mkxp-sunshine/src/config.cpp
ZakatTeamI2P 78e4b16153 efesdg
2026-04-19 11:30:25 +02:00

184 lines
4.7 KiB
C++

/*
** config.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include <boost/program_options/options_description.hpp>
#include <boost/program_options/parsers.hpp>
#include <boost/program_options/variables_map.hpp>
#include <physfs.h>
#include <fstream>
#include <stdint.h>
#include <cstdlib>
#include "debugwriter.h"
#include "util.h"
#include "sdl-util.h"
namespace std{
std::ostream& operator<<(std::ostream &os, const std::vector<std::string> &vec){
for (auto item : vec){
os << item << " ";
}
return os;
}
}
static std::string prefPath(const char *org, const char *app){
const char *path = PHYSFS_getPrefDir(org, app);
if (!path)
return std::string();
return path;
}
template<typename T>
std::set<T> setFromVec(const std::vector<T> &vec)
{
return std::set<T>(vec.begin(), vec.end());
}
typedef std::vector<std::string> StringVec;
namespace po = boost::program_options;
#define CONF_FILE "oneshot.conf"
Config::Config()
{}
void Config::read(int argc, char *argv[]){
#define PO_DESC_ALL \
PO_DESC(debugMode, bool, false) \
PO_DESC(screenMode, bool, false) \
PO_DESC(printFPS, bool, false) \
PO_DESC(fullscreen, bool, false) \
PO_DESC(fixedAspectRatio, bool, true) \
PO_DESC(smoothScaling, bool, true) \
PO_DESC(vsync, bool, true) \
PO_DESC(defScreenW, int, 0) \
PO_DESC(defScreenH, int, 0) \
PO_DESC(windowTitle, std::string, "") \
PO_DESC(fixedFramerate, int, 0) \
PO_DESC(frameSkip, bool, true) \
PO_DESC(syncToRefreshrate, bool, false) \
PO_DESC(solidFonts, bool, false) \
PO_DESC(subImageFix, bool, false) \
PO_DESC(enableBlitting, bool, true) \
PO_DESC(maxTextureSize, int, 0) \
PO_DESC(gameFolder, std::string, ".") \
PO_DESC(allowSymlinks, bool, false) \
PO_DESC(iconPath, std::string, "") \
PO_DESC(SE.sourceCount, int, 6) \
PO_DESC(pathCache, bool, true)
// Not gonna take your shit boost
#define GUARD_ALL( exp ) try { exp } catch(...) {}
editor.debug = false;
editor.battleTest = false;
/* Read arguments sent from the editor */
if (argc > 1){
std::string argv1 = argv[1];
/* RGSS1 uses "debug", 2 and 3 use "test" */
if (argv1 == "debug" || argv1 == "test")
editor.debug = true;
else if (argv1 == "btest")
editor.battleTest = true;
/* Fix offset */
if (editor.debug || editor.battleTest){
argc--;
argv++;
}
}
#define PO_DESC(key, type, def) (#key, po::value< type >()->default_value(def))
po::options_description podesc;
podesc.add_options()
PO_DESC_ALL
("preloadScript", po::value<StringVec>()->composing()->default_value(StringVec()))
("fontSub", po::value<StringVec>()->composing()->default_value(StringVec()))
("rubyLoadpath", po::value<StringVec>()->composing()->default_value(StringVec()))
;
po::variables_map vm;
/* Parse command line options */
try{
po::parsed_options cmdPo =
po::command_line_parser(argc, argv).options(podesc).run();
po::store(cmdPo, vm);
}
catch (po::error &error){
Debug() << "Command line:" << error.what();
}
/* Parse configuration file */
SDLRWStream confFile(CONF_FILE, "r");
if (confFile){
try{
po::store(po::parse_config_file(confFile.stream(), podesc, true), vm);
po::notify(vm);
}
catch (po::error &error){
Debug() << CONF_FILE":" << error.what();
}
}
#undef PO_DESC
#define PO_DESC(key, type, def) GUARD_ALL( key = vm[#key].as< type >(); )
PO_DESC_ALL;
GUARD_ALL( preloadScripts = setFromVec(vm["preloadScript"].as<StringVec>()); );
GUARD_ALL( fontSubs = vm["fontSub"].as<StringVec>(); );
GUARD_ALL( rubyLoadpaths = vm["rubyLoadpath"].as<StringVec>(); );
#undef PO_DESC
#undef PO_DESC_ALL
SE.sourceCount = clamp(SE.sourceCount, 1, 64);
commonDataPath = prefPath(".", "Oneshot");
//Hardcode some ini/version settings
rgssVersion = 1;
game.title = "OneShot: Sunshine";
game.scripts = "Data/xScripts.rxdata";
defScreenW = 640;
defScreenH = 480;
#ifdef STEAM
/* Override fullscreen config if Big Picture */
if (const char *env = std::getenv("SteamTenfoot")){
if (!strcmp(env, "1"))
fullscreen = true;
}
#endif
}