mkxp-sunshine/shader/simpleAlpha.frag
2026-05-09 20:28:10 +04:00

10 lines
175 B
GLSL

uniform sampler2D texture;
varying vec2 v_texCoord;
varying lowp vec4 v_color;
void main(){
gl_FragColor = texture2D(texture, v_texCoord);
gl_FragColor.a *= v_color.a;
}