mkxp-sunshine/src/sharedstate.h
2026-07-14 12:43:43 -04:00

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/*
** sharedstate.h
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is SDL_free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SHAREDSTATE_H
#define SHAREDSTATE_H
#include "signals/signal.h"
#include "signals/rubydispatcher.h"
#include "signals/renderdispatcher.h"
#define shState SharedState::instance
#define glState shState->_glState()
struct SharedStatePrivate;
struct RGSSThreadData;
struct GlobalIBO;
struct SDL_Window;
struct TEXFBO;
struct Quad;
struct ShaderSet;
class Scene;
class FileSystem;
class EventThread;
class Graphics;
class Input;
class Audio;
class Oneshot;
class Sunshine;
#ifdef STEAM
class Steam;
#endif
class GLState;
class TexPool;
class Font;
class SharedFontState;
struct GlobalIBO;
struct Config;
struct Vec2i;
struct SharedMidiState;
struct WindowSignals{
Signal<void(int, int)> moved;
Signal<void(int, int)> resized;
};
struct GraphicsSignals{
Signal<void> prepareDraw;
Signal<void(int, int)> resized;
};
struct SharedState{
// signals
WindowSignals windowSignals;
GraphicsSignals graphicsSignals;
// dispatchers, they redirect signals from another thread to their own
RubyDispatcher &rubyDispatcher() const;
RenderDispatcher &renderDispatcher() const;
// other shit idk
void *bindingData() const;
void setBindingData(void *data);
SDL_Window *sdlWindow() const;
Scene *screen() const;
void setScreen(Scene &screen);
FileSystem &fileSystem() const;
EventThread &eThread() const;
RGSSThreadData &rtData() const;
Config &config() const;
Graphics &graphics() const;
Input &input() const;
Audio &audio() const;
Oneshot &oneshot() const;
Sunshine &sunshine() const;
#ifdef STEAM
Steam &steam() const;
#endif
GLState &_glState() const;
ShaderSet &shaders() const;
TexPool &texPool() const;
SharedFontState &fontState() const;
Font &defaultFont() const;
unsigned int genTimeStamp();
/* Returns global quad IBO, and ensures it has indices
* for at least minSize quads */
void ensureQuadIBO(size_t minSize);
GlobalIBO &globalIBO();
/* Global general purpose texture */
void bindTex();
void ensureTexSize(int minW, int minH, Vec2i &currentSizeOut);
TEXFBO &gpTexFBO(int minW, int minH);
Quad &gpQuad() const;
/* Basically just a simple "TexPool"
* replacement for Tilemap atlas use */
void requestAtlasTex(int w, int h, TEXFBO &out);
void releaseAtlasTex(TEXFBO &tex);
/* Checks EventThread's shutdown request flag and if set,
* requests the binding to terminate. In this case, this
* function will most likely not return */
void checkShutdown();
void checkReset();
static SharedState *instance;
/* This function will throw an Exception instance
* on initialization error */
static void initInstance(RGSSThreadData *threadData);
static void finiInstance();
private:
SharedState(RGSSThreadData *threadData);
~SharedState();
SharedStatePrivate *p;
};
#endif // SHAREDSTATE_H
/* this is not part of mkxp :|
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*/