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62 lines
1.9 KiB
Ruby
62 lines
1.9 KiB
Ruby
class Game_Oneshot
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_accessor :player_name # map music (for battle memory)
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attr_accessor :plight_timer # start of plight's plight
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attr_accessor :bruteforce_start # when the bruteforce_timer is started
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attr_accessor :wallpaper # the wallpaper that we should use
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attr_accessor :wallpaper_color # the wallpaper color
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def initialize
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if $GDC
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@player_name = ''
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else
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@player_name = Game_Oneshot.get_user_name.force_encoding("utf-8")
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end
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@lights = {}
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@plight_timer = nil
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@wallpaper = nil
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@bruteforce_start = nil
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end
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def self.get_user_name
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user_name = (Oneshot::USER_NAME).split(/\s+/)
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#user_name = (Steam.enabled? ? Steam::USER_NAME : Oneshot::USER_NAME).split(/\s+/)
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if user_name[0].casecmp('the') == 0 || user_name[0].casecmp('a') == 0
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return user_name.join(' ')
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else
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return user_name[0]
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end
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end
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end
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module Wallpaper
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def self.set_persistent(name, color)
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if (name == 'save_w32')
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case $persistent.langcode
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when 'fr'
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name = $persistent.langcode + "\\" + name
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when 'pt_BR'
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name = $persistent.langcode + "\\" + name
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when 'es'
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name = $persistent.langcode + "\\" + name
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when 'ja'
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name = $persistent.langcode + "\\" + name
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when 'ko'
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name = $persistent.langcode + "\\" + name
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when 'zh_CN'
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name = $persistent.langcode + "\\" + name
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end
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end
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$game_oneshot.wallpaper = name
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$game_oneshot.wallpaper_color = color
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Wallpaper.set(name, color)
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end
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def self.reset_persistent
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$game_oneshot.wallpaper = nil
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$game_oneshot.wallpaper_color = nil
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Wallpaper.reset
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end
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end
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