mkxp-sunshine/src/etc.cpp
Jonas Kulla f8c26fc515 Core/MRI: Fix handling of Etc/Font properties
The gist of it is that for Etc and Font props, the assignment
operator (eg. 'sprite.color=') does not take a reference of the
right hand parameter and replaces its previous one with it (this
was the old behavior). Rather, it keeps its internal property
object and copies the parameter object into it by value.
The getter is unchanged; it still returns a reference to the
internal property object.

s = Sprite.new
c = Color.new
s.color = c
p s.color == c # => true
p s.color.object_id == c.object_id # => false (true before)
c = s.color
p s.color.object_id == c.object_id # => true
2014-09-05 01:58:41 +02:00

413 lines
7.1 KiB
C++

/*
** etc.cpp
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#include "etc.h"
#include "serial-util.h"
#include "exception.h"
#include <SDL_types.h>
#include <SDL_pixels.h>
Color::Color(double red, double green, double blue, double alpha)
: red(red), green(green), blue(blue), alpha(alpha)
{
updateInternal();
}
Color::Color(const Vec4 &norm)
: norm(norm)
{
updateExternal();
}
Color::Color(const Color &o)
: red(o.red), green(o.green), blue(o.blue), alpha(o.alpha),
norm(o.norm)
{}
bool Color::operator==(const Color &o) const
{
return red == o.red &&
green == o.green &&
blue == o.blue &&
alpha == o.alpha;
}
const Color &Color::operator=(const Color &o)
{
red = o.red;
green = o.green;
blue = o.blue;
alpha = o.alpha;
norm = o.norm;
return o;
}
void Color::set(double red, double green, double blue, double alpha)
{
this->red = red;
this->green = green;
this->blue = blue;
this->alpha = alpha;
updateInternal();
}
void Color::setRed(double value)
{
red = value;
norm.x = clamp<double>(value, 0, 255) / 255;
}
void Color::setGreen(double value)
{
green = value;
norm.y = clamp<double>(value, 0, 255) / 255;
}
void Color::setBlue(double value)
{
blue = value;
norm.z = clamp<double>(value, 0, 255) / 255;
}
void Color::setAlpha(double value)
{
alpha = value;
norm.w = clamp<double>(value, 0, 255) / 255;
}
/* Serializable */
int Color::serialSize() const
{
return 4 * 8;
}
void Color::serialize(char *buffer) const
{
char *buf = buffer;
write_double(&buf, red);
write_double(&buf, green);
write_double(&buf, blue);
write_double(&buf, alpha);
}
Color *Color::deserialize(const char *data, int len)
{
if (len != 32)
throw Exception(Exception::ArgumentError, "Color: Serialized data invalid");
Color *c = new Color();
uint i = 0;
c->red = read_double(data, i);
c->green = read_double(data, i);
c->blue = read_double(data, i);
c->alpha = read_double(data, i);
c->updateInternal();
return c;
}
void Color::updateInternal()
{
norm.x = red / 255;
norm.y = green / 255;
norm.z = blue / 255;
norm.w = alpha / 255;
}
void Color::updateExternal()
{
red = norm.x * 255;
green = norm.y * 255;
blue = norm.z * 255;
alpha = norm.w * 255;
}
void Color::toSDLColor(SDL_Color &c) const
{
c.r = clamp<double>(red, 0, 255);
c.g = clamp<double>(green, 0, 255);
c.b = clamp<double>(blue, 0, 255);
// c.a = clamp<double>(alpha, 0, 255);
c.a = 255;
}
Tone::Tone(double red, double green, double blue, double gray)
: red(red), green(green), blue(blue), gray(gray)
{
updateInternal();
}
Tone::Tone(const Tone &o)
: red(o.red), green(o.green), blue(o.blue), gray(o.gray),
norm(o.norm)
{}
bool Tone::operator==(const Tone &o) const
{
return red == o.red &&
green == o.green &&
blue == o.blue &&
gray == o.gray;
}
void Tone::set(double red, double green, double blue, double gray)
{
this->red = red;
this->green = green;
this->blue = blue;
this->gray = gray;
updateInternal();
valueChanged();
}
const Tone& Tone::operator=(const Tone &o)
{
red = o.red;
green = o.green;
blue = o.blue;
gray = o.gray;
norm = o.norm;
valueChanged();
return o;
}
void Tone::setRed(double value)
{
red = value;
norm.x = (float) clamp<double>(value, -255, 255) / 255;
valueChanged();
}
void Tone::setGreen(double value)
{
green = value;
norm.y = (float) clamp<double>(value, -255, 255) / 255;
valueChanged();
}
void Tone::setBlue(double value)
{
blue = value;
norm.z = (float) clamp<double>(value, -255, 255) / 255;
valueChanged();
}
void Tone::setGray(double value)
{
gray = value;
norm.w = (float) clamp<double>(value, 0, 255) / 255;
valueChanged();
}
/* Serializable */
int Tone::serialSize() const
{
return 4 * 8;
}
void Tone::serialize(char *buffer) const
{
char *buf = buffer;
write_double(&buf, red);
write_double(&buf, green);
write_double(&buf, blue);
write_double(&buf, gray);
}
Tone *Tone::deserialize(const char *data, int len)
{
if (len != 32)
throw Exception(Exception::ArgumentError, "Tone: Serialized data invalid");
Tone *t = new Tone();
uint i = 0;
t->red = read_double(data, i);
t->green = read_double(data, i);
t->blue = read_double(data, i);
t->gray = read_double(data, i);
t->updateInternal();
return t;
}
void Tone::updateInternal()
{
norm.x = (float) clamp<double>(red, -255, 255) / 255;
norm.y = (float) clamp<double>(green, -255, 255) / 255;
norm.z = (float) clamp<double>(blue, -255, 255) / 255;
norm.w = (float) clamp<double>(gray, 0, 255) / 255;
}
Rect::Rect(int x, int y, int width, int height)
: x(x), y(y), width(width), height(height)
{}
Rect::Rect(const Rect &o)
: x(o.x), y(o.y),
width(o.width), height(o.height)
{}
Rect::Rect(const IntRect &r)
: x(r.x), y(r.y), width(r.w), height(r.h)
{}
bool Rect::operator==(const Rect &o) const
{
return x == o.x &&
y == o.y &&
width == o.width &&
height == o.height;
}
void Rect::operator=(const IntRect &rect)
{
x = rect.x;
y = rect.y;
width = rect.w;
height = rect.h;
}
void Rect::set(int x, int y, int w, int h)
{
if (this->x == x &&
this->y == y &&
width == w &&
height == h)
{
return;
}
this->x = x;
this->y = y;
width = w;
height = h;
valueChanged();
}
const Rect &Rect::operator=(const Rect &o)
{
x = o.x;
y = o.y;
width = o.width;
height = o.height;
valueChanged();
return o;
}
void Rect::empty()
{
if (!(x || y || width || height))
return;
x = y = width = height = 0;
valueChanged();
}
bool Rect::isEmpty() const
{
return !(width && height);
}
void Rect::setX(int value)
{
if (x == value)
return;
x = value;
valueChanged();
}
void Rect::setY(int value)
{
if (y == value)
return;
y = value;
valueChanged();
}
void Rect::setWidth(int value)
{
if (width == value)
return;
width = value;
valueChanged();
}
void Rect::setHeight(int value)
{
if (height == value)
return;
height = value;
valueChanged();
}
int Rect::serialSize() const
{
return 4 * 4;
}
void Rect::serialize(char *buffer) const
{
char *buf = buffer;
write_int32(&buf, x);
write_int32(&buf, y);
write_int32(&buf, width);
write_int32(&buf, height);
}
Rect *Rect::deserialize(const char *data, int len)
{
if (len != 16)
throw Exception(Exception::ArgumentError, "Rect: Serialized data invalid");
Rect *r = new Rect();
uint i = 0;
r->x = read_int32(data, i);
r->y = read_int32(data, i);
r->width = read_int32(data, i);
r->height = read_int32(data, i);
return r;
}