mkxp-sunshine/src/sharedstate.cpp
2026-06-22 16:58:57 +03:00

326 lines
6.6 KiB
C++

/*
** sharedstate.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "sharedstate.h"
#include "util.h"
#include "filesystem.h"
#include "graphics.h"
#include "input.h"
#include "audio.h"
#include "oneshot.h"
#include "sunshine.h"
#ifdef STEAM
#include "steam.h"
#endif
#include "glstate.h"
#include "shader.h"
#include "texpool.h"
#include "font.h"
#include "eventthread.h"
#include "gl-util.h"
#include "global-ibo.h"
#include "quad.h"
#include "binding.h"
#include "exception.h"
#ifndef _MSC_VER
#include <unistd.h>
#endif
#include <stdio.h>
#include <string>
SharedState *SharedState::instance = 0;
static GlobalIBO *_globalIBO = 0;
struct SharedStatePrivate{
void *bindingData;
SDL_Window *sdlWindow;
Scene *screen;
FileSystem fileSystem;
EventThread &eThread;
RGSSThreadData &rtData;
Config &config;
Graphics graphics;
Input input;
Audio audio;
Oneshot oneshot;
Sunshine sunshine;
#ifdef STEAM
Steam steam;
#endif
GLState _glState;
ShaderSet shaders;
TexPool texPool;
SharedFontState fontState;
Font *defaultFont;
TEX::ID globalTex;
int globalTexW, globalTexH;
bool globalTexDirty;
TEXFBO gpTexFBO;
TEXFBO atlasTex;
Quad gpQuad;
unsigned int stampCounter;
SharedStatePrivate(RGSSThreadData *threadData)
: bindingData(0),
sdlWindow(threadData->window),
fileSystem(threadData->config.allowSymlinks),
eThread(*threadData->ethread),
rtData(*threadData),
config(threadData->config),
graphics(threadData),
input(*threadData),
audio(*threadData),
oneshot(*threadData),
sunshine(),
_glState(threadData->config),
fontState(threadData->config),
stampCounter(0)
{
/* Shaders have been compiled in ShaderSet's constructor */
if (gl.ReleaseShaderCompiler)
gl.ReleaseShaderCompiler();
fileSystem.addPath(".");
if (config.pathCache)
fileSystem.createPathCache();
fileSystem.initFontSets(fontState);
globalTexW = 128;
globalTexH = 64;
globalTex = TEX::gen();
TEX::bind(globalTex);
TEX::setRepeat(false);
TEX::setSmooth(false);
TEX::allocEmpty(globalTexW, globalTexH);
globalTexDirty = false;
TEXFBO::init(gpTexFBO);
/* Reuse starting values */
TEXFBO::allocEmpty(gpTexFBO, globalTexW, globalTexH);
TEXFBO::linkFBO(gpTexFBO);
}
~SharedStatePrivate(){
TEX::del(globalTex);
TEXFBO::fini(gpTexFBO);
TEXFBO::fini(atlasTex);
}
};
void SharedState::initInstance(RGSSThreadData *threadData){
/* This section is tricky because of dependencies:
* SharedState depends on GlobalIBO existing,
* Font depends on SharedState existing */
_globalIBO = new GlobalIBO();
_globalIBO->ensureSize(1);
SharedState::instance = 0;
Font *defaultFont = 0;
try{
SharedState::instance = new SharedState(threadData);
Font::initDefaults(instance->p->fontState);
defaultFont = new Font();
}catch (const Exception &exc){
delete _globalIBO;
delete SharedState::instance;
delete defaultFont;
throw exc;
}
SharedState::instance->p->defaultFont = defaultFont;
SharedState::instance->p->sunshine.loadNoise();
}
void SharedState::finiInstance(){
delete SharedState::instance->p->defaultFont;
delete SharedState::instance;
delete _globalIBO;
}
void SharedState::setScreen(Scene &screen){
p->screen = &screen;
}
#define GSATT(type, lower) \
type SharedState :: lower() const \
{ \
return p->lower; \
}
GSATT(void*, bindingData)
GSATT(SDL_Window*, sdlWindow)
GSATT(Scene*, screen)
GSATT(FileSystem&, fileSystem)
GSATT(EventThread&, eThread)
GSATT(RGSSThreadData&, rtData)
GSATT(Config&, config)
GSATT(Graphics&, graphics)
GSATT(Input&, input)
GSATT(Audio&, audio)
GSATT(Oneshot&, oneshot)
GSATT(Sunshine&, sunshine)
#ifdef STEAM
GSATT(Steam&, steam)
#endif
GSATT(GLState&, _glState)
GSATT(ShaderSet&, shaders)
GSATT(TexPool&, texPool)
GSATT(Quad&, gpQuad)
GSATT(SharedFontState&, fontState)
void SharedState::setBindingData(void *data){
p->bindingData = data;
}
void SharedState::ensureQuadIBO(size_t minSize){
_globalIBO->ensureSize(minSize);
}
GlobalIBO &SharedState::globalIBO(){
return *_globalIBO;
}
void SharedState::bindTex(){
TEX::bind(p->globalTex);
if (p->globalTexDirty){
TEX::allocEmpty(p->globalTexW, p->globalTexH);
p->globalTexDirty = false;
}
}
void SharedState::ensureTexSize(int minW, int minH, Vec2i &currentSizeOut){
if (minW > p->globalTexW){
p->globalTexDirty = true;
p->globalTexW = findNextPow2(minW);
}
if (minH > p->globalTexH){
p->globalTexDirty = true;
p->globalTexH = findNextPow2(minH);
}
currentSizeOut = Vec2i(p->globalTexW, p->globalTexH);
}
TEXFBO &SharedState::gpTexFBO(int minW, int minH){
bool needResize = false;
if (minW > p->gpTexFBO.width){
p->gpTexFBO.width = findNextPow2(minW);
needResize = true;
}
if (minH > p->gpTexFBO.height){
p->gpTexFBO.height = findNextPow2(minH);
needResize = true;
}
if (needResize){
TEX::bind(p->gpTexFBO.tex);
TEX::allocEmpty(p->gpTexFBO.width, p->gpTexFBO.height);
}
return p->gpTexFBO;
}
void SharedState::requestAtlasTex(int w, int h, TEXFBO &out){
TEXFBO tex;
if (w == p->atlasTex.width && h == p->atlasTex.height){
tex = p->atlasTex;
p->atlasTex = TEXFBO();
}else{
TEXFBO::init(tex);
TEXFBO::allocEmpty(tex, w, h);
TEXFBO::linkFBO(tex);
}
out = tex;
}
void SharedState::releaseAtlasTex(TEXFBO &tex){
/* No point in caching an invalid object */
if (tex.tex == TEX::ID(0))
return;
TEXFBO::fini(p->atlasTex);
p->atlasTex = tex;
}
void SharedState::checkShutdown(){
if (!p->rtData.rqTerm)
return;
p->rtData.rqTermAck.set();
p->texPool.disable();
scriptBinding->terminate();
}
void SharedState::checkReset(){
if (!p->rtData.rqReset)
return;
p->rtData.rqReset.clear();
scriptBinding->reset();
}
Font &SharedState::defaultFont() const{
return *p->defaultFont;
}
unsigned int SharedState::genTimeStamp(){
return p->stampCounter++;
}
SharedState::SharedState(RGSSThreadData *threadData){
p = new SharedStatePrivate(threadData);
p->screen = p->graphics.getScreen();
}
SharedState::~SharedState(){
delete p;
}