mkxp-sunshine/CMakeLists.txt
2026-08-11 23:06:09 +04:00

415 lines
10 KiB
CMake

cmake_minimum_required(VERSION 3.28.3)
project(oneshot)
include(FindPackageHandleStandardArgs)
# Options
option(STEAM "Build for Steam" OFF)
option(DEBUG "Debug mode" ON)
option(SANITIZERS "Enable sanitizers" OFF)
option(NATIVE "Use native instructions(for local use only)" OFF)
option(STATIC "Build more static build" OFF)
option(USE_OPENGL_ES2 "GLES2_HEADER define" OFF)
set(VERSION_STRING "0.1.2" CACHE STRING "Version string")
option(DEVBUILD "Developoment build" OFF)
#Configuration
set(CMAKE_DISABLE_IN_SOURCE_BUILD TRUE)
set(VS_WINDOWS_TARGET_PLATFORM_MIN_VERSION "5.1.2600.0")
set(STEAMWORKS_PATH "${CMAKE_CURRENT_SOURCE_DIR}/steamworks" CACHE PATH "Path to Steamworks folder")
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_CXX_STANDARD 23)
if(STATIC)
add_compile_options(-static-libgcc -static-libstdc++)
set(ZLIB_USE_STATIC_LIBS ON)
set(OPENSSL_USE_STATIC_LIBS ON)
endif()
if(USE_OPENGL_ES2)
add_definitions(-DGLES2_HEADER)
endif()
if(POLICY CMP0167) # suppress Boost warning
cmake_policy(SET CMP0167 OLD)
endif()
# main stuff
set(MAIN_HEADERS
src/quadarray.h
src/audio.h
src/binding.h
src/bitmap.h
src/disposable.h
src/etc.h
src/etc-internal.h
src/eventthread.h
src/flashable.h
src/font.h
src/input.h
src/plane.h
src/scene.h
src/sprite.h
src/table.h
src/texpool.h
src/tilequad.h
src/transform.h
src/viewport.h
src/window.h
src/serializable.h
src/shader.h
src/glstate.h
src/quad.h
src/tilemap.h
src/tilemap-common.h
src/graphics.h
src/gl-debug.h
src/global-ibo.h
src/exception.h
src/filesystem.h
src/serial-util.h
src/intrulist.h
src/gl-util.h
src/util.h
src/config.h
src/keybindings.h
src/tileatlas.h
src/sharedstate.h
src/al-util.h
src/boost-hash.h
src/debugwriter.h
src/gl-fun.h
src/gl-meta.h
src/vertex.h
src/soundemitter.h
src/security.h
src/aldatasource.h
src/alstream.h
src/audiostream.h
src/rgssad.h
src/sdl-util.h
src/oneshot.h
src/pipe.h
src/i18n.h
src/meow.h
src/modloader.h
src/sunshine.h
src/lightmap.h
src/define.h
src/signals/signal.h
src/signals/signalconnection.h
src/signals/rubydispatcher.h
src/signals/maindispatcher.h
)
set(MAIN_SOURCE
src/main.cpp
src/audio.cpp
src/bitmap.cpp
src/eventthread.cpp
src/filesystem.cpp
src/font.cpp
src/input.cpp
src/plane.cpp
src/scene.cpp
src/sprite.cpp
src/table.cpp
src/tilequad.cpp
src/viewport.cpp
src/window.cpp
src/texpool.cpp
src/shader.cpp
src/glstate.cpp
src/tilemap.cpp
src/autotiles.cpp
src/graphics.cpp
src/gl-debug.cpp
src/etc.cpp
src/config.cpp
src/security.cpp
src/keybindings.cpp
src/tileatlas.cpp
src/sharedstate.cpp
src/gl-fun.cpp
src/gl-meta.cpp
src/vertex.cpp
src/soundemitter.cpp
src/sdlsoundsource.cpp
src/alstream.cpp
src/audiostream.cpp
src/rgssad.cpp
src/vorbissource.cpp
src/oneshot.cpp
src/screen.cpp
src/i18n.cpp
src/meow.cpp
src/modloader.cpp
src/sunshine.cpp
src/lightmap.cpp
src/signals/rubydispatcher.cpp
src/signals/maindispatcher.cpp
)
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
list(APPEND MAIN_SOURCE assets/resources.rc)
list(APPEND DEFINES UNICODE)
list(APPEND PLATFORM_LIBRARIES Secur32 Shlwapi winmm z)
include_directories(${CMAKE_CURRENT_BINARY_DIR}/windows)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
list(APPEND MAIN_HEADERS src/mac-desktop.h)
list(APPEND MAIN_SOURCE src/mac-desktop.mm)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
find_package(PkgConfig REQUIRED)
pkg_check_modules(LINUXPKGS REQUIRED gtk+-3.0 libxfconf-0 libseccomp)
include_directories(${LINUXPKGS_INCLUDE_DIRS})
add_compile_options(${LINUXPKGS_CFLAGS_OTHER})
list(APPEND PLATFORM_LIBRARIES ${LINUXPKGS_LDFLAGS})
elseif(CMAKE_SYSTEM_NAME STREQUAL "FreeBSD")
find_package(PkgConfig REQUIRED)
pkg_check_modules(LINUXPKGS REQUIRED gtk+-3.0 libxfconf-0)
include_directories(${LINUXPKGS_INCLUDE_DIRS})
add_compile_options(${LINUXPKGS_CFLAGS_OTHER})
list(APPEND PLATFORM_LIBRARIES ${LINUXPKGS_LDFLAGS})
set(STEAM OFF)
elseif(CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
set(STEAM OFF)
set(CMAKE_EXECUTABLE_SUFFIX ".html" CACHE INTERNAL "")
elseif(APPLE)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND cmake -P "${CMAKE_SOURCE_DIR}/patches/mac/CompleteBundle.cmake"
VERBATIM
)
endif()
source_group("MKXP Source" FILES ${MAIN_SOURCE} ${MAIN_HEADERS})
set(EMBEDDED_INPUT
shader/common.h
shader/transSimple.frag
shader/trans.frag
shader/hue.frag
shader/sprite.frag
shader/worldMachine.frag
shader/water.frag
shader/crt.frag
shader/tilemapWater.frag
shader/plane.frag
shader/gray.frag
shader/bitmapBlit.frag
shader/flatColor.frag
shader/simple.frag
shader/simpleColor.frag
shader/simpleAlpha.frag
shader/simpleAlphaUni.frag
shader/dynamicLight.frag
shader/flashMap.frag
shader/obscured.frag
shader/minimal.vert
shader/simple.vert
shader/simpleColor.vert
shader/sprite.vert
shader/tilemap.vert
shader/blur.frag
shader/blurH.vert
shader/blurV.vert
shader/simpleMatrix.vert
assets/icon.png
assets/gamecontrollerdb.txt
assets/crash.png
binding-mri/module_rpg1.rb
)
## Process Embeddeds ##
find_program(XXD_EXE
NAMES xxd xxd.exe
DOC "Location of the xxd executable"
HINTS
ENV PATH
/usr/bin /usr/local/bin .
)
macro(ProcessWithXXD outvar inputfile outdir)
get_filename_component(basefile ${inputfile} NAME)
set(outputfile ${outdir}/${basefile}.xxd)
set_source_files_properties(${outputfile} PROPERTIES HEADER_FILE_ONLY TRUE)
add_custom_command(
OUTPUT ${outputfile}
COMMAND ${XXD_EXE} -i ${inputfile} ${outputfile}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
DEPENDS ${inputfile}
COMMENT "Generating XXD for ${inputfile}"
)
list(APPEND ${outvar}
${outputfile}
)
endmacro()
foreach(item ${EMBEDDED_INPUT})
ProcessWithXXD(EMBEDDED_SOURCE ${item} ${CMAKE_CURRENT_BINARY_DIR})
endforeach()
source_group("Embedded Source" FILES ${EMBEDDED_INPUT} ${EMBEDDED_SOURCE})
set(BINDING_HEADERS
binding-mri/binding-util.h
binding-mri/binding-types.h
binding-mri/serializable-binding.h
binding-mri/disposable-binding.h
binding-mri/sceneelement-binding.h
binding-mri/viewportelement-binding.h
binding-mri/flashable-binding.h
binding-mri/keybindings-binding.h
binding-mri/signalconnection-binding.h
)
set(BINDING_SOURCE
binding-mri/binding-mri.cpp
binding-mri/binding-util.cpp
binding-mri/table-binding.cpp
binding-mri/etc-binding.cpp
binding-mri/bitmap-binding.cpp
binding-mri/font-binding.cpp
binding-mri/graphics-binding.cpp
binding-mri/input-binding.cpp
binding-mri/sprite-binding.cpp
binding-mri/viewport-binding.cpp
binding-mri/plane-binding.cpp
binding-mri/window-binding.cpp
binding-mri/tilemap-binding.cpp
binding-mri/audio-binding.cpp
binding-mri/module_rpg.cpp
binding-mri/filesystem-binding.cpp
binding-mri/oneshot-binding.cpp
binding-mri/sunshine-binding.cpp
binding-mri/steam-binding.cpp
binding-mri/wallpaper-binding.cpp
binding-mri/journal-binding.cpp
binding-mri/niko-binding.cpp
binding-mri/time-binding.cpp
binding-mri/shader-binging.cpp
binding-mri/modloader-binding.cpp
binding-mri/keybindings-binding.cpp
binding-mri/lightmap-binding.cpp
binding-mri/signalconnection-binding.cpp
binding-mri/gamepad-binding.cpp
binding-mri/profiler-binding.cpp
)
source_group("Binding Source" FILES ${BINDING_SOURCE} ${BINDING_HEADERS})
if(NATIVE)
add_compile_options(-march=native
-mtune=native)
endif()
if(SANITIZERS)
# ASan + Ruby = SEGFAULT
set(SANITIZERS "undefined,leak,shift,shift-base,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,signed-integer-overflow,bounds,bounds-strict,alignment,object-size,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin,pointer-subtract,pointer-compare")
add_compile_options(-fsanitize=${SANITIZERS})
add_link_options(-fsanitize=${SANITIZERS})
endif()
if(DEBUG)
add_compile_options(
-g3
-fno-omit-frame-pointer
-Og
-Wall
-Wextra)
else()
add_compile_options(
-O2
-ffast-math
-fipa-pta
-ftree-vectorize
-fstdarg-opt
-fomit-frame-pointer
-frename-registers
-ffunction-sections
-fdata-sections
-fvisibility=hidden)
add_link_options(-Wl,-O2
-Wl,--gc-sections
-Wl,--as-needed
-Wl,--no-undefined
-Wl,--strip-all
-Wl,--no-copy-dt-needed-entries)
if(NOT WIN32)
add_compile_options(-flto)
add_link_options(-flto)
endif()
if(LINUX)
add_compile_options(-fno-plt)
endif()
endif()
if(ANDROID)
add_library(main SHARED
${MAIN_HEADERS}
${MAIN_SOURCE}
${BINDING_HEADERS}
${BINDING_SOURCE}
${EMBEDDED_SOURCE}
)
else()
add_executable(${PROJECT_NAME} MACOSX_BUNDLE WIN32
${MAIN_HEADERS}
${MAIN_SOURCE}
${BINDING_HEADERS}
${BINDING_SOURCE}
${EMBEDDED_SOURCE}
)
endif()
if(DEVBUILD)
target_compile_definitions(${PROJECT_NAME} PRIVATE DEVBUILD)
endif()
target_compile_definitions(${PROJECT_NAME} PRIVATE
VERSION_STRING=\"${VERSION_STRING}\"
)
find_package(PkgConfig REQUIRED)
find_package(ZLIB REQUIRED)
find_package(SDL3 CONFIG)
find_package(SDL3_image CONFIG)
find_package(SDL3_sound CONFIG)
find_package(SDL3_ttf CONFIG)
find_package(OpenAL CONFIG)
find_package(Boost REQUIRED COMPONENTS program_options chrono)
find_package(PhysFS CONFIG)
find_path(PIXMAN_INCLUDE_DIR NAMES pixman.h PATH_SUFFIXES pixman-1)
find_library(PIXMAN_LIBRARY NAMES pixman-1 pixman-1_static pixman-1_staticd)
find_package(Ruby 3.0 REQUIRED COMPONENTS Development)
pkg_check_modules(VORBISFILE REQUIRED vorbisfile)
find_package_handle_standard_args(pixman-1 DEFAULT_MSG PIXMAN_LIBRARY PIXMAN_INCLUDE_DIR)
mark_as_advanced(PIXMAN_INCLUDE_DIR PIXMAN_LIBRARY)
pkg_check_modules(SIGC2 REQUIRED sigc++-2.0)
target_compile_definitions(${PROJECT_NAME} PRIVATE ${DEFINES})
target_include_directories(${PROJECT_NAME} PRIVATE src include ${PIXMAN_INCLUDE_DIR} ${SIGC2_INCLUDE_DIRS}
${Ruby_INCLUDE_DIRS} Boost::boost ${Boost_INCLUDE_DIRS}
${VORBISFILE_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3 SDL3_image::SDL3_image
SDL3_sound::SDL3_sound SDL3_ttf::SDL3_ttf OpenAL::OpenAL
physfs ${PIXMAN_LIBRARY} ${SIGC2_LIBRARIES} ${PLATFORM_LIBRARIES}
${Ruby_LIBRARIES} Boost::boost Boost::chrono ${Boost_LIBRARIES}
${VORBISFILE_LIBRARIES} ZLIB::ZLIB ${PLATFORM_LIBS})
if(STEAM)
list(APPEND MAIN_HEADERS
src/steam.h
steamshim/steamshim_child.h
)
list(APPEND MAIN_SOURCE
src/steam.cpp
steamshim/steamshim_child.c
)
list(APPEND DEFINES
STEAM
)
add_subdirectory(steamshim_parent)
# steam_appid.txt
configure_file(
"${CMAKE_SOURCE_DIR}/steam_appid.txt"
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/steam_appid.txt"
COPYONLY)
endif()
add_subdirectory(scripts)