package(PkgConfig REQUIRED)
pkg_check_modules(LINUXPKGS REQUIRED gtk+-3.0)
include_directories(${LINUXPKGS_INCLUDE_DIRS})
add_compile_options(${LINUXPKGS_CFLAGS_OTHER})
list(APPEND PLATFORM_LIBRARIES ${LINUXPKGS_LDFLAGS})
list(APPEND MAIN_SOURCE src/xdg-user-dir-lookup.c)
list(APPEND MAIN_HEADERS src/xdg-user-dir-lookup.h)
set(STEAM OFF)
set(MODLOADER OFF)
elseif(EMSCRIPTEN)
set(STEAM OFF)
set(CMAKE_EXECUTABLE_SUFFIX ".html" CACHE INTERNAL "")
elseif(APPLE)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND cmake -P "${CMAKE_SOURCE_DIR}/patches/mac/CompleteBundle.cmake" VERBATIM)
endif()
if (STEAM)
list(APPEND MAIN_HEADERS
src/steam.h
steamshim/steamshim_child.h
)
list(APPEND MAIN_SOURCE
src/steam.cpp
steamshim/steamshim_child.c
)
list(APPEND DEFINES
STEAM
)
endif()
source_group("MKXP Source" FILES ${MAIN_SOURCE} ${MAIN_HEADERS})
## Setup embedded source ##
set(EMBEDDED_INPUT
shader/common.h
shader/transSimple.frag
shader/trans.frag
shader/hue.frag
shader/sprite.frag
shader/worldMachine.frag
shader/water.frag
shader/crt.frag
shader/tilemapWater.frag
shader/plane.frag
shader/gray.frag
shader/bitmapBlit.frag
shader/flatColor.frag
shader/simple.frag
shader/simpleColor.frag
shader/simpleAlpha.frag
shader/simpleAlphaUni.frag
shader/flashMap.frag
shader/obscured.frag
shader/minimal.vert
shader/simple.vert
shader/simpleColor.vert
shader/sprite.vert
shader/tilemap.vert
shader/blur.frag
shader/blurH.vert
shader/blurV.vert
shader/simpleMatrix.vert
assets/icon.png
assets/gamecontrollerdb.txt
binding-mri/module_rpg1.rb
)
# Настройки зависимые от компилятора
if (MSVC)
list(APPEND DEFINES
_CRT_SECURE_NO_WARNINGS
NOMINMAX
)
if(DEBUG)
add_compile_options(/EHr /fsanitize /validate-charset /DEBUG /RTCu /RTCs /RTCc)
else()
add_compile_options(/O2 /fp:fast /GL /GF /GA)
endif()
else()
if(NATIVE)
add_compile_options(-march=native -mtune=native)
endif()
if(DEBUG)
add_compile_options(-g3 -O0 -fno-omit-frame-pointer -ggdb -fcheck-new -gbtf)
else()
add_compile_options(-O2 -ffast-math -fipa-pta -ftree-vectorize -fstdarg-opt -fomit-frame-pointer -frename-registers)
add_link_options(-Wl,-O2)
if(!WIN32)
add_compile_options(-flto)
endif()
endif()
endif()
## Process Embeddeds ##
find_program(XXD_EXE
NAMES xxd xxd.exe
DOC "Location of the xxd executable"
HINTS
ENV PATH
/usr/bin /usr/local/bin .
)
macro(ProcessWithXXD outvar inputfile outdir)
get_filename_component(basefile ${inputfile} NAME)
set(outputfile ${outdir}/${basefile}.xxd)
set_source_files_properties(${outputfile} PROPERTIES HEADER_FILE_ONLY TRUE)
add_custom_command(
OUTPUT ${outputfile}
COMMAND ${XXD_EXE} -i ${inputfile} ${outputfile}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
DEPENDS ${inputfile}
COMMENT "Generating XXD for ${inputfile}"
)
list(APPEND ${outvar}
${outputfile}
)
endmacro()
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/xxdhack)
include_directories(
${CMAKE_CURRENT_BINARY_DIR}/xxdhack
)
foreach(item ${EMBEDDED_INPUT})
ProcessWithXXD(EMBEDDED_SOURCE ${item} ${CMAKE_CURRENT_BINARY_DIR})
endforeach()
source_group("Embedded Source" FILES ${EMBEDDED_INPUT} ${EMBEDDED_SOURCE})
## Setup binding source ##
list(APPEND DEFINES
BINDING_MRI
)
set(BINDING_HEADERS
binding-mri/binding-util.h
binding-mri/binding-types.h
binding-mri/serializable-binding.h
binding-mri/disposable-binding.h
binding-mri/sceneelement-binding.h
binding-mri/viewportelement-binding.h
binding-mri/flashable-binding.h
binding-mri/keybindings-binding.h
)
set(BINDING_SOURCE
binding-mri/binding-mri.cpp
binding-mri/binding-util.cpp
binding-mri/table-binding.cpp
binding-mri/etc-binding.cpp
binding-mri/bitmap-binding.cpp
binding-mri/font-binding.cpp
binding-mri/graphics-binding.cpp
binding-mri/input-binding.cpp
binding-mri/sprite-binding.cpp
binding-mri/viewport-binding.cpp
binding-mri/plane-binding.cpp
binding-mri/window-binding.cpp
binding-mri/tilemap-binding.cpp
binding-mri/audio-binding.cpp
binding-mri/module_rpg.cpp
binding-mri/filesystem-binding.cpp
binding-mri/oneshot-binding.cpp
binding-mri/sunshine-binding.cpp
binding-mri/steam-binding.cpp
binding-mri/wallpaper-binding.cpp
binding-mri/journal-binding.cpp
binding-mri/niko-binding.cpp
binding-mri/time-binding.cpp
binding-mri/shader-binging.cpp
binding-mri/modloader-binding.cpp
binding-mri/keybindings-binding.cpp
)
source_group("Binding Source" FILES ${BINDING_SOURCE} ${BINDING_HEADERS})
## Setup main executable ##
set(CMAKE_CXX_STANDARD 23)
if(ANDROID)
add_executable(${PROJECT_NAME} MACOSX_BUNDLE WIN32
${MAIN_HEADERS}
${MAIN_SOURCE}
${BINDING_HEADERS}
${BINDING_SOURCE}
${EMBEDDED_SOURCE}
)
else()
add_library(main SHARED
${MAIN_HEADERS}
${MAIN_SOURCE}
${BINDING_HEADERS}
${BINDING_SOURCE}
${EMBEDDED_SOURCE}
)
endif()
find_package(PkgConfig REQUIRED)
find_package(ZLIB REQUIRED)
find_package(SDL3 CONFIG)
find_package(SDL3_image CONFIG)
find_package(SDL3_sound CONFIG)
find_package(SDL3_ttf CONFIG)
find_package(OpenAL CONFIG)
find_package(Boost REQUIRED COMPONENTS program_options chrono)
find_package(PhysFS CONFIG)
find_path(PIXMAN_INCLUDE_DIR NAMES pixman.h PATH_SUFFIXES pixman-1)
find_library(PIXMAN_LIBRARY NAMES pixman-1 pixman-1_static pixman-1_staticd)
find_package(Ruby 3.0 REQUIRED COMPONENTS Development)
pkg_check_modules(VORBISFILE REQUIRED vorbisfile)
find_package_handle_standard_args(pixman-1 DEFAULT_MSG PIXMAN_LIBRARY PIXMAN_INCLUDE_DIR)
mark_as_advanced(PIXMAN_INCLUDE_DIR PIXMAN_LIBRARY)
if(MODLOADER)
find_package(OpenSSL CONFIG REQUIRED COMPONENTS Crypto)
pkg_check_modules(SIGC2 REQUIRED sigc++-2.0)
pkg_check_modules(LIBZIP REQUIRED libzip)
endif()
target_compile_definitions(${PROJECT_NAME} PRIVATE ${DEFINES})
target_include_directories(${PROJECT_NAME} PRIVATE src include ${PIXMAN_INCLUDE_DIR} ${SIGC2_INCLUDE_DIRS}
${Ruby_INCLUDE_DIRS} Boost::boost ${Boost_INCLUDE_DIRS}
${VORBISFILE_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3 SDL3_image::SDL3_image
SDL3_sound::SDL3_sound SDL3_ttf::SDL3_ttf OpenAL::OpenAL
physfs ${PIXMAN_LIBRARY} ${SIGC2_LIBRARIES} ${PLATFORM_LIBRARIES}
${Ruby_LIBRARIES} Boost::boost Boost::chrono ${Boost_LIBRARIES}
${VORBISFILE_LIBRARIES} ZLIB::ZLIB ${PLATFORM_LIBS})
if(MODLOADER)
target_include_directories(${PROJECT_NAME} PRIVATE ${LIBZIP_INCLUDE_DIRS} ${OPENSSL_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} PRIVATE ${LIBZIP_LIBRARIES} OpenSSL::Crypto)
else()
endif()
if(STEAM)
add_subdirectory(steamshim_parent)
# steam_appid.txt
configure_file(
"${CMAKE_SOURCE_DIR}/steam_appid.txt"
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/steam_appid.txt"
COPYONLY)
endif()
add_subdirectory(scripts)