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https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
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88 lines
2 KiB
Ruby
88 lines
2 KiB
Ruby
#==============================================================================
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# ** Main
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#------------------------------------------------------------------------------
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# After defining each class, actual processing begins here.
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#==============================================================================
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at_exit do
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RPG::Mod.exec_hooks("hooks/Main/at_exit", binding)
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Wallpaper.reset
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save unless $game_switches[99] || ($game_system.map_interpreter.running? || !$scene.is_a?(Scene_Map))
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end
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begin
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p RUBY_VERSION
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if $debug
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trace = TracePoint.new(:raise) do |tp|
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p [tp.lineno, tp.event, tp.raised_exception]
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end
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trace.enable
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0 / 0
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#tp = TracePoint.new(:call, :return) do |t|
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# case t.event
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# when :call
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# puts "WRAP START (#{start_code}) -> #{t.defined_class}##{t.method_id}"
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# when :return
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# puts "WRAP END -> #{t.defined_class}##{t.method_id}"
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# end
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#end
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#tp.enable
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end
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RPG::Mod.exec_hooks("hooks/Main/start", binding)
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$console = Graphics.fullscreen
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Graphics.frame_rate = 60
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Font.default_size = 20
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if defined?(RubyVM::YJIT)
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RubyVM::YJIT.enable
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elsif defined?(RubyVM::ZJIT)
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RubyVM::ZJIT.enable
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elsif defined?(RubyVM::RJIT)
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RubyVM::RJIT.enable
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end
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# Load persistent data
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Persistent.load
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# Prepare for transition
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Graphics.freeze
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gs = Game_Switches.new
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if Graphics.width == 1280
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gs[400] = true
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else
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gs[400] = false
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end
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# Make scene object (title screen)
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$scene = Scene_Title.new
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Oneshot.allow_exit false
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Oneshot.exiting false
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# Call main method as long as $scene is effective
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while $scene != nil
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$scene.main
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end
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# Fade out
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Oneshot.exiting true
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Graphics.transition(20)
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if Journal.active?
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Journal.set ''
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end
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if $debug
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tp.disable
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end
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Oneshot.allow_exit true
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rescue Errno::ENOENT
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if $debug
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tp.disable
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end
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# Supplement Errno::ENOENT exception
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# If unable to open file, display message and end
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filename = $!.message.sub("No such file or directory - ", "")
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print("Unable to find file #{filename}.")
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end
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