mkxp-sunshine/shader/sprite.vert
2026-05-09 20:28:10 +04:00

16 lines
263 B
GLSL

uniform mat4 projMat;
uniform mat4 spriteMat;
uniform vec2 texSizeInv;
attribute vec2 position;
attribute vec2 texCoord;
varying vec2 v_texCoord;
void main(){
gl_Position = projMat * spriteMat * vec4(position, 0, 1);
v_texCoord = texCoord * texSizeInv;
}