mkxp-sunshine/src/etc.h
Jonas Kulla f8c26fc515 Core/MRI: Fix handling of Etc/Font properties
The gist of it is that for Etc and Font props, the assignment
operator (eg. 'sprite.color=') does not take a reference of the
right hand parameter and replaces its previous one with it (this
was the old behavior). Rather, it keeps its internal property
object and copies the parameter object into it by value.
The getter is unchanged; it still returns a reference to the
internal property object.

s = Sprite.new
c = Color.new
s.color = c
p s.color == c # => true
p s.color.object_id == c.object_id # => false (true before)
c = s.color
p s.color.object_id == c.object_id # => true
2014-09-05 01:58:41 +02:00

225 lines
5.1 KiB
C

/*
** etc.h
**
** This file is part of mkxp.
**
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ETC_H
#define ETC_H
#include <sigc++/signal.h>
#include "serializable.h"
#include "etc-internal.h"
struct SDL_Color;
enum BlendType
{
BlendKeepDestAlpha = -1,
BlendNormal = 0,
BlendAddition = 1,
BlendSubstraction = 2
};
struct Color : public Serializable
{
Color()
: red(0), green(0), blue(0), alpha(0)
{}
Color(double red, double green, double blue, double alpha = 255);
Color(const Vec4 &norm);
Color(const Color &o);
virtual ~Color() {}
const Color &operator=(const Color &o);
void set(double red, double green, double blue, double alpha);
bool operator==(const Color &o) const;
void setRed(double value);
void setGreen(double value);
void setBlue(double value);
void setAlpha(double value);
double getRed() const { return red; }
double getGreen() const { return green; }
double getBlue() const { return blue; }
double getAlpha() const { return alpha; }
/* Serializable */
int serialSize() const;
void serialize(char *buffer) const;
static Color *deserialize(const char *data, int len);
/* Internal */
void updateInternal();
void updateExternal();
bool hasEffect() const
{
return (alpha != 0);
}
void toSDLColor(SDL_Color &c) const;
/* Range (0.0 ~ 255.0) */
double red;
double green;
double blue;
double alpha;
/* Normalized (0.0 ~ 1.0) */
Vec4 norm;
};
struct Tone : public Serializable
{
Tone()
: red(0), green(0), blue(0), gray(0)
{}
Tone(double red, double green, double blue, double gray = 0);
Tone(const Tone &o);
virtual ~Tone() {}
bool operator==(const Tone &o) const;
void set(double red, double green, double blue, double gray);
const Tone &operator=(const Tone &o);
void setRed(double value);
void setGreen(double value);
void setBlue(double value);
void setGray(double value);
double getRed() const { return red; }
double getGreen() const { return green; }
double getBlue() const { return blue; }
double getGray() const { return gray; }
/* Serializable */
int serialSize() const;
void serialize(char *buffer) const;
static Tone *deserialize(const char *data, int len);
/* Internal */
void updateInternal();
bool hasEffect() const
{
return ((int)red != 0 ||
(int)green != 0 ||
(int)blue != 0 ||
(int)gray != 0);
}
/* Range (-255.0 ~ 255.0) */
double red;
double green;
double blue;
/* Range (0.0 ~ 255.0) */
double gray;
/* Normalized (-1.0 ~ 1.0) */
Vec4 norm;
sigc::signal<void> valueChanged;
};
struct Rect : public Serializable
{
Rect()
: x(0), y(0), width(0), height(0)
{}
virtual ~Rect() {}
Rect(int x, int y, int width, int height);
Rect(const Rect &o);
Rect(const IntRect &r);
bool operator==(const Rect &o) const;
void operator=(const IntRect &rect);
void set(int x, int y, int w, int h);
const Rect &operator=(const Rect &o);
void empty();
bool isEmpty() const;
void setX(int value);
void setY(int value);
void setWidth(int value);
void setHeight(int value);
int getX() const { return x; }
int getY() const { return y; }
int getWidth() const { return width; }
int getHeight() const { return height; }
/* Serializable */
int serialSize() const;
void serialize(char *buffer) const;
static Rect *deserialize(const char *data, int len);
/* Internal */
FloatRect toFloatRect() const
{
return FloatRect(x, y, width, height);
}
IntRect toIntRect()
{
return IntRect(x, y, width, height);
}
int x;
int y;
int width;
int height;
sigc::signal<void> valueChanged;
};
/* For internal use.
* All drawable classes have properties of one or more of the above
* types, which in an interpreted environment act as independent
* objects, and rely on the GC to clean them up. When a drawable
* class is constructed, these properties must have default objects
* that are constructed with the class. C++ however has no GC, so
* there is no way to clean them up when used directly with it.
* Therefore the default objects are first created embedded in the
* drawable class (so they get destroyed automatically from within
* C++ if no pointers were changed), and the binding then takes
* care of properly allocating new, independent objects and replacing
* the defaults. Thus both C++ and the interpreted API can be used
* without memory leakage.
* This can be removed at a later point when no testing directly
* from C++ is needed anymore. */
struct EtcTemps
{
Color color;
Tone tone;
Rect rect;
};
#endif // ETC_H