mkxp-sunshine/scripts/Data_Settings_Setters.rb
2026-07-16 04:20:55 +03:00

63 lines
1.8 KiB
Ruby

module Settings
module Setters
class << self
# these setters apply settings to game.
# if they are not present, they will still be saved,
# but changing them in game will not do anything
# if you do not take the value from settings directly.
# name must be same as the parameter identifier
# Audio
def bgm_volume(value)
Audio.bgm_volume = value
end
def sfx_volume(value)
Audio.sfx_volume = value
end
# Video
def fullscreen(value)
Graphics.fullscreen = $console = value
end
def resolution(value)
if (!Graphics::RESOLUTION_OVERRIDDEN)
res_data = Graphics::RESOLUTIONS&.[](value) || {:width => 480, :height => 640}
old_width = Graphics.width
old_height = Graphics.height
new_width = res_data[:width]
new_height = res_data[:height]
Graphics.move_screen(Graphics.x - (new_width - old_width) / 2, Graphics.y - (new_height - old_height) / 2)
Graphics.resize_screen(new_width, new_height)
end
end
def colorblind(value)
$game_switches[252] = value
end
# UI
def in_game_timer(value)
$game_temp.igt_timer_visible = value
$scene.in_game_timer.visible = $game_temp.igt_timer_visible if $scene.is_a?(Scene_Map)
end
def language(value)
# idk how to set language
# TODO: fix languages on new ruby versions
end
# Gameplay
def movement(value)
$game_switches[251] = value != 0
end
def skip_text(value)
# idk how to set skip_text parameter
# TODO: fix skip_text settings setter
end
# Advanced
def frameskip(value)
Graphics.frameskip = value
end
end
end
end