mirror of
https://forgejo.xatacraft.ru/Sunshine/mkxp-sunshine.git
synced 2026-08-19 21:39:57 +00:00
319 lines
6.6 KiB
CMake
319 lines
6.6 KiB
CMake
cmake_minimum_required(VERSION 2.8.11)
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Project(oneshot)
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include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
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conan_basic_setup(TARGETS)
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## Setup options ##
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option(STEAM "Build for Steam" OFF)
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set(STEAMWORKS_PATH "${CMAKE_CURRENT_SOURCE_DIR}/steamworks" CACHE PATH "Path to Steamworks folder")
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option(DEBUG "Debug mode" OFF)
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## Misc setup ##
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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## Setup main source ##
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set(MAIN_HEADERS
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src/quadarray.h
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src/audio.h
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src/binding.h
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src/bitmap.h
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src/disposable.h
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src/etc.h
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src/etc-internal.h
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src/eventthread.h
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src/flashable.h
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src/font.h
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src/input.h
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src/plane.h
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src/scene.h
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src/sprite.h
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src/table.h
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src/texpool.h
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src/tilequad.h
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src/transform.h
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src/viewport.h
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src/window.h
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src/serializable.h
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src/shader.h
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src/glstate.h
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src/quad.h
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src/tilemap.h
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src/tilemap-common.h
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src/graphics.h
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src/gl-debug.h
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src/global-ibo.h
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src/exception.h
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src/filesystem.h
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src/serial-util.h
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src/intrulist.h
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src/binding.h
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src/gl-util.h
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src/util.h
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src/config.h
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src/settingsmenu.h
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src/keybindings.h
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src/tileatlas.h
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src/sharedstate.h
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src/al-util.h
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src/boost-hash.h
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src/debugwriter.h
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src/gl-fun.h
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src/gl-meta.h
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src/vertex.h
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src/soundemitter.h
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src/aldatasource.h
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src/alstream.h
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src/audiostream.h
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src/rgssad.h
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src/sdl-util.h
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src/oneshot.h
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src/pipe.h
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chromasdk/RzChromaSDKDefines.h
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chromasdk/RzChromaSDKTypes.h
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chromasdk/RzErrors.h
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chromasdk/ChromaApi.h
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src/i18n.h
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)
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set(MAIN_SOURCE
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src/main.cpp
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src/audio.cpp
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src/bitmap.cpp
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src/eventthread.cpp
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src/filesystem.cpp
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src/font.cpp
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src/input.cpp
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src/plane.cpp
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src/scene.cpp
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src/sprite.cpp
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src/table.cpp
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src/tilequad.cpp
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src/viewport.cpp
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src/window.cpp
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src/texpool.cpp
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src/shader.cpp
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src/glstate.cpp
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src/tilemap.cpp
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src/autotiles.cpp
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src/graphics.cpp
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src/gl-debug.cpp
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src/etc.cpp
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src/config.cpp
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src/settingsmenu.cpp
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src/keybindings.cpp
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src/tileatlas.cpp
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src/sharedstate.cpp
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src/gl-fun.cpp
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src/gl-meta.cpp
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src/vertex.cpp
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src/soundemitter.cpp
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src/sdlsoundsource.cpp
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src/alstream.cpp
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src/audiostream.cpp
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src/rgssad.cpp
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src/vorbissource.cpp
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src/oneshot.cpp
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src/screen.cpp
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src/i18n.cpp
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)
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if(WIN32)
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list(APPEND MAIN_SOURCE assets/resources.rc)
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list(APPEND DEFINES UNICODE)
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list(APPEND PLATFORM_LIBRARIES Secur32 Shlwapi)
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include_directories(
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${CMAKE_CURRENT_BINARY_DIR}/windows
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)
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elseif(APPLE)
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list(APPEND MAIN_HEADERS src/mac-desktop.h)
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list(APPEND MAIN_SOURCE src/mac-desktop.mm)
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else()
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(LINUXPKGS REQUIRED gtk+-2.0 libxfconf-0)
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include_directories(${LINUXPKGS_INCLUDE_DIRS})
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add_compile_options(${LINUXPKGS_CFLAGS_OTHER})
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list(APPEND PLATFORM_LIBRARIES ${LINUXPKGS_LDFLAGS})
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list(APPEND MAIN_SOURCE src/xdg-user-dir-lookup.c)
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list(APPEND MAIN_HEADERS src/xdg-user-dir-lookup.h)
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endif()
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if (STEAM)
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list(APPEND MAIN_HEADERS
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src/steam.h
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steamshim/steamshim_child.h
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)
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list(APPEND MAIN_SOURCE
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src/steam.cpp
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steamshim/steamshim_child.c
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)
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list(APPEND DEFINES
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STEAM
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)
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endif()
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source_group("MKXP Source" FILES ${MAIN_SOURCE} ${MAIN_HEADERS})
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## Setup embedded source ##
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set(EMBEDDED_INPUT
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shader/common.h
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shader/transSimple.frag
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shader/trans.frag
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shader/hue.frag
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shader/sprite.frag
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shader/plane.frag
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shader/gray.frag
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shader/bitmapBlit.frag
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shader/flatColor.frag
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shader/simple.frag
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shader/simpleColor.frag
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shader/simpleAlpha.frag
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shader/simpleAlphaUni.frag
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shader/flashMap.frag
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shader/obscured.frag
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shader/minimal.vert
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shader/simple.vert
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shader/simpleColor.vert
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shader/sprite.vert
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shader/tilemap.vert
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shader/blur.frag
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shader/blurH.vert
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shader/blurV.vert
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shader/simpleMatrix.vert
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assets/icon.png
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assets/gamecontrollerdb.txt
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)
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if (RGSS2)
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list(APPEND DEFINES
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RGSS2
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)
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endif()
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if (MSVC)
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list(APPEND DEFINES
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_CRT_SECURE_NO_WARNINGS
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NOMINMAX
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)
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endif()
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## Process Embeddeds ##
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find_program(XXD_EXE xxd
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DOC "Location of the xxd executable"
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)
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macro(ProcessWithXXD outvar inputfile outdir)
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get_filename_component(basefile ${inputfile} NAME)
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set(outputfile ${outdir}/${basefile}.xxd)
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set_source_files_properties(${outputfile} PROPERTIES HEADER_ONLY TRUE)
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add_custom_command(
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OUTPUT ${outputfile}
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COMMAND ${XXD_EXE} -i ${inputfile} ${outputfile}
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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DEPENDS ${inputfile}
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COMMENT "Generating XXD for ${inputfile}"
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)
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list(APPEND ${outvar}
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${outputfile}
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)
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endmacro()
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file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/xxdhack)
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include_directories(
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${CMAKE_CURRENT_BINARY_DIR}/xxdhack
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)
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foreach(item ${EMBEDDED_INPUT})
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ProcessWithXXD(EMBEDDED_SOURCE ${item} ${CMAKE_CURRENT_BINARY_DIR})
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endforeach()
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source_group("Embedded Source" FILES ${EMBEDDED_INPUT} ${EMBEDDED_SOURCE})
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## Setup binding source ##
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list(APPEND DEFINES
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BINDING_MRI
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)
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set(BINDING_HEADERS
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binding-mri/binding-util.h
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binding-mri/binding-types.h
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binding-mri/serializable-binding.h
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binding-mri/disposable-binding.h
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binding-mri/sceneelement-binding.h
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binding-mri/viewportelement-binding.h
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binding-mri/flashable-binding.h
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)
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set(BINDING_SOURCE
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binding-mri/binding-mri.cpp
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binding-mri/binding-util.cpp
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binding-mri/table-binding.cpp
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binding-mri/etc-binding.cpp
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binding-mri/bitmap-binding.cpp
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binding-mri/font-binding.cpp
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binding-mri/graphics-binding.cpp
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binding-mri/input-binding.cpp
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binding-mri/sprite-binding.cpp
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binding-mri/viewport-binding.cpp
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binding-mri/plane-binding.cpp
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binding-mri/window-binding.cpp
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binding-mri/tilemap-binding.cpp
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binding-mri/audio-binding.cpp
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binding-mri/module_rpg.cpp
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binding-mri/filesystem-binding.cpp
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binding-mri/oneshot-binding.cpp
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binding-mri/steam-binding.cpp
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binding-mri/wallpaper-binding.cpp
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binding-mri/journal-binding.cpp
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binding-mri/chroma-binding.cpp
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binding-mri/niko-binding.cpp
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)
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source_group("Binding Source" FILES ${BINDING_SOURCE} ${BINDING_HEADERS})
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## Setup main executable ##
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set(CMAKE_CXX_STANDARD 11)
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add_executable(${PROJECT_NAME} MACOSX_BUNDLE WIN32
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${MAIN_HEADERS}
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${MAIN_SOURCE}
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${BINDING_HEADERS}
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${BINDING_SOURCE}
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${EMBEDDED_SOURCE}
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)
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target_compile_definitions(${PROJECT_NAME} PRIVATE ${DEFINES})
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target_include_directories(${PROJECT_NAME} PRIVATE src)
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target_link_libraries(${PROJECT_NAME}
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CONAN_PKG::boost
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CONAN_PKG::openal
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CONAN_PKG::physfs
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CONAN_PKG::pixman
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CONAN_PKG::ruby
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CONAN_PKG::sdl2
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CONAN_PKG::sdl2_image
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CONAN_PKG::sdl2_ttf
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CONAN_PKG::sdl_sound-mkxp
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CONAN_PKG::sigc++
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${PLATFORM_LIBRARIES})
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IF(APPLE)
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD COMMAND cmake -P "${CMAKE_SOURCE_DIR}/patches/mac/CompleteBundle.cmake" VERBATIM)
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ENDIF()
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if(STEAM)
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add_subdirectory(steamshim_parent)
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# steam_appid.txt
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configure_file(
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"${CMAKE_SOURCE_DIR}/steam_appid.txt"
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"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/steam_appid.txt"
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COPYONLY)
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endif()
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add_subdirectory(scripts)
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