mkxp-sunshine/src/oneshot.cpp
2018-03-08 03:34:55 -08:00

1028 lines
24 KiB
C++

#include "oneshot.h"
/******************
* HERE BE DRAGONS
******************/
#include "eventthread.h"
#include "debugwriter.h"
#include "bitmap.h"
#include "font.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
//OS-Specific code
#if defined _WIN32
#define OS_W32
#define WIN32_LEAN_AND_MEAN
#define SECURITY_WIN32
#include <windows.h>
#include <mmsystem.h>
#include <security.h>
#include <shlobj.h>
#include <SDL2/SDL_syswm.h>
#elif defined __APPLE__ || __linux__
#include <stdlib.h>
#include <unistd.h>
#include <pwd.h>
#include <dlfcn.h>
#ifdef __APPLE__
#define OS_OSX
#else
#define OS_LINUX
class GtkWidget;
typedef enum
{
GTK_MESSAGE_INFO,
GTK_MESSAGE_WARNING,
GTK_MESSAGE_QUESTION,
GTK_MESSAGE_ERROR
} GtkMessageType;
typedef enum
{
GTK_BUTTONS_NONE,
GTK_BUTTONS_OK,
GTK_BUTTONS_CLOSE,
GTK_BUTTONS_CANCEL,
GTK_BUTTONS_YES_NO,
GTK_BUTTONS_OK_CANCEL
} GtkButtonsType;
typedef enum
{
GTK_RESPONSE_NONE = -1,
GTK_RESPONSE_REJECT = -2,
GTK_RESPONSE_ACCEPT = -3,
GTK_RESPONSE_DELETE_EVENT = -4,
GTK_RESPONSE_OK = -5,
GTK_RESPONSE_CANCEL = -6,
GTK_RESPONSE_CLOSE = -7,
GTK_RESPONSE_YES = -8,
GTK_RESPONSE_NO = -9,
GTK_RESPONSE_APPLY = -10,
GTK_RESPONSE_HELP = -11
} GtkResponseType;
/**
* xdg_user_dir_lookup_with_fallback:
* @type: a string specifying the type of directory
* @fallback: value to use if the directory isn't specified by the user
* @returns: a newly allocated absolute pathname
*
* Looks up a XDG user directory of the specified type.
* Example of types are "DESKTOP" and "DOWNLOAD".
*
* In case the user hasn't specified any directory for the specified
* type the value returned is @fallback.
*
* The return value is newly allocated and must be freed with
* free(). The return value is never NULL if @fallback != NULL, unless
* out of memory.
**/
static char *
xdg_user_dir_lookup_with_fallback (const char *type, const char *fallback)
{
FILE *file;
char *home_dir, *config_home, *config_file;
char buffer[512];
char *user_dir;
char *p, *d;
int len;
int relative;
home_dir = getenv ("HOME");
if (home_dir == NULL)
goto error;
config_home = getenv ("XDG_CONFIG_HOME");
if (config_home == NULL || config_home[0] == 0)
{
config_file = (char*) malloc (strlen (home_dir) + strlen ("/.config/user-dirs.dirs") + 1);
if (config_file == NULL)
goto error;
strcpy (config_file, home_dir);
strcat (config_file, "/.config/user-dirs.dirs");
}
else
{
config_file = (char*) malloc (strlen (config_home) + strlen ("/user-dirs.dirs") + 1);
if (config_file == NULL)
goto error;
strcpy (config_file, config_home);
strcat (config_file, "/user-dirs.dirs");
}
file = fopen (config_file, "r");
free (config_file);
if (file == NULL)
goto error;
user_dir = NULL;
while (fgets (buffer, sizeof (buffer), file))
{
/* Remove newline at end */
len = strlen (buffer);
if (len > 0 && buffer[len-1] == '\n')
buffer[len-1] = 0;
p = buffer;
while (*p == ' ' || *p == '\t')
p++;
if (strncmp (p, "XDG_", 4) != 0)
continue;
p += 4;
if (strncmp (p, type, strlen (type)) != 0)
continue;
p += strlen (type);
if (strncmp (p, "_DIR", 4) != 0)
continue;
p += 4;
while (*p == ' ' || *p == '\t')
p++;
if (*p != '=')
continue;
p++;
while (*p == ' ' || *p == '\t')
p++;
if (*p != '"')
continue;
p++;
relative = 0;
if (strncmp (p, "$HOME/", 6) == 0)
{
p += 6;
relative = 1;
}
else if (*p != '/')
continue;
if (relative)
{
user_dir = (char*) malloc (strlen (home_dir) + 1 + strlen (p) + 1);
if (user_dir == NULL)
goto error2;
strcpy (user_dir, home_dir);
strcat (user_dir, "/");
}
else
{
user_dir = (char*) malloc (strlen (p) + 1);
if (user_dir == NULL)
goto error2;
*user_dir = 0;
}
d = user_dir + strlen (user_dir);
while (*p && *p != '"')
{
if ((*p == '\\') && (*(p+1) != 0))
p++;
*d++ = *p++;
}
*d = 0;
}
error2:
fclose (file);
if (user_dir)
return user_dir;
error:
if (fallback)
return strdup (fallback);
return NULL;
}
#endif
#else
#error "Operating system not detected."
#endif
#define DEF_SCREEN_W 640
#define DEF_SCREEN_H 480
struct OneshotPrivate
{
//Main SDL window
SDL_Window *window;
//String data
std::string lang;
std::string userName;
std::string savePath;
std::string docsPath;
std::string gamePath;
std::string journal;
//Dialog text
std::string txtYes;
std::string txtNo;
bool exiting;
bool allowExit;
//Alpha texture data for portions of window obscured by screen edges
int winX, winY;
SDL_mutex *winMutex;
bool winPosChanged;
std::vector<uint8_t> obscuredMap;
bool obscuredCleared;
#if defined OS_LINUX
//GTK+
void *libgtk;
void (*gtk_init)(int *argc, char ***argv);
GtkWidget *(*gtk_message_dialog_new)(void *parent, int flags, GtkMessageType type, GtkButtonsType buttons, const char *message_format, ...);
void (*gtk_window_set_title)(GtkWidget *window, const char *title);
GtkResponseType (*gtk_dialog_run)(GtkWidget *dialog);
void (*gtk_widget_destroy)(GtkWidget *widget);
void (*gtk_main_quit)();
void (*gtk_main)();
unsigned int (*gdk_threads_add_idle)(int (*function)(void *data), void *data);
#endif
OneshotPrivate()
: window(0),
winMutex(SDL_CreateMutex())
#if defined OS_LINUX
,libgtk(0)
#endif
{
}
~OneshotPrivate()
{
SDL_DestroyMutex(winMutex);
#ifdef OS_LINUX
if (libgtk)
dlclose(libgtk);
#endif
}
};
//OS-SPECIFIC FUNCTIONS
#if defined OS_LINUX
struct linux_DialogData
{
//Input
OneshotPrivate *p;
int type;
const char *body;
const char *title;
//Output
bool result;
};
static int linux_dialog(void *rawData)
{
linux_DialogData *data = reinterpret_cast<linux_DialogData*>(rawData);
OneshotPrivate *p = data->p;
//Determine correct flags
GtkMessageType gtktype;
GtkButtonsType gtkbuttons = GTK_BUTTONS_OK;
switch (data->type)
{
case Oneshot::MSG_INFO:
gtktype = GTK_MESSAGE_INFO;
break;
case Oneshot::MSG_YESNO:
gtktype = GTK_MESSAGE_QUESTION;
gtkbuttons = GTK_BUTTONS_YES_NO;
break;
case Oneshot::MSG_WARN:
gtktype = GTK_MESSAGE_WARNING;
break;
case Oneshot::MSG_ERR:
gtktype = GTK_MESSAGE_ERROR;
break;
default:
p->gtk_main_quit();
return 0;
}
//Display dialog and get result
GtkWidget *dialog = p->gtk_message_dialog_new(0, 0, gtktype, gtkbuttons, data->body);
p->gtk_window_set_title(dialog, data->title);
int result = p->gtk_dialog_run(dialog);
p->gtk_widget_destroy(dialog);
//Interpret result and return
data->result = (result == GTK_RESPONSE_OK || result == GTK_RESPONSE_YES);
p->gtk_main_quit();
return 0;
}
#elif defined OS_W32
/* Convert WCHAR pointer to std::string */
static std::string w32_fromWide(const WCHAR *ustr)
{
std::string result;
int size = WideCharToMultiByte(CP_UTF8, 0, ustr, -1, 0, 0, 0, 0);
if (size > 0)
{
CHAR *str = new CHAR[size];
if (WideCharToMultiByte(CP_UTF8, 0, ustr, -1, str, size, 0, 0) == size)
result = str;
delete [] str;
}
return result;
}
/* Convert WCHAR pointer from const char* */
static WCHAR *w32_toWide(const char *str)
{
if (str)
{
int size = MultiByteToWideChar(CP_UTF8, 0, str, -1, 0, 0);
if (size > 0)
{
WCHAR *ustr = new WCHAR[size];
if (MultiByteToWideChar(CP_UTF8, 0, str, -1, ustr, size) == size)
return ustr;
delete [] ustr;
}
}
//Return empty string
WCHAR *ustr = new WCHAR[1];
*ustr = 0;
return ustr;
}
#endif
LTexture::LTexture() {
//Initialize
mTexture = NULL;
mWidth = 0;
mHeight = 0;
}
LTexture::~LTexture() {
//Deallocate
free();
}
bool LTexture::loadFromFile(std::string path, SDL_Renderer *gRenderer) {
//Get rid of preexisting texture
free();
//The final texture
SDL_Texture *newTexture = NULL;
//Load image at specified path
SDL_Surface *loadedSurface = IMG_Load(path.c_str());
if (loadedSurface == NULL) {
printf("Unable to load image %s! SDL_image Error: %s\n", path.c_str(), IMG_GetError());
} else {
//Color key image
SDL_SetColorKey(loadedSurface, SDL_TRUE, SDL_MapRGB(loadedSurface->format, 0, 0xFF, 0xFF));
//Create texture from surface pixels
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
if (newTexture == NULL) {
printf("Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
} else {
//Get image dimensions
mWidth = loadedSurface->w;
mHeight = loadedSurface->h;
}
//Get rid of old loaded surface
SDL_FreeSurface(loadedSurface);
}
//Return success
mTexture = newTexture;
return mTexture != NULL;
}
#ifdef _SDL_TTF_H
bool LTexture::loadFromRenderedText(std::string textureText, SDL_Color textColor, SDL_Renderer *gRenderer, TTF_Font *gFont) {
//Get rid of preexisting texture
free();
//Render text surface
SDL_Surface *textSurface = TTF_RenderText_Solid(gFont, textureText.c_str(), textColor);
if (textSurface != NULL) {
//Create texture from surface pixels
mTexture = SDL_CreateTextureFromSurface(gRenderer, textSurface);
if (mTexture == NULL) {
printf("Unable to create texture from rendered text! SDL Error: %s\n", SDL_GetError());
} else {
//Get image dimensions
mWidth = textSurface->w;
mHeight = textSurface->h;
}
//Get rid of old surface
SDL_FreeSurface(textSurface);
} else {
printf("Unable to render text surface! SDL_ttf Error: %s\n", TTF_GetError());
}
//Return success
return mTexture != NULL;
}
#endif
void LTexture::free() {
//Free texture if it exists
if (mTexture != NULL) {
SDL_DestroyTexture(mTexture);
mTexture = NULL;
mWidth = 0;
mHeight = 0;
}
}
void LTexture::setColor(Uint8 red, Uint8 green, Uint8 blue) {
//Modulate texture rgb
SDL_SetTextureColorMod(mTexture, red, green, blue);
}
void LTexture::setBlendMode(SDL_BlendMode blending) {
//Set blending function
SDL_SetTextureBlendMode(mTexture, blending);
}
void LTexture::setAlpha(Uint8 alpha) {
//Modulate texture alpha
SDL_SetTextureAlphaMod(mTexture, alpha);
}
void LTexture::render(SDL_Renderer *gRenderer, int x, int y, SDL_Rect *clip, double angle, SDL_Point *center,
SDL_RendererFlip flip) {
//Set rendering space and render to screen
SDL_Rect renderQuad = {x, y, mWidth, mHeight };
//Set clip rendering dimensions
if (clip != NULL) {
renderQuad.w = clip->w;
renderQuad.h = clip->h;
}
//Render to screen
SDL_RenderCopyEx(gRenderer, mTexture, clip, &renderQuad, angle, center, flip);
}
int LTexture::getWidth() {
return mWidth;
}
int LTexture::getHeight() {
return mHeight;
}
Oneshot::Oneshot(RGSSThreadData &threadData) :
threadData(threadData)
{
p = new OneshotPrivate();
p->window = threadData.window;
p->savePath = threadData.config.commonDataPath.substr(0, threadData.config.commonDataPath.size() - 1);
p->obscuredMap.resize(640 * 480, 255);
obscuredDirty = true;
p->winX = 0;
p->winY = 0;
p->winPosChanged = false;
p->allowExit = true;
p->exiting = false;
/********************
* USERNAME/DOCS PATH
********************/
#if defined OS_W32
//Get language code
WCHAR wlang[9];
GetLocaleInfoW(LOCALE_USER_DEFAULT, LOCALE_SISO639LANGNAME, wlang, sizeof(wlang) / sizeof(WCHAR));
p->lang = w32_fromWide(wlang) + "_";
GetLocaleInfoW(LOCALE_USER_DEFAULT, LOCALE_SISO3166CTRYNAME, wlang, sizeof(wlang) / sizeof(WCHAR));
p->lang += w32_fromWide(wlang);
//Get user's name
ULONG size = 0;
GetUserNameEx(NameDisplay, 0, &size);
if (GetLastError() == ERROR_MORE_DATA)
{
//Get their full (display) name
WCHAR *name = new WCHAR[size];
GetUserNameEx(NameDisplay, name, &size);
p->userName = w32_fromWide(name);
delete [] name;
}
else
{
//Get their login name
DWORD size2 = 0;
GetUserName(0, &size2);
if (GetLastError() == ERROR_INSUFFICIENT_BUFFER)
{
WCHAR *name = new WCHAR[size2];
GetUserName(name, &size2);
p->userName = w32_fromWide(name);
delete [] name;
}
}
//Get documents path
WCHAR path[MAX_PATH];
SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, path);
p->docsPath = w32_fromWide(path);
p->gamePath = p->docsPath+"\\My Games";
p->journal = "_______.exe";
#else
//Get language code
const char *lc_all = getenv("LC_ALL");
const char *lang = getenv("LANG");
const char *code = (lc_all ? lc_all : lang);
if (code)
{
//find first dot, copy language code
int end = 0;
for (; code[end] && code[end] != '.'; ++end) {}
p->lang = std::string(code, end);
}
else
p->lang = "en";
//Get user's name
#ifdef OS_OSX
struct passwd *pwd = getpwuid(geteuid());
#elif defined OS_LINUX
struct passwd *pwd = getpwuid(getuid());
#endif
if (pwd)
{
if (pwd->pw_gecos && pwd->pw_gecos[0] && pwd->pw_gecos[0] != ',')
{
//Get the user's full name
int comma = 0;
for (; pwd->pw_gecos[comma] && pwd->pw_gecos[comma] != ','; ++comma) {}
p->userName = std::string(pwd->pw_gecos, comma);
}
else
p->userName = pwd->pw_name;
}
//Get documents path
std::string path = std::string(getenv("HOME")) + std::string("/Documents"); //xdg_user_dir_lookup_with_fallback("Documents", getenv("HOME"));
p->docsPath = path.c_str();
p->gamePath = path.c_str();
#ifdef OS_OSX
p->journal = "_______.app/Contents/MacOS/_______";
#elif defined OS_LINUX
p->journal = "_______";
#endif
#endif
/**********
* MSGBOX
**********/
#ifdef OS_LINUX
#define LOAD_FUNC(name) *reinterpret_cast<void**>(&p->name) = dlsym(p->libgtk, #name)
//Attempt to link to gtk (prefer gtk2 over gtk3 until I can figure that message box icon out)
static const char *gtklibs[] =
{
"libgtk-x11-2.0.so",
"libgtk-3.0.so",
};
for (size_t i = 0; i < ARRAY_SIZE(gtklibs); ++i)
{
if (!(p->libgtk = dlopen("libgtk-x11-2.0.so", RTLD_NOW)))
p->libgtk = dlopen("libgtk-3.0.so", RTLD_NOW);
if (p->libgtk)
{
//Load functions
LOAD_FUNC(gtk_init);
LOAD_FUNC(gtk_message_dialog_new);
LOAD_FUNC(gtk_window_set_title);
LOAD_FUNC(gtk_dialog_run);
LOAD_FUNC(gtk_widget_destroy);
LOAD_FUNC(gtk_main_quit);
LOAD_FUNC(gtk_main);
LOAD_FUNC(gdk_threads_add_idle);
if (p->gtk_init
&& p->gtk_message_dialog_new
&& p->gtk_window_set_title
&& p->gtk_dialog_run
&& p->gtk_widget_destroy
&& p->gtk_main_quit
&& p->gtk_main
&& p->gdk_threads_add_idle)
{
p->gtk_init(0, 0);
}
else
{
dlclose(p->libgtk);
p->libgtk = 0;
}
}
if (p->libgtk)
break;
}
#undef LOAD_FUNC
#endif
/********
* MISC
********/
#if defined OS_W32
//Get windows version
OSVERSIONINFOW version;
ZeroMemory(&version, sizeof(version));
version.dwOSVersionInfoSize = sizeof(version);
GetVersionEx(&version);
#endif
}
Oneshot::~Oneshot()
{
delete p;
}
void Oneshot::update()
{
if (p->winPosChanged)
{
p->winPosChanged = false;
//Map of unobscured pixels in this frame
static std::vector<bool> obscuredFrame;
obscuredFrame.resize(p->obscuredMap.size());
std::fill(obscuredFrame.begin(), obscuredFrame.end(), true);
SDL_Rect screenRect;
SDL_LockMutex(p->winMutex);
screenRect.x = p->winX;
screenRect.y = p->winY;
SDL_UnlockMutex(p->winMutex);
screenRect.w = 640;
screenRect.h = 480;
//Update obscured map and texture for window portion offscreen
for (int i = 0, max = SDL_GetNumVideoDisplays(); i < max; ++i)
{
SDL_Rect bounds;
SDL_GetDisplayBounds(i, &bounds);
//Get intersection of window and the screen
SDL_Rect intersect;
if (!SDL_IntersectRect(&screenRect, &bounds, &intersect))
continue;
intersect.x -= screenRect.x;
intersect.y -= screenRect.y;
//If it's entirely within the bounds of the screen, we don't need to check out
//any other monitors
if (intersect.x == 0 && intersect.y == 0 && intersect.w == 640 && intersect.h == 480)
return;
for (int y = intersect.y; y < intersect.y + intersect.h; ++y)
{
int start = y * 640 + intersect.x;
std::fill(obscuredFrame.begin() + start, obscuredFrame.begin() + (start + intersect.w), false);
}
}
//Update the obscured map, and return prematurely if we don't have any changes
//to make to the texture
bool needsUpdate = false;
bool cleared = true;
for (size_t i = 0; i < obscuredFrame.size(); ++i)
{
if (obscuredFrame[i])
{
p->obscuredMap[i] = 0;
needsUpdate = true;
}
if (p->obscuredMap[i] == 255)
cleared = false;
}
p->obscuredCleared = cleared;
if (!needsUpdate)
return;
//Flag as dirty
obscuredDirty = true;
}
}
const std::string &Oneshot::lang() const
{
return p->lang;
}
const std::string &Oneshot::userName() const
{
return p->userName;
}
const std::string &Oneshot::savePath() const
{
return p->savePath;
}
const std::string &Oneshot::docsPath() const
{
return p->docsPath;
}
const std::string &Oneshot::gamePath() const
{
return p->gamePath;
}
const std::string &Oneshot::journal() const
{
return p->journal;
}
const std::vector<uint8_t> &Oneshot::obscuredMap() const
{
return p->obscuredMap;
}
bool Oneshot::obscuredCleared() const
{
return p->obscuredCleared;
}
bool Oneshot::exiting() const
{
return p->exiting;
}
bool Oneshot::allowExit() const
{
return p->allowExit;
}
void Oneshot::setYesNo(const char *yes, const char *no)
{
p->txtYes = yes;
p->txtNo = no;
}
void Oneshot::setExiting(bool exiting)
{
if (p->exiting != exiting) {
p->exiting = exiting;
if (exiting) {
threadData.exiting.set();
} else {
threadData.exiting.clear();
}
}
}
void Oneshot::setAllowExit(bool allowExit)
{
if (p->allowExit != allowExit) {
p->allowExit = allowExit;
if (allowExit) {
threadData.allowExit.set();
} else {
threadData.allowExit.clear();
}
}
}
bool Oneshot::msgbox(int type, const char *body, const char *title)
{
if (!title)
title = "";
#if 0
//Get native window handle
SDL_SysWMinfo wminfo;
SDL_version version;
SDL_VERSION(&version);
wminfo.version = version;
SDL_GetWindowWMInfo(p->window, &wminfo);
HWND hwnd = wminfo.info.win.window;
//Construct flags
UINT flags = 0;
switch (type)
{
case MSG_INFO:
flags = MB_ICONINFORMATION;
break;
case MSG_YESNO:
flags = MB_ICONQUESTION | MB_YESNO;
break;
case MSG_WARN:
flags = MB_ICONWARNING;
break;
case MSG_ERR:
flags = MB_ICONERROR;
break;
}
//Create message box
WCHAR *wbody = w32_toWide(body);
WCHAR *wtitle = w32_toWide(title);
int result = MessageBoxW(N, wbody, wtitle, flags);
delete [] title;
delete [] body;
//Interpret result
return (result == IDOK || result == IDYES);
#else
#if defined OS_LINUX
if (p->libgtk)
{
linux_DialogData data = {p, type, body, title, 0};
p->gdk_threads_add_idle(linux_dialog, &data);
p->gtk_main();
return data.result;
}
#endif
//SDL message box
//Button data
static const SDL_MessageBoxButtonData buttonOk = {SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, 1, "OK"};
static const SDL_MessageBoxButtonData buttonsOk[] = {buttonOk};
SDL_MessageBoxButtonData buttonYes = {SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, 1, p->txtYes.c_str()};
SDL_MessageBoxButtonData buttonNo = {SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT, 0, p->txtNo.c_str()};
SDL_MessageBoxButtonData buttonsYesNo[] = {buttonNo, buttonYes};
//Messagebox data
SDL_MessageBoxData data;
data.window = NULL;//p->window;
data.colorScheme = 0;
data.title = title;
data.message = body;
#ifdef OS_W32
DWORD sound;
#endif
//Set type
switch (type)
{
case MSG_INFO:
case MSG_YESNO:
default:
data.flags = SDL_MESSAGEBOX_INFORMATION;
#ifdef OS_W32
sound = SND_ALIAS_SYSTEMQUESTION;
#endif
break;
case MSG_WARN:
data.flags = SDL_MESSAGEBOX_WARNING;
#ifdef OS_W32
sound = SND_ALIAS_SYSTEMEXCLAMATION;
#endif
break;
case MSG_ERR:
data.flags = SDL_MESSAGEBOX_WARNING;
#ifdef OS_W32
sound = SND_ALIAS_SYSTEMASTERISK;
#endif
break;
}
//Set buttons
switch (type)
{
case MSG_INFO:
case MSG_WARN:
case MSG_ERR:
default:
data.numbuttons = 1;
data.buttons = buttonsOk;
break;
case MSG_YESNO:
data.numbuttons = 2;
data.buttons = buttonsYesNo;
break;
}
//Show messagebox
#ifdef OS_W32
PlaySoundW((LPCWSTR)sound, NULL, SND_ALIAS_ID | SND_ASYNC);
#endif
int button;
SDL_ShowMessageBox(&data, &button);
return button ? true : false;
#endif
}
std::string Oneshot::textinput(const char* prompt, int char_limit, const char* fontName) {
// SDL_Color textColor = {0xFF, 0xFF, 0xFF, 0xFF}; //Set text color as black
// SDL_Renderer *gRenderer = SDL_CreateRenderer(threadData.window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
// // SDL_SetRenderDrawColor(gRenderer, 0xFF, 0xFF, 0xFF, 0xFF);
// LTexture gPromptTextTexture;
// LTexture gInputTextTexture;
// //Open the font
// TTF_Font *gFont = TTF_OpenFont("VL-Gothic-Regular.ttf", 18); // XXX Implement font changing
// if (gFont == NULL) {
// printf("Failed to load lazy font! SDL_ttf Error: %s\n", TTF_GetError());
// // success = false;
// } else {
// //Render the prompt
// if (!gPromptTextTexture.loadFromRenderedText(prompt, textColor, gRenderer, gFont)) {
// printf("Failed to render prompt text!\n");
// // success = false;
// }
// }
// gInputTextTexture.loadFromRenderedText(threadData.inputText.c_str(), textColor, gRenderer, gFont);
std::vector<std::string> *fontNames = new std::vector<std::string>();
fontNames->push_back(fontName);
fontNames->push_back("VL Gothic");
Font *font = new Font(fontNames, 18);
Bitmap *promptBmp = new Bitmap(DEF_SCREEN_W, DEF_SCREEN_H);
promptBmp->setInitFont(font);
promptBmp->drawText(0, 0, DEF_SCREEN_W, DEF_SCREEN_H, prompt, 1);
Bitmap *inputBmp = new Bitmap(DEF_SCREEN_W, DEF_SCREEN_H);
inputBmp->setInitFont(font);
inputBmp->drawText(0, 0, DEF_SCREEN_W, DEF_SCREEN_H, "", 1);
std::string inputTextPrev = std::string("");
threadData.acceptingTextInput.set();
threadData.inputTextLimit = char_limit;
threadData.inputText.clear();
SDL_StartTextInput();
//Main loop
while (threadData.acceptingTextInput) {
if (inputTextPrev != threadData.inputText) {
inputBmp->clear();
inputBmp->drawText(DEF_SCREEN_W / 2, DEF_SCREEN_H / 2, DEF_SCREEN_W, DEF_SCREEN_H, threadData.inputText.c_str(), 1);
inputTextPrev = threadData.inputText;
// if (threadData.inputText.length() > 0) gInputTextTexture.loadFromRenderedText(threadData.inputText.c_str(), textColor, gRenderer, gFont);
// else gInputTextTexture.loadFromRenderedText(" ", textColor, gRenderer, gFont);
}
// //Clear screen
// // SDL_SetRenderDrawColor(gRenderer, 0xFF, 0xFF, 0xFF, 0xFF);
// SDL_RenderClear(gRenderer);
// //Render text textures
// gPromptTextTexture.render(gRenderer, (DEF_SCREEN_W - gPromptTextTexture.getWidth()) / 2,
// (DEF_SCREEN_H / 2) - gPromptTextTexture.getHeight());
// gInputTextTexture.render(gRenderer, (DEF_SCREEN_W - gInputTextTexture.getWidth()) / 2,
// (DEF_SCREEN_H / 2));
// //Update screen
// SDL_RenderPresent(gRenderer);
}
//Disable text input
SDL_StopTextInput();
// //Free loaded images
// gPromptTextTexture.free();
// gInputTextTexture.free();
// //Free global font
// TTF_CloseFont(gFont);
// gFont = NULL;
// //Destroy renderer
// SDL_DestroyRenderer(gRenderer);
// gRenderer = NULL;
// delete promptBmp;
// delete inputBmp;
return threadData.inputText;
}
void Oneshot::setWindowPos(int x, int y)
{
SDL_LockMutex(p->winMutex);
p->winX = x;
p->winY = y;
p->winPosChanged = true;
SDL_UnlockMutex(p->winMutex);
}
void Oneshot::resetObscured()
{
std::fill(p->obscuredMap.begin(), p->obscuredMap.end(), 255);
obscuredDirty = true;
p->obscuredCleared = false;
}