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An ending that made me very, VERY teary-eyed, interrupted by an access denied error…argh, code bugs, why! >~< Basically, the path to “My Games” and the name of the journal’s executable are now defined by oneshot.cpp and loaded into the Ruby script, so the ending isn’t interrupted. Now all that’s left is to compile the journal!
75 lines
1.2 KiB
C++
75 lines
1.2 KiB
C++
#ifndef ONESHOT_H
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#define ONESHOT_H
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#include "etc-internal.h"
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#include <string>
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struct OneshotPrivate;
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struct RGSSThreadData;
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class Oneshot
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{
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public:
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Oneshot(RGSSThreadData &threadData);
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~Oneshot();
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//msgbox type codes
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enum
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{
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MSG_INFO,
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MSG_YESNO,
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MSG_WARN,
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MSG_ERR,
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};
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//Wallpaper style
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enum
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{
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STYLE_NONE,
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STYLE_TILE,
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STYLE_CENTER,
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STYLE_STRETCH,
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STYLE_FIT,
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STYLE_FILL,
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STYLE_SPAN,
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};
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//Wallpaper gradient
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enum
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{
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GRADIENT_NONE,
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GRADIENT_HORIZONTAL,
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GRADIENT_VERTICAL,
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};
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void update();
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//Accessors
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const std::string &lang() const;
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const std::string &userName() const;
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const std::string &savePath() const;
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const std::string &docsPath() const;
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const std::string &gamePath() const;
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const std::string &journal() const;
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const std::vector<uint8_t> &obscuredMap() const;
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bool obscuredCleared() const;
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bool allowExit() const;
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//Mutators
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void setYesNo(const char *yes, const char *no);
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void setWindowPos(int x, int y);
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void setAllowExit(bool allowExit);
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void resetObscured();
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//Functions
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bool msgbox(int type, const char *body, const char *title);
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//Dirty flag for obscured texture
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bool obscuredDirty;
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private:
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OneshotPrivate *p;
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RGSSThreadData &threadData;
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};
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#endif // ONESHOT_H
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