mkxp-sunshine/scripts/SaveLoad.rb
Michael Shirt 79ba9fc44a game_oneshot was misspelled
Mat did you even test this before you committed it?
2016-11-15 21:28:32 -07:00

101 lines
3.1 KiB
Ruby

SAVE_FILE_NAME = Oneshot::SAVE_PATH + '/save.dat'
def save
File.open(SAVE_FILE_NAME, 'wb') do |file|
# Wrire frame count for measuring play time
Marshal.dump(Graphics.frame_count, file)
# Increase save count by 1
$game_system.save_count += 1
# Save magic number
# (A random value will be written each time saving with editor)
$game_system.magic_number = $data_system.magic_number
# Write each type of game object
Marshal.dump($game_system, file)
Marshal.dump($game_switches, file)
Marshal.dump($game_variables, file)
Marshal.dump($game_self_switches, file)
Marshal.dump($game_screen, file)
Marshal.dump($game_actors, file)
Marshal.dump($game_party, file)
Marshal.dump($game_map, file)
Marshal.dump($game_player, file)
Marshal.dump($game_followers, file)
Marshal.dump($game_oneshot, file)
Marshal.dump($game_fasttravel, file)
Marshal.dump($game_temp.footstep_sfx , file)
end
end
def load
return false if !FileTest.exist?(SAVE_FILE_NAME) || $debug
File.open(SAVE_FILE_NAME, 'rb') do |file|
# Read frame count for measuring play time
Graphics.frame_count = Marshal.load(file)
# Read each type of game object
$game_system = Marshal.load(file)
$game_switches = Marshal.load(file)
$game_variables = Marshal.load(file)
$game_self_switches = Marshal.load(file)
$game_screen = Marshal.load(file)
$game_actors = Marshal.load(file)
$game_party = Marshal.load(file)
$game_map = Marshal.load(file)
$game_player = Marshal.load(file)
$game_followers = Marshal.load(file)
$game_oneshot = Marshal.load(file)
$game_fasttravel = Marshal.load(file)
$game_temp.footstep_sfx = Marshal.load(file)
# If magic number is different from when saving
# (if editing was added with editor)
if $game_system.magic_number != $data_system.magic_number
# Load map
$game_map.setup($game_map.map_id)
if !$game_switches[100]
$game_player.center($game_player.x, $game_player.y)
end
end
# Refresh party members
$game_party.refresh
for f in $game_followers
f.leader = $game_player
f.moveto($game_player.x, $game_player.y)
end
end
return true
end
def real_load
load
# Restore BGM and BGS
# switch 181 or 183 or 186 means its time for a dream, so no BGM
if !($game_switches[181] || $game_switches[183] || $game_switches[186] || $game_switches[188] || $game_switches[190])
$game_system.bgm_play($game_system.playing_bgm)
$game_system.bgs_play($game_system.playing_bgs)
end
# Update map (run parallel process event)
$game_map.update
# Switch to map screen
$scene = Scene_Map.new
$game_temp.common_event_id = 42
# Set wallpaper if necessary
if $game_oneshot.wallpaper
Wallpaper.set $game_oneshot.wallpaper, $game_oneshot.wallpaper_color
end
end
def save_exists
return FileTest.exist?(SAVE_FILE_NAME)
end
def quit_game_bed
$game_system.map_interpreter.index += 1
save
$game_system.map_interpreter.index -= 1
$scene = nil
end
def quit_game_no_save
$scene = nil
end