mkxp-sunshine/CMakeLists.txt
2026-06-01 05:47:20 -04:00

391 lines
9.3 KiB
CMake

cmake_minimum_required(VERSION 3.28.3)
project(oneshot)
## Setup options ##
set(CMAKE_DISABLE_IN_SOURCE_BUILD TRUE)
include(FindPackageHandleStandardArgs)
option(STEAM "Build for Steam" OFF)
set(STEAMWORKS_PATH "${CMAKE_CURRENT_SOURCE_DIR}/steamworks" CACHE PATH "Path to Steamworks folder")
option(DEBUG "Debug mode" ON)
#For paranoics:3
option(EXTRA_SECURITY "Extra security" OFF)
set(ZLIB_USE_STATIC_LIBS ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
if(DEBUG)
# Debug stuff
if (MSVC)
add_compile_options(/EHr /fsanitize /validate-charset /DEBUG /RTCu /RTCs /RTCc)
else()
add_compile_options(-g3 -O0 -fno-omit-frame-pointer -ggdb -fcheck-new -gbtf -pipe)
endif()
else()
# Optimization stuff
if (MSVC)
add_compile_options(/O2 /fp:fast /GL /GF /GA)
else()
add_compile_options(-O3 -ffast-math -flto -pipe -funroll-loops -falign-functions=16 -falign-jumps=8 -falign-loops=8 -fno-common)
add_link_options(-Wl,-O2)
endif()
endif()
if(EXTRA_SECURITY)
if (MSVC)
add_compile_options(/guard:cf /GS /sdl /DYNAMICBASE /HIGHENTROPYVA /SAFESEH /guard:ehcont)
else()
add_compile_options(-U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=3 -D_GLIBCXX_ASSERTIONS -fstrict-flex-arrays=3 -fstack-clash-protection -fstack-protector-strong -Wl,--no-copy-dt-needed-entries -fPIE -pie)
endif()
endif()
## Setup main source ##
# main stuff
set(MAIN_HEADERS
src/quadarray.h
src/audio.h
src/binding.h
src/bitmap.h
src/disposable.h
src/etc.h
src/etc-internal.h
src/eventthread.h
src/flashable.h
src/font.h
src/input.h
src/plane.h
src/scene.h
src/sprite.h
src/table.h
src/texpool.h
src/tilequad.h
src/transform.h
src/viewport.h
src/window.h
src/serializable.h
src/shader.h
src/glstate.h
src/quad.h
src/tilemap.h
src/tilemap-common.h
src/graphics.h
src/gl-debug.h
src/global-ibo.h
src/exception.h
src/filesystem.h
src/serial-util.h
src/intrulist.h
src/gl-util.h
src/util.h
src/config.h
src/settingsmenu.h
src/keybindings.h
src/tileatlas.h
src/sharedstate.h
src/al-util.h
src/boost-hash.h
src/debugwriter.h
src/gl-fun.h
src/gl-meta.h
src/vertex.h
src/soundemitter.h
src/security.h
src/aldatasource.h
src/alstream.h
src/audiostream.h
src/rgssad.h
src/sdl-util.h
src/oneshot.h
src/pipe.h
chromasdk/RzChromaSDKDefines.h
chromasdk/RzChromaSDKTypes.h
chromasdk/RzErrors.h
chromasdk/ChromaApi.h
src/i18n.h
src/meow.h
)
set(MAIN_SOURCE
src/main.cpp
src/audio.cpp
src/bitmap.cpp
src/eventthread.cpp
src/filesystem.cpp
src/font.cpp
src/input.cpp
src/plane.cpp
src/scene.cpp
src/sprite.cpp
src/table.cpp
src/tilequad.cpp
src/viewport.cpp
src/window.cpp
src/texpool.cpp
src/shader.cpp
src/glstate.cpp
src/tilemap.cpp
src/autotiles.cpp
src/graphics.cpp
src/gl-debug.cpp
src/etc.cpp
src/config.cpp
src/settingsmenu.cpp
src/security.cpp
src/keybindings.cpp
src/tileatlas.cpp
src/sharedstate.cpp
src/gl-fun.cpp
src/gl-meta.cpp
src/vertex.cpp
src/soundemitter.cpp
src/sdlsoundsource.cpp
src/alstream.cpp
src/audiostream.cpp
src/rgssad.cpp
src/vorbissource.cpp
src/oneshot.cpp
src/screen.cpp
src/i18n.cpp
src/meow.cpp
)
if(WIN32)
list(APPEND MAIN_SOURCE assets/resources.rc)
list(APPEND DEFINES UNICODE)
list(APPEND PLATFORM_LIBRARIES Secur32 Shlwapi winmm z)
include_directories( ${CMAKE_CURRENT_BINARY_DIR}/windows )
elseif(APPLE)
list(APPEND MAIN_HEADERS src/mac-desktop.h)
list(APPEND MAIN_SOURCE src/mac-desktop.mm)
elseif(LINUX)
find_package(PkgConfig REQUIRED)
pkg_check_modules(LINUXPKGS REQUIRED gtk+-3.0 libxfconf-0 libseccomp)
include_directories(${LINUXPKGS_INCLUDE_DIRS})
add_compile_options(${LINUXPKGS_CFLAGS_OTHER})
list(APPEND PLATFORM_LIBRARIES ${LINUXPKGS_LDFLAGS})
list(APPEND MAIN_SOURCE src/xdg-user-dir-lookup.c)
list(APPEND MAIN_HEADERS src/xdg-user-dir-lookup.h)
elseif(BSD)
find_package(PkgConfig REQUIRED)
pkg_check_modules(LINUXPKGS REQUIRED gtk+-3.0 libxfconf-0)
include_directories(${LINUXPKGS_INCLUDE_DIRS})
add_compile_options(${LINUXPKGS_CFLAGS_OTHER})
list(APPEND PLATFORM_LIBRARIES ${LINUXPKGS_LDFLAGS})
list(APPEND MAIN_SOURCE src/xdg-user-dir-lookup.c)
list(APPEND MAIN_HEADERS src/xdg-user-dir-lookup.h)
set(STEAM OFF)
endif()
if (STEAM)
list(APPEND MAIN_HEADERS
src/steam.h
steamshim/steamshim_child.h
)
list(APPEND MAIN_SOURCE
src/steam.cpp
steamshim/steamshim_child.c
)
list(APPEND DEFINES
STEAM
)
endif()
source_group("MKXP Source" FILES ${MAIN_SOURCE} ${MAIN_HEADERS})
## Setup embedded source ##
set(EMBEDDED_INPUT
shader/common.h
shader/transSimple.frag
shader/trans.frag
shader/hue.frag
shader/sprite.frag
shader/worldMachine.frag
shader/water.frag
shader/tilemapWater.frag
shader/plane.frag
shader/gray.frag
shader/bitmapBlit.frag
shader/flatColor.frag
shader/simple.frag
shader/simpleColor.frag
shader/simpleAlpha.frag
shader/simpleAlphaUni.frag
shader/flashMap.frag
shader/obscured.frag
shader/minimal.vert
shader/simple.vert
shader/simpleColor.vert
shader/sprite.vert
shader/tilemap.vert
shader/blur.frag
shader/blurH.vert
shader/blurV.vert
shader/simpleMatrix.vert
assets/icon.png
assets/gamecontrollerdb.txt
)
if (MSVC)
list(APPEND DEFINES
_CRT_SECURE_NO_WARNINGS
NOMINMAX
)
endif()
## Process Embeddeds ##
find_program(XXD_EXE
NAMES xxd xxd.exe
DOC "Location of the xxd executable"
HINTS
ENV PATH
/usr/bin /usr/local/bin .
)
macro(ProcessWithXXD outvar inputfile outdir)
get_filename_component(basefile ${inputfile} NAME)
set(outputfile ${outdir}/${basefile}.xxd)
set_source_files_properties(${outputfile} PROPERTIES HEADER_FILE_ONLY TRUE)
add_custom_command(
OUTPUT ${outputfile}
COMMAND ${XXD_EXE} -i ${inputfile} ${outputfile}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
DEPENDS ${inputfile}
COMMENT "Generating XXD for ${inputfile}"
)
list(APPEND ${outvar}
${outputfile}
)
endmacro()
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/xxdhack)
include_directories(
${CMAKE_CURRENT_BINARY_DIR}/xxdhack
)
foreach(item ${EMBEDDED_INPUT})
ProcessWithXXD(EMBEDDED_SOURCE ${item} ${CMAKE_CURRENT_BINARY_DIR})
endforeach()
source_group("Embedded Source" FILES ${EMBEDDED_INPUT} ${EMBEDDED_SOURCE})
## Setup binding source ##
list(APPEND DEFINES
BINDING_MRI
)
set(BINDING_HEADERS
binding-mri/binding-util.h
binding-mri/binding-types.h
binding-mri/serializable-binding.h
binding-mri/disposable-binding.h
binding-mri/sceneelement-binding.h
binding-mri/viewportelement-binding.h
binding-mri/flashable-binding.h
)
set(BINDING_SOURCE
binding-mri/binding-mri.cpp
binding-mri/binding-util.cpp
binding-mri/table-binding.cpp
binding-mri/etc-binding.cpp
binding-mri/bitmap-binding.cpp
binding-mri/font-binding.cpp
binding-mri/graphics-binding.cpp
binding-mri/input-binding.cpp
binding-mri/sprite-binding.cpp
binding-mri/viewport-binding.cpp
binding-mri/plane-binding.cpp
binding-mri/window-binding.cpp
binding-mri/tilemap-binding.cpp
binding-mri/audio-binding.cpp
binding-mri/module_rpg.cpp
binding-mri/filesystem-binding.cpp
binding-mri/oneshot-binding.cpp
binding-mri/sunshine-binding.cpp
binding-mri/steam-binding.cpp
binding-mri/wallpaper-binding.cpp
binding-mri/journal-binding.cpp
binding-mri/chroma-binding.cpp
binding-mri/niko-binding.cpp
binding-mri/time-binding.cpp
binding-mri/shader-binging.cpp
)
source_group("Binding Source" FILES ${BINDING_SOURCE} ${BINDING_HEADERS})
## Setup main executable ##
set(CMAKE_CXX_STANDARD 17)
add_executable(${PROJECT_NAME} MACOSX_BUNDLE WIN32
${MAIN_HEADERS}
${MAIN_SOURCE}
${BINDING_HEADERS}
${BINDING_SOURCE}
${EMBEDDED_SOURCE}
)
if(LINUX)
pkg_check_modules(SECCOMP REQUIRED libseccomp)
target_include_directories(${PROJECT_NAME} PRIVATE ${SECCOMP_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME} PRIVATE ${SECCOMP_LIBRARIES})
endif()
find_package(ZLIB REQUIRED)
find_package(SDL3 CONFIG)
find_package(SDL3_image CONFIG)
find_package(SDL3_sound CONFIG)
find_package(SDL3_ttf CONFIG)
find_package(OpenAL CONFIG)
find_package(Boost REQUIRED COMPONENTS program_options chrono)
find_package(PhysFS CONFIG)
find_path(PIXMAN_INCLUDE_DIR NAMES pixman.h PATH_SUFFIXES pixman-1)
find_library(PIXMAN_LIBRARY NAMES pixman-1 pixman-1_static pixman-1_staticd)
find_package(Ruby 3.0 REQUIRED COMPONENTS Development)
pkg_check_modules(SIGC2 REQUIRED sigc++-2.0)
pkg_check_modules(VORBISFILE REQUIRED vorbisfile)
find_package_handle_standard_args(pixman-1 DEFAULT_MSG PIXMAN_LIBRARY PIXMAN_INCLUDE_DIR)
mark_as_advanced(PIXMAN_INCLUDE_DIR PIXMAN_LIBRARY)
target_compile_definitions(${PROJECT_NAME}
PRIVATE
${DEFINES})
target_include_directories(${PROJECT_NAME}
PRIVATE
src
${PIXMAN_INCLUDE_DIR}
${SIGC2_INCLUDE_DIRS}
${Ruby_INCLUDE_DIRS}
Boost::boost ${Boost_INCLUDE_DIRS}
${VORBISFILE_INCLUDE_DIRS}
${ZLIB_INCLUDE_DIRS})
target_link_libraries(${PROJECT_NAME}
PRIVATE
SDL3::SDL3 SDL3_image::SDL3_image SDL3_sound::SDL3_sound SDL3_ttf::SDL3_ttf
OpenAL::OpenAL
physfs
${PIXMAN_LIBRARY}
${SIGC2_LIBRARIES}
${PLATFORM_LIBRARIES}
${Ruby_LIBRARIES}
Boost::boost Boost::chrono ${Boost_LIBRARIES}
${VORBISFILE_LIBRARIES}
ZLIB::ZLIB
${PLATFORM_LIBS})
IF(APPLE)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND cmake -P "${CMAKE_SOURCE_DIR}/patches/mac/CompleteBundle.cmake" VERBATIM)
ENDIF()
if(STEAM)
add_subdirectory(steamshim_parent)
# steam_appid.txt
configure_file(
"${CMAKE_SOURCE_DIR}/steam_appid.txt"
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/steam_appid.txt"
COPYONLY)
endif()
add_subdirectory(scripts)