mkxp-sunshine/binding-mri
2018-03-13 18:33:23 +01:00
..
audio-binding.cpp Remove MIDI-based bindings 2018-03-06 18:47:07 -08:00
binding-mri.cpp Merge remote-tracking branch 'MKXP/master' into new-mkxp 2018-03-06 18:43:36 -08:00
binding-types.h
binding-util.cpp Preliminary i18n improvements 2016-02-29 01:41:37 -05:00
binding-util.h Merge remote-tracking branch 'MKXP/master' into new-mkxp 2018-03-06 18:43:36 -08:00
bitmap-binding.cpp Revert "check Ruby strings for embedded null bytes" 2015-05-11 23:13:02 +02:00
chroma-binding.cpp Disable Chroma API stuff on non-Windows platforms 2018-02-26 21:09:12 -08:00
disposable-binding.h Bindings: Viewport: Don't dispose children in RGSS2/3 2014-10-24 18:55:03 +02:00
etc-binding.cpp Core/MRI: Fix handling of Etc/Font properties 2014-09-05 01:58:41 +02:00
filesystem-binding.cpp Reverting some marshal stuff 2016-12-17 15:59:41 -05:00
flashable-binding.h MRI-Binding: Typo in Flashable binding 2014-08-09 21:21:38 +02:00
font-binding.cpp Font/MRI: Improve handling of (default_)name attributes 2016-01-05 08:47:52 +01:00
graphics-binding.cpp Adding backend changes for settings menu 2017-01-01 04:48:40 -06:00
input-binding.cpp I stopped making commits for a good while. Here's the latest junk. 2016-09-19 13:54:38 -04:00
journal-binding.cpp Remove pipe file during cleanup 2018-03-07 00:41:26 -08:00
module_rpg.cpp Gutted more unused features 2016-02-29 15:40:10 -05:00
module_rpg1.rb Improved internationalization support 2016-04-06 13:45:36 -04:00
module_rpg1.rb.xxd Merge separate RGSS version build configs into one 2014-08-28 23:22:05 +02:00
niko-binding.cpp Use PATH_MAX constant, prevent -Wunused-variable, remove commented out code and needless std::string 2018-03-13 18:33:23 +01:00
oneshot-binding.cpp Fix wallpaper handling a bit; fix screen shaking; spaces -> tabs 2018-03-12 10:50:58 +01:00
plane-binding.cpp Added footprints and src_rect to Plane class 2016-04-11 21:33:54 -04:00
sceneelement-binding.h
screen-binding.cpp Window shaking 2016-10-29 22:22:22 -04:00
serializable-binding.h
sprite-binding.cpp Added obscured/scratched window puzzle 2016-02-17 17:14:16 -05:00
steam-binding.cpp Preliminary i18n improvements 2016-02-29 01:41:37 -05:00
table-binding.cpp use std::max instead of ?: 2014-08-31 11:10:57 +02:00
tilemap-binding.cpp Rudimentary map wrapping added 2016-01-05 14:50:18 -05:00
viewport-binding.cpp Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00
viewportelement-binding.h Added cheap hack for sprite lighting occlusion 2016-03-11 02:28:26 -05:00
wallpaper-binding.cpp Use PATH_MAX constant, prevent -Wunused-variable, remove commented out code and needless std::string 2018-03-13 18:33:23 +01:00
window-binding.cpp Pass value object attributes by reference (instead of pointer) 2014-10-25 23:33:41 +02:00